Player Matchup

Bakasura
Bakasura
ConsumedSMITE
Bakasura
Level 17
God Stats
3W - 2L
1,384 SR
Queue Stats
15W - 13L
1,451 Elo+
Party 2
Freya
Freya
Lavanae
Freya
Level 26
God Stats
4W - 1L
1,706 SR
Queue Stats
48W - 48L
1,594 Elo+
Party 2
Bellona
Bellona
Miyuuuu
Bellona
Level 26
God Stats
6W - 5L
1,646 SR
Queue Stats
129W - 122L
1,545 Elo+
Party 2
Yemoja
Yemoja
Zenworks
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Agni
Agni
kiriakatos
Agni
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,753 Elo+
Solo
Team Averages
Level 18
1,547 SR
1,568 Elo+

VS

Team Averages
Level 20
1,531 SR
1,370 Elo+
Fenrir
Fenrir
DenniSpike192
Fenrir
Level 29
God Stats
0W - 3L
1,717 SR
Queue Stats
69W - 67L
1,479 Elo+
Party 1
Neith
Neith
DonOso27
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 92L
1,034 Elo+
Solo
Amaterasu
Amaterasu
Nickh7
Amaterasu
Level 9
God Stats
2W - 11L
1,202 SR
Queue Stats
4W - 14L
1,214 Elo+
Solo
Yemoja
Yemoja
Squaull
Yemoja
Level 18
God Stats
0W - 2L
1,715 SR
Queue Stats
6W - 4L
1,679 Elo+
Solo
Hades
Hades
StalkerX24
Hades
Level 20
God Stats
10W - 10L
1,520 SR
Queue Stats
75W - 89L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ConsumedSMITE
Bakasura
15
6 / 2 / 3
9,174
540
9,261
12,936
5,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Freya
Lavanae
Freya
13
4 / 3 / 5
7,896
464
8,715
13,315
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Miyuuuu
Bellona
16
2 / 1 / 5
9,722
572
7,761
9,788
8,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Zenworks
Yemoja
13
2 / 0 / 2
7,913
465
3,717
3,479
2,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 5 / 0
9,430
555
7,533
9,956
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 0
9,477
557
11,259
16,902
7,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
DonOso27
Neith
7
0 / 4 / 1
5,915
348
2,779
5,418
1,339
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Nickh7
Amaterasu
12
2 / 5 / 1
7,610
448
4,112
11,927
7,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
Squaull
Yemoja
10
0 / 2 / 3
6,982
411
4,389
6,953
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
13
1 / 4 / 3
7,755
456
7,313
11,878
6,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
19
Kills
11
11
Deaths
19
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ConsumedSMITE
Bakasura
6
2
3
3.75
L
8
4
0
2
L
Neith
DonOso27
Neith
0
4
1
0.13
W
Freya
Lavanae
Freya
4
3
5
2.17
W
Bellona
Miyuuuu
Bellona
2
1
5
4.5
L
Amaterasu
Nickh7
Amaterasu
2
5
1
0.5
L
Yemoja
Squaull
Yemoja
0
2
3
0.75
L
Hades
1
4
3
0.63
W
Yemoja
Zenworks
Yemoja
2
0
2
3
W
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,987
Damage
29,852
49,474
Taken
53,078
22,874
Mitigated
26,081
19,794
Healing
12,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ConsumedSMITE
Bakasura
9,261
5,927
0
7,904
12,936
5,041
330
4,055
8,856
0
41,310
L
11,259
3,014
0
4,914
16,902
7,500
0
5,818
11,084
0
60,158
L
Neith
DonOso27
Neith
2,779
1,061
0
1,181
5,418
1,339
0
0
5,206
0
14,089
W
Freya
Lavanae
Freya
8,715
2,161
0
4,983
13,315
4,099
24
3,383
9,726
25,315
0
W
Bellona
Miyuuuu
Bellona
7,761
1,605
0
3,802
9,788
8,657
638
642
9,146
1,014
59,092
L
Amaterasu
Nickh7
Amaterasu
4,112
1,809
0
801
11,927
7,651
611
5,361
6,163
0
32,341
L
Yemoja
Squaull
Yemoja
4,389
449
1,247
919
6,953
3,570
333
3,786
2,887
14,944
0
L
Hades
7,313
1,280
398
2,830
11,878
6,021
902
5,236
5,437
36,334
0
W
Yemoja
Zenworks
Yemoja
3,717
976
1,589
710
3,479
2,047
0
833
2,621
20,461
0
W
7,533
758
0
806
9,956
3,030
2,147
2,789
7,167
48,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,135
Gold Earned
37,739
388
Minions Killed
277
0
Camps Cleared
0
1,590,499
Distance Traveled
1,330,085
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,174
540
98
6
0
356,367
1
L
Fenrir
9,477
557
99
6
0
289,158
0
L
Neith
5,915
348
28
2
0
142,365
0
W
Freya
7,896
464
39
2
0
292,793
0
W
Bellona
9,722
572
120
7
0
339,999
2
L
Amaterasu
7,610
448
59
3
0
309,306
3
L
Yemoja
6,982
411
20
1
0
320,765
11
L
Hades
7,755
456
71
4
0
268,491
1
W
Yemoja
7,913
465
30
2
0
315,223
3
W
Agni
9,430
555
101
6
0
286,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role