Player Matchup

Medusa
Medusa
HeavensAngel15
Medusa
Level 119
God Stats
11W - 13L
1,278 SR
Queue Stats
293W - 304L
1,409 Elo+
Solo
Nox
Nox
JoeRaeGuu
Nox
Level 159
God Stats
6W - 2L
1,500 SR
Queue Stats
343W - 320L
1,460 Elo+
Party 3
Achilles
Achilles
LTspartan1172
Achilles
Level 49
God Stats
10W - 17L
1,500 SR
Queue Stats
302W - 340L
1,409 Elo+
Solo
Sylvanus
Sylvanus
McMalesh
Sylvanus
Level 149
God Stats
6W - 4L
1,255 SR
Queue Stats
26W - 31L
1,463 Elo+
Party 3
Loki
Loki
psycho_012000
Loki
Level 80
God Stats
12W - 14L
1,313 SR
Queue Stats
97W - 108L
1,417 Elo+
Solo
Team Averages
Level 111
1,369 SR
1,431 Elo+

VS

Team Averages
Level 84
1,475 SR
1,445 Elo+
Ymir
Ymir
Dinky0074
Ymir
Level 153
God Stats
5W - 3L
1,756 SR
Queue Stats
56W - 46L
1,500 Elo+
Party 1
King Arthur
King Arthur
LOGiiC-chugZ
King Arthur
Level 116
God Stats
0W - 3L
1,231 SR
Queue Stats
149W - 146L
1,410 Elo+
Party 2
Skadi
Skadi
Simply Poetical
Skadi
Level 37
God Stats
1W - 3L
1,592 SR
Queue Stats
7W - 9L
1,411 Elo+
Party 1
Hades
Hades
Wolfy472330
Hades
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
temp-912779
Hun Batz
Level 79
God Stats
0W - 2L
1,298 SR
Queue Stats
29W - 44L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 2
11,014
551
4,109
8,493
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
10 / 1 / 10
11,788
589
17,837
8,072
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
LTspartan1172
Achilles
17
2 / 1 / 2
9,975
499
11,156
14,687
16,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
McMalesh
Sylvanus
16
6 / 2 / 14
10,995
550
11,999
17,739
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 4 / 10
11,127
556
6,949
15,661
6,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 2 / 5
8,763
438
10,343
16,246
10,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
LOGiiC-chugZ
King Arthur
14
3 / 4 / 2
9,022
451
11,654
21,935
18,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 2 / 2
8,512
426
3,403
7,147
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 9 / 2
8,749
437
4,933
13,845
5,439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
temp-912779
Hun Batz
11
2 / 10 / 3
7,842
392
5,435
16,771
5,018
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
25
Kills
9
9
Deaths
27
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
5
1.75
W
1
1
2
2
W
10
1
10
15
L
King Arthur
LOGiiC-chugZ
King Arthur
3
4
2
1
W
Achilles
LTspartan1172
Achilles
2
1
2
3
W
Sylvanus
McMalesh
Sylvanus
6
2
14
6.5
L
0
2
2
0.5
L
3
9
2
0.44
W
6
4
10
2.75
L
Hun Batz
temp-912779
Hun Batz
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,050
Damage
35,768
64,652
Taken
75,944
45,201
Mitigated
44,014
32,734
Healing
8,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
10,343
1,639
0
3,038
16,246
10,892
0
8,950
6,988
46,125
0
W
4,109
1,852
0
4,679
8,493
3,687
2,439
2,149
6,344
0
87,717
W
17,837
2,269
578
2,209
8,072
3,749
0
3,083
4,939
79,787
0
L
King Arthur
LOGiiC-chugZ
King Arthur
11,654
2,342
171
2,078
21,935
18,782
0
3,664
17,584
0
50,960
W
Achilles
LTspartan1172
Achilles
11,156
3,256
0
5,647
14,687
16,263
396
2,138
11,974
139
61,412
W
Sylvanus
McMalesh
Sylvanus
11,999
2,182
3,948
9,457
17,739
15,446
405
5,209
12,380
31,831
0
L
3,403
1,876
0
0
7,147
3,883
136
1,232
5,900
0
41,567
L
4,933
670
372
1,013
13,845
5,439
210
8,269
5,309
28,777
0
W
6,949
2,336
0
6,216
15,661
6,056
16
2,697
12,914
0
84,645
L
Hun Batz
temp-912779
Hun Batz
5,435
1,190
723
1,173
16,771
5,018
0
7,081
9,458
0
31,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,899
Gold Earned
42,888
583
Minions Killed
343
0
Camps Cleared
0
1,755,765
Distance Traveled
1,819,879
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,763
438
76
4
0
380,621
2
W
Medusa
11,014
551
163
8
0
328,207
2
W
Nox
11,788
589
169
8
0
344,764
4
L
King Arthur
9,022
451
77
4
0
390,021
0
W
Achilles
9,975
499
96
5
0
317,227
2
W
Sylvanus
10,995
550
28
1
0
334,459
4
L
Skadi
8,512
426
78
4
0
367,583
5
L
Hades
8,749
437
62
3
0
297,002
0
W
Loki
11,127
556
127
6
0
431,108
0
L
Hun Batz
7,842
392
50
3
0
384,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role