Player Matchup

Tyr
Tyr
Diamond V
Aisart
Tyr
Diamond V
Level 157
God Stats
10W - 14L
1,500 SR
Queue Stats
757W - 708L
2,147 MMR
Party 1
Sobek
Sobek
Diamond V
Casiss
Sobek
Diamond V
Level 160
God Stats
5W - 1L
1,976 SR
Queue Stats
45W - 35L
2,194 MMR
Solo
Set
Set
Diamond II
Juaniton
Set
Diamond II
Level 155
God Stats
18W - 20L
1,623 SR
Queue Stats
460W - 417L
2,332 MMR
Solo
Kukulkan
Kukulkan
Platinum I
PolishGeneral
Kukulkan
Platinum I
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
269W - 213L
1,998 MMR
Party 1
Heimdallr
Heimdallr
Diamond III
SolarJuàn
Heimdallr
Diamond III
Level 134
God Stats
9W - 17L
1,191 SR
Queue Stats
228W - 219L
2,123 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,558 SR
2,159 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,526 SR
2,177 MMR
Apollo
Apollo
Platinum I
KUMBAThEGoDDD
Apollo
Platinum I
Level 120
God Stats
10W - 13L
1,592 SR
Queue Stats
394W - 388L
1,972 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond III
KíngEdward
Ao Kuang
Diamond III
Level 160
God Stats
6W - 5L
1,537 SR
Queue Stats
408W - 360L
2,339 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond IV
MMasKry
Sun Wukong
Diamond IV
Level 86
God Stats
82W - 64L
1,696 SR
Queue Stats
813W - 716L
2,130 MMR
Party 2
Thoth
Thoth
Diamond V
Phenølphthalein
Thoth
Diamond V
Level 156
God Stats
1W - 4L
1,303 SR
Queue Stats
166W - 163L
2,097 MMR
Solo
Khepri
Khepri
Diamond III
SoulofNaruto
Khepri
Diamond III
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
160W - 157L
2,344 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Aisart
Tyr
13
0 / 10 / 4
9,113
414
9,921
27,605
19,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sobek
Casiss
Sobek
19
2 / 2 / 1
11,606
528
10,315
16,064
18,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
4 / 5 / 2
12,173
553
15,445
19,391
8,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
PolishGeneral
Kukulkan
17
1 / 5 / 2
10,731
488
16,809
13,556
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SolarJuàn
Heimdallr
18
2 / 5 / 1
11,567
526
14,496
24,632
11,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
The MorriganPersephoneAphroditeDanzaburouChang'e

VS

Bans
ScyllaAnhurOsirisRaijinGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 2
13,634
620
16,533
20,391
9,540
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
KíngEdward
Ao Kuang
20
9 / 0 / 5
13,109
596
18,897
21,696
11,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Sun Wukong
MMasKry
Sun Wukong
20
4 / 1 / 9
13,665
621
14,951
24,969
20,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
3 / 2 / 13
12,052
548
16,866
12,869
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
17
5 / 4 / 9
11,633
529
7,476
17,912
19,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
9
Kills
27
27
Deaths
9
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tyr
Aisart
Tyr
0
10
4
0.2
L
Sobek
Casiss
Sobek
2
2
1
1.25
L
4
5
2
1
W
6
2
2
3.5
W
Ao Kuang
KíngEdward
Ao Kuang
9
0
5
11.5
W
Sun Wukong
MMasKry
Sun Wukong
4
1
9
8.5
W
3
2
13
4.75
L
Kukulkan
PolishGeneral
Kukulkan
1
5
2
0.4
L
Heimdallr
SolarJuàn
Heimdallr
2
5
1
0.5
W
Khepri
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,986
Damage
74,723
101,248
Taken
97,837
63,545
Mitigated
66,835
30,740
Healing
38,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Aisart
Tyr
9,921
602
0
4,996
27,605
19,837
104
16,331
10,738
0
30,785
L
Sobek
Casiss
Sobek
10,315
1,291
0
6,475
16,064
18,769
0
4,572
11,328
75,945
0
L
15,445
6,698
0
6,837
19,391
8,705
0
8,136
11,143
0
106,645
W
16,533
11,806
0
10,844
20,391
9,540
6,452
2,395
17,899
0
108,662
W
Ao Kuang
KíngEdward
Ao Kuang
18,897
3,625
0
6,873
21,696
11,386
346
5,219
16,281
115,591
0
W
Sun Wukong
MMasKry
Sun Wukong
14,951
3,538
0
13,475
24,969
20,824
1,639
6,305
18,157
0
104,236
W
16,866
170
83
3,258
12,869
5,793
1,056
5,412
7,182
85,555
0
L
Kukulkan
PolishGeneral
Kukulkan
16,809
558
0
846
13,556
5,124
343
7,720
5,560
96,881
0
L
Heimdallr
SolarJuàn
Heimdallr
14,496
8,661
0
11,586
24,632
11,110
1,002
5,322
19,240
0
99,957
W
Khepri
7,476
836
0
3,670
17,912
19,292
0
7,631
9,954
26,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,190
Gold Earned
64,093
701
Minions Killed
717
0
Camps Cleared
0
2,055,724
Distance Traveled
2,391,865
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,113
414
28
1
0
431,170
5
L
Sobek
11,606
528
159
7
0
444,832
4
L
Set
12,173
553
167
8
0
425,580
4
W
Apollo
13,634
620
185
8
0
439,577
8
W
Ao Kuang
13,109
596
139
6
0
522,831
6
W
Sun Wukong
13,665
621
203
9
0
491,371
6
W
Thoth
12,052
548
161
7
0
473,698
7
L
Kukulkan
10,731
488
183
8
0
424,468
5
L
Heimdallr
11,567
526
164
7
0
329,674
3
W
Khepri
11,633
529
29
1
0
464,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role