Player Matchup

Danzaburou
Danzaburou
Nerf That Asian
Danzaburou
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,320 Elo+
Party 2
Cthulhu
Cthulhu
Owned U Again
Cthulhu
Level 119
God Stats
6W - 4L
1,569 SR
Queue Stats
7W - 16L
1,411 Elo+
Party 2
Janus
Janus
Zestaz
Janus
Level 122
God Stats
3W - 6L
1,500 SR
Queue Stats
276W - 390L
1,549 Elo+
Solo
Team Averages
Level 134
1,523 SR
1,427 Elo+

VS

Team Averages
Level 93
1,690 SR
1,463 Elo+
Bellona
Bellona
Chaos Skittle
Bellona
Level 143
God Stats
4W - 1L
1,669 SR
Queue Stats
47W - 29L
1,669 Elo+
Party 1
Aphrodite
Aphrodite
Dardycinqq
Aphrodite
Level 8
God Stats
3W - 2L
1,683 SR
Queue Stats
13W - 24L
1,019 Elo+
Solo
Nemesis
Nemesis
TempestChronos
Nemesis
Level 127
God Stats
2W - 0L
1,718 SR
Queue Stats
43W - 24L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nerf That Asian
Danzaburou
11
0 / 5 / 2
8,289
592
4,907
11,764
6,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
11
2 / 6 / 2
9,039
646
9,371
14,598
10,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Zestaz
Janus
12
1 / 6 / 0
8,637
617
8,280
9,066
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
11 / 2 / 4
11,031
788
14,334
14,029
13,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Dardycinqq
Aphrodite
14
4 / 2 / 12
10,337
738
8,179
10,345
5,818
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 7
8,910
636
6,838
7,237
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
17
17
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
11
2
4
6.5
W
Aphrodite
Dardycinqq
Aphrodite
4
2
12
5
L
Danzaburou
Nerf That Asian
Danzaburou
0
5
2
0.2
L
Cthulhu
2
6
2
0.5
W
2
0
7
5.5
L
Janus
Zestaz
Janus
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,558
Damage
29,351
35,428
Taken
31,611
19,603
Mitigated
23,661
4,086
Healing
15,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
14,334
5,417
0
1,255
14,029
13,892
1,362
5,193
8,578
337
47,624
W
Aphrodite
Dardycinqq
Aphrodite
8,179
1,451
6,843
5,624
10,345
5,818
1,020
8,048
1,921
34,095
0
L
Danzaburou
Nerf That Asian
Danzaburou
4,907
1,165
0
2,333
11,764
6,245
252
2,599
9,165
0
34,637
L
Cthulhu
9,371
312
71
690
14,598
10,524
0
4,105
10,493
20,237
0
W
6,838
2,483
0
1,366
7,237
3,951
271
3,609
3,418
0
36,571
L
Janus
Zestaz
Janus
8,280
360
0
992
9,066
2,834
450
1,760
7,306
41,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,965
Gold Earned
30,278
151
Minions Killed
167
0
Camps Cleared
0
701,515
Distance Traveled
804,887
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,031
788
65
5
0
282,992
2
W
Aphrodite
10,337
738
53
4
0
245,390
1
L
Danzaburou
8,289
592
52
4
0
232,798
0
L
Cthulhu
9,039
646
33
2
0
239,444
1
W
Nemesis
8,910
636
49
4
0
276,505
3
L
Janus
8,637
617
66
5
0
229,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role