Player Matchup

Osiris
Osiris
FettsChristkindl
Osiris
Level 26
God Stats
6W - 3L
1,768 SR
Queue Stats
21W - 11L
1,688 Elo+
Solo
Cerberus
Cerberus
LGN13
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 134L
1,561 Elo+
Solo
Serqet
Serqet
MalkontentX
Serqet
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 12L
1,699 Elo+
Solo
Artemis
Artemis
Parmizani
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 32L
1,667 Elo+
Solo
Nu Wa
Nu Wa
Sodgez
Nu Wa
Level 17
God Stats
2W - 2L
1,420 SR
Queue Stats
24W - 14L
1,492 Elo+
Solo
Team Averages
Level 25
1,538 SR
1,621 Elo+

VS

Team Averages
Level 16
1,679 SR
1,678 Elo+
Scylla
Scylla
GAMOTOSPITISOU
Scylla
Level 18
God Stats
7W - 5L
1,796 SR
Queue Stats
53W - 29L
1,818 Elo+
Solo
Ares
Ares
Hyjaecking
Ares
Level 4
God Stats
2W - 1L
1,752 SR
Queue Stats
2W - 1L
1,692 Elo+
Solo
Tsukuyomi
Tsukuyomi
Illusionaryworld
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,612 Elo+
Solo
Izanami
Izanami
Venom2910
Izanami
Level 28
God Stats
81W - 57L
1,654 SR
Queue Stats
403W - 416L
1,563 Elo+
Solo
Danzaburou
Danzaburou
Xepaw1334
Danzaburou
Level 3
God Stats
5W - 7L
1,692 SR
Queue Stats
7W - 8L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 4
14,483
658
13,413
15,799
16,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
LGN13
Cerberus
18
2 / 3 / 9
12,549
570
4,906
18,273
17,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
18
5 / 6 / 8
12,475
567
11,007
17,219
6,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Parmizani
Artemis
20
18 / 1 / 8
15,862
721
27,932
15,287
6,464
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Sodgez
Nu Wa
19
4 / 5 / 13
12,867
585
20,245
12,532
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 7 / 1
11,942
543
14,639
18,995
8,987
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 8 / 2
8,756
398
5,356
20,812
16,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
16
5 / 8 / 4
10,505
478
10,303
19,908
8,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Venom2910
Izanami
18
2 / 9 / 1
11,192
509
9,138
17,784
6,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Xepaw1334
Danzaburou
11
2 / 8 / 3
8,394
382
5,981
16,883
4,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
29
39
Kills
18
18
Deaths
40
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
3
4
4
L
9
7
1
1.36
L
0
8
2
0.13
L
Tsukuyomi
5
8
4
0.88
W
Cerberus
LGN13
Cerberus
2
3
9
2.17
W
Serqet
5
6
8
1.5
W
Artemis
Parmizani
Artemis
18
1
8
22
W
Nu Wa
Sodgez
Nu Wa
4
5
13
2.1
L
Izanami
Venom2910
Izanami
2
9
1
0.28
L
Danzaburou
Xepaw1334
Danzaburou
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,503
Damage
45,417
79,110
Taken
94,382
50,822
Mitigated
44,495
30,138
Healing
15,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,413
4,711
0
3,094
15,799
16,066
1,144
1,246
14,553
8,889
67,412
L
14,639
2,615
0
2,813
18,995
8,987
0
4,364
14,538
81,800
0
L
5,356
294
0
332
20,812
16,011
0
7,633
12,373
32,835
0
L
Tsukuyomi
10,303
2,636
0
4,450
19,908
8,217
443
5,440
14,052
0
67,392
W
Cerberus
LGN13
Cerberus
4,906
360
0
6,989
18,273
17,560
1,541
6,159
12,114
44,960
0
W
Serqet
11,007
3,044
0
5,631
17,219
6,742
2,579
6,215
11,004
0
69,504
W
Artemis
Parmizani
Artemis
27,932
17,434
0
12,672
15,287
6,464
7,630
3,026
12,261
0
137,484
W
Nu Wa
Sodgez
Nu Wa
20,245
3,850
0
1,752
12,532
3,990
3,786
4,398
8,134
92,014
0
L
Izanami
Venom2910
Izanami
9,138
5,954
0
4,305
17,784
6,816
390
2,974
14,810
0
78,987
L
Danzaburou
Xepaw1334
Danzaburou
5,981
3,067
591
3,281
16,883
4,464
276
5,486
11,397
0
31,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,236
Gold Earned
50,789
614
Minions Killed
540
0
Camps Cleared
0
2,062,473
Distance Traveled
1,718,288
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,483
658
135
6
0
414,820
0
L
Scylla
11,942
543
156
7
0
351,038
4
L
Ares
8,756
398
47
2
0
386,205
4
L
Tsukuyomi
10,505
478
114
5
0
378,449
4
W
Cerberus
12,549
570
66
3
0
433,563
5
W
Serqet
12,475
567
100
5
0
417,690
1
W
Artemis
15,862
721
190
9
0
401,001
4
W
Nu Wa
12,867
585
123
6
0
395,399
5
L
Izanami
11,192
509
172
8
0
337,628
3
L
Danzaburou
8,394
382
51
2
0
264,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role