Player Matchup

Nike
Nike
HyperLegend20
Nike
Level 24
God Stats
7W - 8L
1,495 SR
Queue Stats
91W - 97L
1,536 Elo+
Party 3
Mercury
Mercury
MapleMasterXD
Mercury
Level 108
God Stats
9W - 17L
1,500 SR
Queue Stats
241W - 245L
1,525 Elo+
Party 3
Hercules
Hercules
Wbergvall
Hercules
Level 65
God Stats
5W - 7L
1,539 SR
Queue Stats
80W - 84L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
flickadawrist
Nu Wa
Level 45
God Stats
1W - 2L
1,595 SR
Queue Stats
22W - 22L
1,516 Elo+
Solo
Bakasura
Bakasura
jasplund
Bakasura
Level 97
God Stats
11W - 3L
1,634 SR
Queue Stats
54W - 56L
1,454 Elo+
Party 1
Team Averages
Level 68
1,552 SR
1,508 Elo+

VS

Team Averages
Level 56
1,536 SR
1,540 Elo+
Agni
Agni
ColonelSimp
Agni
Level 68
God Stats
7W - 9L
1,590 SR
Queue Stats
677W - 560L
1,629 Elo+
Party 2
Rama
Rama
Dzaddy
Rama
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Solo
Da Ji
Da Ji
Fididlyde
Da Ji
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
495W - 427L
1,534 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Poo5937
Cu Chulainn
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
68W - 31L
1,500 Elo+
Party 2
Ymir
Ymir
XxAdamJT
Ymir
Level 65
God Stats
11W - 9L
1,591 SR
Queue Stats
442W - 343L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,487
497
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
6
3 / 1 / 0
3,867
773
1,512
3,773
966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Wbergvall
Hercules
5
0 / 2 / 0
3,141
628
982
3,461
1,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Boots

Boots

+6%
Movement Speed

5
0 / 3 / 2
3,352
670
2,461
3,161
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
jasplund
Bakasura
5
0 / 1 / 0
3,076
615
1,217
2,394
480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 3
3,750
750
1,192
1,976
634
Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

Rama
Dzaddy
Rama
6
0 / 0 / 3
3,553
711
2,498
1,357
567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
Fididlyde
Da Ji
6
2 / 1 / 3
3,809
762
1,866
3,163
773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cu Chulainn
Poo5937
Cu Chulainn
8
2 / 1 / 0
4,309
862
1,495
3,194
1,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
6
3 / 0 / 0
3,880
776
962
2,573
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
7
7
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
Rama
Dzaddy
Rama
0
0
3
1.5
W
Da Ji
Fididlyde
Da Ji
2
1
3
3.5
L
0
0
0
0
L
Mercury
3
1
0
3
W
Cu Chulainn
Poo5937
Cu Chulainn
2
1
0
2
L
Hercules
Wbergvall
Hercules
0
2
0
0
W
Ymir
3
0
0
3
L
0
3
2
0.33
L
Bakasura
jasplund
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,172
Damage
8,013
12,789
Taken
12,263
3,310
Mitigated
4,418
3,883
Healing
4,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,192
450
0
760
1,976
634
0
1,143
727
14,649
0
W
Rama
Dzaddy
Rama
2,498
1,781
0
267
1,357
567
0
91
1,193
0
12,028
W
Da Ji
Fididlyde
Da Ji
1,866
444
0
1,578
3,163
773
0
686
2,353
0
9,442
L
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
1,512
1,308
0
905
3,773
966
0
440
3,333
0
13,218
W
Cu Chulainn
Poo5937
Cu Chulainn
1,495
509
0
847
3,194
1,066
414
201
2,983
0
22,518
L
Hercules
Wbergvall
Hercules
982
390
0
1,267
3,461
1,082
0
744
2,717
0
3,672
W
Ymir
962
269
0
870
2,573
1,378
0
90
2,419
10,500
1,269
L
2,461
583
0
692
3,161
782
27
752
2,409
10,578
0
L
Bakasura
jasplund
Bakasura
1,217
1,020
0
1,019
2,394
480
0
205
2,189
0
9,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,923
Gold Earned
19,301
80
Minions Killed
158
0
Camps Cleared
0
434,681
Distance Traveled
486,952
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
3,750
750
34
7
0
100,381
1
W
Rama
3,553
711
29
6
0
80,972
2
W
Da Ji
3,809
762
14
3
0
105,396
0
L
Nike
2,487
497
0
0
0
15,247
0
L
Mercury
3,867
773
31
6
0
111,994
1
W
Cu Chulainn
4,309
862
58
12
0
96,288
0
L
Hercules
3,141
628
6
1
0
97,849
1
W
Ymir
3,880
776
23
5
0
103,915
1
L
Nu Wa
3,352
670
15
3
0
92,238
1
L
Bakasura
3,076
615
28
6
0
117,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role