Player Matchup

Chronos
Chronos
SlimeJohnson
Chronos
Level 87
God Stats
17W - 13L
1,622 SR
Queue Stats
411W - 390L
1,524 Elo+
Solo
Terra
Terra
blisš
Terra
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 273L
1,553 Elo+
Party 3
Danzaburou
Danzaburou
okaytim
Danzaburou
Level 87
God Stats
3W - 6L
1,696 SR
Queue Stats
25W - 31L
1,607 Elo+
Party 3
Izanami
Izanami
sunnysideupz
Izanami
Level 155
God Stats
25W - 15L
1,394 SR
Queue Stats
893W - 933L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
千魔修小宇宙复活重浪字越长我越强
Ao Kuang
Level 63
God Stats
15W - 21L
1,306 SR
Queue Stats
242W - 218L
1,486 Elo+
Solo
Team Averages
Level 110
1,503 SR
1,523 Elo+

VS

Team Averages
Level 60
1,674 SR
1,680 Elo+
Medusa
Medusa
Cyrelkin
Medusa
Level 27
God Stats
8W - 2L
1,717 SR
Queue Stats
547W - 120L
1,833 Elo+
Party 1
Hel
Hel
Kaletheos
Hel
Level 73
God Stats
8W - 1L
1,703 SR
Queue Stats
597W - 164L
1,813 Elo+
Party 1
Da Ji
Da Ji
MACKS01
Da Ji
Level 66
God Stats
2W - 0L
1,478 SR
Queue Stats
7W - 7L
1,604 Elo+
Party 2
Cabrakan
Cabrakan
fardore
Cabrakan
Level 79
God Stats
3W - 2L
1,770 SR
Queue Stats
21W - 12L
1,602 Elo+
Party 2
Sylvanus
Sylvanus
nicewaifusmile
Sylvanus
Level 56
God Stats
3W - 2L
1,702 SR
Queue Stats
51W - 53L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
SlimeJohnson
Chronos
17
5 / 5 / 6
10,399
495
14,282
18,805
9,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Terra
blisš
Terra
12
2 / 9 / 12
8,816
420
8,494
18,458
15,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
okaytim
Danzaburou
15
1 / 9 / 5
9,220
439
9,969
17,908
5,320
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
sunnysideupz
Izanami
16
1 / 0 / 1
9,588
457
11,805
15,408
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 6 / 2
10,223
487
9,539
21,277
7,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cyrelkin
Medusa
20
10 / 3 / 4
12,600
600
18,512
15,275
6,925
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
3 / 1 / 6
12,551
598
12,888
20,781
19,309
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
MACKS01
Da Ji
16
3 / 5 / 6
10,296
490
8,180
16,874
7,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
fardore
Cabrakan
17
4 / 5 / 9
11,568
551
13,065
15,604
20,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
19
9 / 3 / 5
12,796
609
17,893
18,663
13,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
59
17
Kills
29
29
Deaths
17
26
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
Cyrelkin
Medusa
10
3
4
4
W
3
1
6
6
W
Da Ji
MACKS01
Da Ji
3
5
6
1.2
L
Chronos
SlimeJohnson
Chronos
5
5
6
1.6
L
Terra
blisš
Terra
2
9
12
0.89
W
Cabrakan
fardore
Cabrakan
4
5
9
1.7
W
Sylvanus
9
3
5
3.83
L
Danzaburou
okaytim
Danzaburou
1
9
5
0.39
L
Izanami
sunnysideupz
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,089
Damage
70,538
91,856
Taken
87,197
42,851
Mitigated
67,282
30,252
Healing
46,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Cyrelkin
Medusa
18,512
9,272
0
7,391
15,275
6,925
1,750
8,346
6,929
0
98,800
W
12,888
1,194
4,657
17,010
20,781
19,309
1,167
5,075
15,706
85,563
0
W
Da Ji
MACKS01
Da Ji
8,180
2,430
0
5,019
16,874
7,255
136
5,367
11,507
0
65,007
L
Chronos
SlimeJohnson
Chronos
14,282
5,752
0
6,206
18,805
9,339
0
7,472
11,333
64,565
3,758
L
Terra
blisš
Terra
8,494
298
2,371
3,025
18,458
15,232
0
7,706
10,752
26,642
0
W
Cabrakan
fardore
Cabrakan
13,065
1,379
0
2,430
15,604
20,387
354
7,279
8,325
51,848
0
W
Sylvanus
17,893
6,878
2,037
8,351
18,663
13,406
2,875
8,490
10,173
90,620
9,913
L
Danzaburou
okaytim
Danzaburou
9,969
5,654
0
5,154
17,908
5,320
0
10,142
7,766
0
54,654
L
Izanami
sunnysideupz
Izanami
11,805
7,623
0
6,831
15,408
5,565
0
9,368
6,040
0
81,225
L
9,539
1,594
0
6,665
21,277
7,395
0
8,420
12,857
53,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,246
Gold Earned
59,811
459
Minions Killed
622
0
Camps Cleared
0
1,976,680
Distance Traveled
1,840,113
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,600
600
124
6
0
360,530
2
W
Hel
12,551
598
171
8
0
387,847
0
W
Da Ji
10,296
490
83
4
0
407,856
1
L
Chronos
10,399
495
105
5
0
365,167
0
L
Terra
8,816
420
30
1
0
462,902
1
W
Cabrakan
11,568
551
90
4
0
350,380
1
W
Sylvanus
12,796
609
154
7
0
333,500
0
L
Danzaburou
9,220
439
85
4
0
355,938
6
L
Izanami
9,588
457
141
7
0
406,630
9
L
Ao Kuang
10,223
487
98
5
0
386,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role