Player Matchup

Serqet
Serqet
KillkiUru
Serqet
Level 6
God Stats
3W - 8L
1,167 SR
Queue Stats
3W - 10L
1,237 Elo+
Party 1
Poseidon
Poseidon
MikeroShaoMao
Poseidon
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,137 Elo+
Party 1
Fenrir
Fenrir
MýstîcWõlf
Fenrir
Level 6
God Stats
1W - 4L
1,308 SR
Queue Stats
3W - 8L
1,364 Elo+
Solo
Bacchus
Bacchus
WongTutt
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,097 Elo+
Party 1
Neith
Neith
onlywidewong
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,097 Elo+
Party 1
Team Averages
Level 5
1,395 SR
1,186 Elo+

VS

Team Averages
Level 16
1,472 SR
1,403 Elo+
Fenrir
Fenrir
BigFuria
Fenrir
Level 21
God Stats
19W - 15L
1,587 SR
Queue Stats
23W - 20L
1,445 Elo+
Solo
Kukulkan
Kukulkan
Discostefan
Kukulkan
Level 4
God Stats
2W - 4L
1,428 SR
Queue Stats
4W - 5L
1,506 Elo+
Party 2
Kali
Kali
GiveMeAnimeTyn
Kali
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,363 Elo+
Solo
Hercules
Hercules
kiwiN
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,506 Elo+
Party 2
Neith
Neith
аминазиныч
Neith
Level 12
God Stats
4W - 8L
1,345 SR
Queue Stats
9W - 23L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
KillkiUru
Serqet
20
6 / 9 / 11
14,297
1,021
22,064
22,041
11,212
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
MikeroShaoMao
Poseidon
19
2 / 11 / 7
12,641
903
11,041
19,141
15,844
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
3 / 18 / 8
13,729
981
26,266
34,891
21,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
WongTutt
Bacchus
20
6 / 6 / 15
16,162
1,154
14,041
27,615
42,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
7 / 4 / 8
14,529
1,038
15,554
17,449
7,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

101

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigFuria
Fenrir
20
12 / 6 / 16
14,622
1,044
14,399
20,214
11,072
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Discostefan
Kukulkan
20
7 / 4 / 28
15,101
1,079
39,282
12,272
4,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

20
15 / 6 / 12
16,681
1,192
21,033
24,950
12,807
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
kiwiN
Hercules
20
8 / 3 / 24
15,264
1,090
18,633
23,927
32,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
6 / 5 / 19
14,331
1,024
15,965
17,517
6,659
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
147
24
Kills
48
48
Deaths
24
49
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BigFuria
Fenrir
12
6
16
3.33
W
Kukulkan
Discostefan
Kukulkan
7
4
28
5.25
W
15
6
12
3.5
L
Serqet
KillkiUru
Serqet
6
9
11
1.28
L
Poseidon
MikeroShaoMao
Poseidon
2
11
7
0.5
L
3
18
8
0.39
L
Bacchus
WongTutt
Bacchus
6
6
15
2.25
W
Hercules
kiwiN
Hercules
8
3
24
6.67
L
7
4
8
2.75
W
6
5
19
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,966
Damage
109,312
121,137
Taken
98,880
98,376
Mitigated
67,993
9,584
Healing
18,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BigFuria
Fenrir
14,399
5,362
0
602
20,214
11,072
0
6,304
13,514
0
23,824
W
Kukulkan
Discostefan
Kukulkan
39,282
6,820
0
387
12,272
4,942
0
4,753
7,123
68,571
0
W
21,033
11,726
0
4,795
24,950
12,807
0
4,466
19,956
0
39,131
L
Serqet
KillkiUru
Serqet
22,064
5,055
0
727
22,041
11,212
0
7,151
14,740
0
24,356
L
Poseidon
MikeroShaoMao
Poseidon
11,041
1,162
0
194
19,141
15,844
0
6,620
12,346
32,661
0
L
26,266
10,857
0
2,589
34,891
21,314
0
7,215
27,426
0
70,267
L
Bacchus
WongTutt
Bacchus
14,041
1,592
0
857
27,615
42,122
0
10,339
15,957
22,087
0
W
Hercules
kiwiN
Hercules
18,633
5,659
392
7,885
23,927
32,513
0
5,848
17,074
225
42,437
L
15,554
7,899
0
5,217
17,449
7,884
0
8,182
9,217
0
49,259
W
15,965
10,478
0
4,297
17,517
6,659
0
3,711
13,512
0
36,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,358
Gold Earned
75,999
235
Minions Killed
211
2
Camps Cleared
10
1,186,854
Distance Traveled
1,231,744
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,622
1,044
20
1
1
286,358
0
W
Kukulkan
15,101
1,079
67
5
0
216,537
0
W
Kali
16,681
1,192
33
2
6
249,698
6
L
Serqet
14,297
1,021
10
1
0
269,573
2
L
Poseidon
12,641
903
33
2
0
195,904
1
L
Fenrir
13,729
981
94
7
1
227,936
0
L
Bacchus
16,162
1,154
19
1
0
274,148
3
W
Hercules
15,264
1,090
47
3
2
265,104
4
L
Neith
14,529
1,038
79
6
1
219,293
1
W
Neith
14,331
1,024
44
3
1
214,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role