Player Matchup

Bellona
Bellona
BosmeriArt
Bellona
Level 22
God Stats
11W - 12L
1,418 SR
Queue Stats
428W - 468L
1,525 Elo+
Solo
Fenrir
Fenrir
FillHerGuts
Fenrir
Level 25
God Stats
8W - 12L
1,666 SR
Queue Stats
40W - 39L
1,583 Elo+
Solo
Medusa
Medusa
Popeye Was Here
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,155 Elo+
Party 1
Merlin
Merlin
U_Gone2Far
Merlin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 156L
1,240 Elo+
Party 1
Ares
Ares
xx4skngangxx
Ares
Level 18
God Stats
2W - 9L
1,213 SR
Queue Stats
64W - 86L
1,425 Elo+
Solo
Team Averages
Level 35
1,459 SR
1,386 Elo+

VS

Team Averages
Level 19
1,586 SR
1,521 Elo+
Anubis
Anubis
Hiloba
Anubis
Level 30
God Stats
5W - 2L
1,600 SR
Queue Stats
58W - 60L
1,547 Elo+
Solo
Erlang Shen
Erlang Shen
Owari N0 Seraph
Erlang Shen
Level 18
God Stats
5W - 4L
1,438 SR
Queue Stats
15W - 7L
1,566 Elo+
Solo
Rama
Rama
Solo_Lvl999
Rama
Level 29
God Stats
7W - 3L
1,755 SR
Queue Stats
63W - 31L
1,693 Elo+
Solo
Nemesis
Nemesis
saKrayZne
Nemesis
Level 12
God Stats
26W - 24L
1,639 SR
Queue Stats
101W - 110L
1,443 Elo+
Solo
Jing Wei
Jing Wei
staskux
Jing Wei
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BosmeriArt
Bellona
15
1 / 4 / 3
10,245
445
7,628
21,284
21,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
16
3 / 7 / 2
10,622
462
9,644
20,413
10,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
0 / 9 / 3
10,332
449
7,752
14,968
5,324
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
U_Gone2Far
Merlin
19
10 / 8 / 3
12,941
563
21,998
16,689
6,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 6 / 2
10,524
458
9,958
21,243
23,999
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hiloba
Anubis
20
11 / 3 / 9
13,367
581
29,020
26,352
16,342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Owari N0 Seraph
Erlang Shen
20
17 / 2 / 5
14,569
633
24,929
19,438
18,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 2 / 8
13,292
578
10,848
19,123
8,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
saKrayZne
Nemesis
20
4 / 3 / 10
13,180
573
7,687
17,353
10,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
staskux
Jing Wei
11
0 / 13 / 3
8,415
366
444
14,364
4,253

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
69
19
Kills
34
34
Deaths
23
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bellona
BosmeriArt
Bellona
1
4
3
0.63
L
Fenrir
3
7
2
0.57
W
Anubis
Hiloba
Anubis
11
3
9
5.17
W
Erlang Shen
Owari N0 Seraph
Erlang Shen
17
2
5
9.75
L
0
9
3
0.17
W
2
2
8
3
L
Merlin
U_Gone2Far
Merlin
10
8
3
1.44
W
Nemesis
saKrayZne
Nemesis
4
3
10
3
W
Jing Wei
staskux
Jing Wei
0
13
3
0.12
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,980
Damage
72,928
94,597
Taken
96,630
67,106
Mitigated
58,437
12,545
Healing
43,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BosmeriArt
Bellona
7,628
2,901
0
3,665
21,284
21,112
1,214
4,951
16,333
0
45,550
L
Fenrir
9,644
3,959
0
5,105
20,413
10,583
1,700
6,473
13,940
0
67,624
W
Anubis
Hiloba
Anubis
29,020
1,429
962
20,008
26,352
16,342
1,514
13,181
13,171
99,758
0
W
Erlang Shen
Owari N0 Seraph
Erlang Shen
24,929
14,566
0
6,784
19,438
18,561
3,544
5,835
13,603
0
101,074
L
7,752
4,257
0
700
14,968
5,324
2,044
1,634
13,334
0
50,315
W
10,848
9,459
0
10,803
19,123
8,972
2,505
5,077
14,046
0
107,303
L
Merlin
U_Gone2Far
Merlin
21,998
797
272
1,653
16,689
6,088
297
8,686
8,003
82,621
0
W
Nemesis
saKrayZne
Nemesis
7,687
2,822
0
4,819
17,353
10,309
1,080
3,910
13,443
0
84,369
W
Jing Wei
staskux
Jing Wei
444
367
0
0
14,364
4,253
492
3,953
10,411
0
16,334
L
9,958
1,010
0
1,150
21,243
23,999
27
7,276
13,967
26,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,664
Gold Earned
62,823
460
Minions Killed
641
0
Camps Cleared
0
1,961,642
Distance Traveled
2,050,207
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,245
445
85
4
0
417,742
5
L
Fenrir
10,622
462
115
5
0
414,992
3
W
Anubis
13,367
581
138
6
0
389,099
2
W
Erlang Shen
14,569
633
146
6
0
499,101
1
L
Medusa
10,332
449
94
4
0
321,335
2
W
Rama
13,292
578
182
8
0
391,907
4
L
Merlin
12,941
563
142
6
0
393,532
3
W
Nemesis
13,180
573
153
7
0
436,477
0
W
Jing Wei
8,415
366
22
1
0
333,623
0
L
Ares
10,524
458
24
1
0
414,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role