Player Matchup

Achilles
Achilles
GWSteamTrain01
Achilles
Level 112
God Stats
2W - 2L
1,208 SR
Queue Stats
16W - 12L
1,582 Elo+
Solo
Chiron
Chiron
Jeopard
Chiron
Level 105
God Stats
14W - 8L
1,686 SR
Queue Stats
119W - 124L
1,513 Elo+
Solo
Anubis
Anubis
lUNatikZ600
Anubis
Level 148
God Stats
29W - 16L
1,715 SR
Queue Stats
101W - 104L
1,703 Elo+
Solo
Team Averages
Level 122
1,536 SR
1,599 Elo+

VS

Team Averages
Level 28
1,370 SR
1,355 Elo+
Nemesis
Nemesis
HolyGloryJuice
Nemesis
Level 25
God Stats
2W - 13L
1,222 SR
Queue Stats
50W - 90L
1,297 Elo+
Party 1
Thoth
Thoth
TheScaryNeO
Thoth
Level 26
God Stats
2W - 6L
1,387 SR
Queue Stats
19W - 41L
1,268 Elo+
Party 1
Tyr
Tyr
xXAmixFouXx
Tyr
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
5 / 1 / 7
10,597
706
6,984
14,343
10,151
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Jeopard
Chiron
16
6 / 0 / 7
11,085
739
17,626
11,392
4,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
9
2 / 2 / 1
8,689
579
2,666
4,431
1,919
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
8,801
587
7,634
13,549
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

10
0 / 6 / 1
8,191
546
6,106
7,379
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 2 / 1
9,402
627
8,733
13,496
7,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
3
3
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
1
7
8.5
L
1
5
1
0.3
W
Chiron
Jeopard
Chiron
6
0
7
9.5
L
0
6
1
0.08
W
Anubis
2
2
1
1.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,276
Damage
22,473
30,166
Taken
34,424
16,893
Mitigated
12,973
13,227
Healing
6,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,984
2,444
0
5,217
14,343
10,151
832
2,700
11,227
0
23,924
L
7,634
4,044
0
2,158
13,549
3,962
0
1,180
12,369
0
28,312
W
Chiron
Jeopard
Chiron
17,626
9,600
1,417
5,069
11,392
4,823
1,851
1,991
9,165
0
77,654
L
6,106
33
456
490
7,379
1,739
0
239
7,140
17,056
0
W
Anubis
2,666
225
0
1,524
4,431
1,919
0
748
3,551
30,967
0
L
8,733
1,277
0
3,301
13,496
7,272
0
1,281
12,215
0
48,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,371
Gold Earned
26,394
171
Minions Killed
155
0
Camps Cleared
0
690,092
Distance Traveled
774,406
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,597
706
27
2
0
269,005
1
L
Nemesis
8,801
587
42
3
0
328,623
3
W
Chiron
11,085
739
109
7
0
272,734
3
L
Thoth
8,191
546
39
3
0
166,591
3
W
Anubis
8,689
579
35
2
0
148,353
0
L
Tyr
9,402
627
74
5
0
279,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role