Player Matchup

Hercules
Hercules
Dekingdje
Hercules
Level 109
God Stats
5W - 17L
1,228 SR
Queue Stats
230W - 318L
1,413 Elo+
Solo
Nu Wa
Nu Wa
OpTic Hawaiiian
Nu Wa
Level 118
God Stats
0W - 1L
1,714 SR
Queue Stats
115W - 119L
1,584 Elo+
Party 2
Arachne
Arachne
SHAMExSAUSE
Arachne
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
102W - 149L
1,536 Elo+
Party 2
Team Averages
Level 118
1,481 SR
1,511 Elo+

VS

Team Averages
Level 56
1,631 SR
1,383 Elo+
Cthulhu
Cthulhu
SaaR_SHaDoW
Cthulhu
Level 37
God Stats
4W - 5L
1,456 SR
Queue Stats
6W - 11L
1,396 Elo+
Party 1
Bastet
Bastet
SaaR_TaRgaRyeN
Bastet
Level 62
God Stats
2W - 3L
1,605 SR
Queue Stats
6W - 12L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
ZombieZenzei94
Nu Wa
Level 68
God Stats
2W - 0L
1,831 SR
Queue Stats
7W - 13L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dekingdje
Hercules
16
4 / 3 / 9
13,038
593
15,696
39,223
17,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 4 / 8
12,969
590
23,120
14,097
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
SHAMExSAUSE
Arachne
16
6 / 7 / 7
13,560
616
15,037
24,161
11,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SaaR_SHaDoW
Cthulhu
18
4 / 1 / 10
13,766
626
22,182
21,442
19,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 4 / 10
12,982
590
16,634
18,911
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

18
7 / 9 / 7
14,672
667
23,188
21,834
6,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
41
14
Kills
14
14
Deaths
14
24
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dekingdje
Hercules
4
3
9
2.83
L
4
4
8
2
L
Arachne
SHAMExSAUSE
Arachne
6
7
7
1.36
W
Cthulhu
SaaR_SHaDoW
Cthulhu
4
1
10
9
W
3
4
10
2
W
7
9
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,853
Damage
62,004
77,481
Taken
62,187
34,071
Mitigated
31,691
24,870
Healing
27,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dekingdje
Hercules
15,696
3,472
1,269
11,744
39,223
17,930
786
23,421
15,100
0
53,789
L
23,120
7,051
1,329
1,296
14,097
4,391
2,591
7,820
6,102
86,436
0
L
Arachne
SHAMExSAUSE
Arachne
15,037
11,596
0
9,232
24,161
11,750
33
13,061
10,774
0
72,540
W
Cthulhu
SaaR_SHaDoW
Cthulhu
22,182
807
2,010
10,175
21,442
19,159
264
8,552
12,890
95,466
0
W
16,634
4,033
1,254
3,988
18,911
5,724
0
7,062
11,849
0
42,094
W
23,188
4,560
1,730
8,038
21,834
6,808
572
7,892
13,942
94,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,567
Gold Earned
41,420
262
Minions Killed
281
0
Camps Cleared
0
1,124,232
Distance Traveled
1,208,356
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,038
593
71
3
0
389,676
0
L
Nu Wa
12,969
590
96
4
0
365,377
0
L
Arachne
13,560
616
95
4
0
369,179
10
W
Cthulhu
13,766
626
116
5
0
440,415
4
W
Bastet
12,982
590
47
2
0
441,088
0
W
Nu Wa
14,672
667
118
5
0
326,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role