Player Matchup

The Morrigan
The Morrigan
Dahrling
The Morrigan
Level 12
God Stats
39W - 39L
1,625 SR
Queue Stats
263W - 260L
1,528 Elo+
Solo
King Arthur
King Arthur
DwarfInACigar
King Arthur
Level 14
God Stats
3W - 4L
1,124 SR
Queue Stats
39W - 43L
1,357 Elo+
Party 3
Neith
Neith
UnstopabbleKert
Neith
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,359 Elo+
Party 2
Khepri
Khepri
Ysabele
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
armad1d0
Fenrir
Level 22
God Stats
25W - 22L
1,447 SR
Queue Stats
113W - 84L
1,400 Elo+
Party 3
Team Averages
Level 38
1,439 SR
1,429 Elo+

VS

Team Averages
Level 16
1,428 SR
1,375 Elo+
Chaac
Chaac
Ceruka
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 1
Anubis
Anubis
Chuck4ever
Anubis
Level 16
God Stats
3W - 7L
1,394 SR
Queue Stats
26W - 34L
1,383 Elo+
Solo
Fenrir
Fenrir
DeadRabbit69
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,512 Elo+
Solo
Bacchus
Bacchus
GeRyHuN07
Bacchus
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 25L
1,279 Elo+
Party 1
Ullr
Ullr
SinkóAndrea
Ullr
Level 4
God Stats
0W - 2L
1,246 SR
Queue Stats
5W - 10L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dahrling
The Morrigan
14
6 / 1 / 3
8,420
702
6,352
3,158
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
DwarfInACigar
King Arthur
13
1 / 1 / 3
7,078
590
4,399
8,303
3,906
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 1 / 1
5,301
442
5,824
6,984
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Ysabele
Khepri
9
0 / 1 / 3
6,098
508
2,817
4,864
3,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Fenrir
armad1d0
Fenrir
11
6 / 1 / 3
7,146
596
3,730
8,494
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ceruka
Chaac
10
0 / 3 / 1
5,865
489
4,691
6,610
6,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
Chuck4ever
Anubis
12
1 / 3 / 1
6,590
549
2,131
6,749
2,988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
3 / 4 / 1
6,439
537
3,772
8,332
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
GeRyHuN07
Bacchus
8
0 / 2 / 2
5,285
440
3,647
8,904
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 2 / 0
5,165
430
4,586
6,357
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
5
5
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ceruka
Chaac
0
3
1
0.17
L
Anubis
Chuck4ever
Anubis
1
3
1
0.5
W
The Morrigan
Dahrling
The Morrigan
6
1
3
7.5
L
Fenrir
3
4
1
0.88
W
King Arthur
DwarfInACigar
King Arthur
1
1
3
2.5
L
Bacchus
GeRyHuN07
Bacchus
0
2
2
0.5
L
1
2
0
0.5
W
1
1
1
1.5
W
Khepri
Ysabele
Khepri
0
1
3
1.5
W
Fenrir
armad1d0
Fenrir
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,122
Damage
18,827
31,803
Taken
36,952
13,885
Mitigated
19,441
11,115
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ceruka
Chaac
4,691
572
0
1,348
6,610
6,394
0
0
6,610
0
23,906
L
Anubis
Chuck4ever
Anubis
2,131
102
0
1,706
6,749
2,988
0
2,959
3,765
44,246
0
W
The Morrigan
Dahrling
The Morrigan
6,352
1,772
0
660
3,158
1,669
0
735
2,423
47,656
5,933
L
Fenrir
3,772
1,425
0
2,648
8,332
2,773
0
1,588
6,744
0
29,526
W
King Arthur
DwarfInACigar
King Arthur
4,399
85
0
1,060
8,303
3,906
0
0
7,858
0
38,189
L
Bacchus
GeRyHuN07
Bacchus
3,647
333
0
1,032
8,904
5,208
0
1,653
7,227
13,639
0
L
4,586
3,004
0
2,008
6,357
2,078
0
1,321
5,036
0
20,419
W
5,824
3,312
0
3,416
6,984
2,336
378
2,392
4,592
0
22,092
W
Khepri
Ysabele
Khepri
2,817
209
0
1,550
4,864
3,365
82
2,185
2,679
16,781
0
W
Fenrir
armad1d0
Fenrir
3,730
1,011
0
4,429
8,494
2,609
0
466
8,003
0
31,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,043
Gold Earned
29,344
286
Minions Killed
247
0
Camps Cleared
0
1,160,102
Distance Traveled
1,092,388
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,865
489
50
4
0
229,043
0
L
Anubis
6,590
549
75
6
0
200,815
3
W
The Morrigan
8,420
702
108
9
0
222,710
6
L
Fenrir
6,439
537
62
5
0
243,401
5
W
King Arthur
7,078
590
70
6
0
256,128
2
L
Bacchus
5,285
440
19
2
0
225,169
4
L
Ullr
5,165
430
41
3
0
193,960
0
W
Neith
5,301
442
36
3
0
192,968
1
W
Khepri
6,098
508
16
1
0
214,679
3
W
Fenrir
7,146
596
56
5
0
273,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role