Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
cool-boy54
Bellona
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 44L
1,570 Elo+
Party 2
Bacchus
Bacchus
nt111088
Bacchus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,698 Elo+
Solo
Arachne
Arachne
richou78000
Arachne
Level 84
God Stats
4W - 7L
1,500 SR
Queue Stats
76W - 93L
1,598 Elo+
Party 2
Zeus
Zeus
smefanyewest
Zeus
Level 105
God Stats
5W - 4L
1,273 SR
Queue Stats
355W - 390L
1,470 Elo+
Solo
Team Averages
Level 107
1,455 SR
1,567 Elo+

VS

Team Averages
Level 93
1,432 SR
1,456 Elo+
Ares
Ares
I RhUm MaN
Ares
Level 144
God Stats
2W - 3L
1,499 SR
Queue Stats
714W - 617L
1,587 Elo+
Party 1
Janus
Janus
KenzyLikeFish
Janus
Level 104
God Stats
7W - 12L
1,286 SR
Queue Stats
210W - 205L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
jamezz2112
Danzaburou
Level 65
God Stats
1W - 6L
1,222 SR
Queue Stats
10W - 20L
1,412 Elo+
Solo
Kali
Kali
oska0474
Kali
Level 62
God Stats
3W - 9L
1,443 SR
Queue Stats
271W - 270L
1,249 Elo+
Solo
King Arthur
King Arthur
x RF v AlpH4
King Arthur
Level 89
God Stats
6W - 5L
1,709 SR
Queue Stats
252W - 218L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 3 / 3
6,869
491
6,054
9,276
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
cool-boy54
Bellona
14
3 / 2 / 0
7,879
563
7,719
10,318
11,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
nt111088
Bacchus
9
0 / 0 / 3
5,749
411
1,846
3,747
2,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
richou78000
Arachne
13
7 / 1 / 2
7,864
562
6,085
12,121
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 0 / 0
8,388
599
5,443
4,916
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,098
436
5,438
8,352
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 0
6,821
487
3,933
6,464
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
jamezz2112
Danzaburou
12
2 / 3 / 1
7,126
509
5,310
9,848
3,020
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
10
1 / 2 / 0
6,492
464
2,431
10,104
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
x RF v AlpH4
King Arthur
12
2 / 4 / 1
7,359
526
5,763
13,338
7,071
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
16
Kills
6
6
Deaths
16
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
3
3
0.83
L
1
3
0
0.33
L
0
4
0
0
W
Bellona
cool-boy54
Bellona
3
2
0
1.5
L
Danzaburou
jamezz2112
Danzaburou
2
3
1
0.83
W
Bacchus
nt111088
Bacchus
0
0
3
1.5
L
Kali
1
2
0
0.5
W
Arachne
richou78000
Arachne
7
1
2
8
W
5
0
0
5
L
King Arthur
x RF v AlpH4
King Arthur
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,147
Damage
22,875
40,378
Taken
48,106
22,385
Mitigated
19,096
16,722
Healing
12,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,054
2,331
0
2,454
9,276
2,578
670
2,114
7,162
0
34,459
L
5,438
146
0
1,802
8,352
3,855
0
1,431
6,871
18,853
0
L
3,933
59
0
1,606
6,464
1,771
0
2,857
3,466
46,552
0
W
Bellona
cool-boy54
Bellona
7,719
1,861
0
4,079
10,318
11,125
65
0
10,318
0
44,099
L
Danzaburou
jamezz2112
Danzaburou
5,310
1,978
0
4,136
9,848
3,020
505
1,525
8,283
0
41,572
W
Bacchus
nt111088
Bacchus
1,846
178
0
388
3,747
2,983
0
1,346
2,397
6,246
0
L
Kali
2,431
1,181
0
1,553
10,104
3,379
0
1,193
8,834
0
41,330
W
Arachne
richou78000
Arachne
6,085
3,603
0
7,983
12,121
4,122
24
3,358
8,635
0
39,119
W
5,443
377
0
1,818
4,916
1,577
1,959
2,281
2,495
53,772
0
L
King Arthur
x RF v AlpH4
King Arthur
5,763
267
0
3,196
13,338
7,071
0
0
12,800
0
38,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,749
Gold Earned
33,896
354
Minions Killed
363
0
Camps Cleared
0
1,299,367
Distance Traveled
1,240,585
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,869
491
54
4
0
247,515
0
L
Ares
6,098
436
29
2
0
259,465
1
L
Janus
6,821
487
94
7
0
251,659
2
W
Bellona
7,879
563
91
7
0
244,461
2
L
Danzaburou
7,126
509
73
5
0
226,094
3
W
Bacchus
5,749
411
15
1
0
285,708
4
L
Kali
6,492
464
81
6
0
241,076
0
W
Arachne
7,864
562
75
5
0
271,229
3
W
Zeus
8,388
599
119
9
0
250,454
7
L
King Arthur
7,359
526
86
6
0
262,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role