Player Matchup

Cthulhu
Cthulhu
FlyGuy-2014
Cthulhu
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 8L
1,553 Elo+
Party 1
Fenrir
Fenrir
rafaroseira8
Fenrir
Level 119
God Stats
2W - 1L
1,317 SR
Queue Stats
26W - 10L
1,668 Elo+
Party 1
Scylla
Scylla
zNarvs
Scylla
Level 7
God Stats
1W - 0L
1,308 SR
Queue Stats
32W - 23L
1,596 Elo+
Party 1
Team Averages
Level 69
1,375 SR
1,606 Elo+

VS

Team Averages
Level 36
1,470 SR
1,542 Elo+
Artio
Artio
Kadditoode
Artio
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 153L
1,603 Elo+
Solo
Merlin
Merlin
Skul7l7shot7
Merlin
Level 28
God Stats
1W - 3L
1,411 SR
Queue Stats
69W - 66L
1,599 Elo+
Solo
Neith
Neith
deftestseeker
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlyGuy-2014
Cthulhu
12
1 / 2 / 12
9,001
750
7,313
13,502
11,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
13
10 / 2 / 3
9,784
815
10,170
13,956
10,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
zNarvs
Scylla
11
3 / 3 / 8
8,311
693
10,817
7,201
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
2 / 7 / 2
7,704
642
5,130
17,131
8,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
13
4 / 3 / 3
9,079
757
13,385
8,276
3,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
1 / 4 / 5
8,068
672
7,380
9,889
3,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FlyGuy-2014
Cthulhu
1
2
12
3.5
L
Artio
2
7
2
0.43
L
Merlin
4
3
3
1.83
L
1
4
5
0.88
W
Fenrir
10
2
3
5.75
W
Scylla
zNarvs
Scylla
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,300
Damage
25,895
34,659
Taken
35,296
24,089
Mitigated
16,246
5,256
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FlyGuy-2014
Cthulhu
7,313
693
516
1,961
13,502
11,025
140
6,204
7,298
23,068
0
L
Artio
5,130
1,148
950
4,808
17,131
8,896
213
10,046
6,415
19,260
0
L
Merlin
13,385
838
0
2,608
8,276
3,737
224
3,421
4,583
55,372
0
L
7,380
3,420
123
1,782
9,889
3,613
534
3,913
5,611
0
21,073
W
Fenrir
10,170
1,294
954
1,531
13,956
10,541
175
6,879
7,077
0
19,204
W
Scylla
zNarvs
Scylla
10,817
2,499
0
294
7,201
2,523
398
5,485
1,716
27,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,096
Gold Earned
24,851
85
Minions Killed
142
0
Camps Cleared
0
674,302
Distance Traveled
597,988
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,001
750
32
3
0
233,908
3
L
Artio
7,704
642
29
2
0
210,208
2
L
Merlin
9,079
757
74
6
0
197,644
2
L
Neith
8,068
672
39
3
0
190,136
0
W
Fenrir
9,784
815
9
1
0
235,600
1
W
Scylla
8,311
693
44
4
0
204,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role