Player Matchup

Mercury
Mercury
CallMeBoots
Mercury
Level 30
God Stats
2W - 0L
1,738 SR
Queue Stats
30W - 24L
1,556 Elo+
Party 3
Anhur
Anhur
Drunkdonut92
Anhur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Kriete
Zhong Kui
Level 47
God Stats
10W - 4L
1,500 SR
Queue Stats
705W - 670L
1,601 Elo+
Party 2
Nu Wa
Nu Wa
So Surprised
Nu Wa
Level 143
God Stats
7W - 1L
1,500 SR
Queue Stats
108W - 85L
1,479 Elo+
Party 3
Artio
Artio
iBims1Pueppchen
Artio
Level 145
God Stats
20W - 14L
1,584 SR
Queue Stats
588W - 526L
1,596 Elo+
Party 2
Team Averages
Level 86
1,564 SR
1,546 Elo+

VS

Team Averages
Level 52
1,608 SR
1,482 Elo+
Bacchus
Bacchus
C3NG0
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Imadori1
Bellona
Level 47
God Stats
14W - 12L
1,610 SR
Queue Stats
29W - 27L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
ShigureMizuki
Nu Wa
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 55L
1,294 Elo+
Party 1
Ullr
Ullr
SturmiZ_
Ullr
Level 54
God Stats
4W - 7L
1,528 SR
Queue Stats
142W - 146L
1,535 Elo+
Party 4
Apollo
Apollo
XziBiD
Apollo
Level 45
God Stats
13W - 12L
1,903 SR
Queue Stats
233W - 185L
1,529 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CallMeBoots
Mercury
14
8 / 3 / 3
8,470
652
4,975
8,784
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 3
6,734
518
3,933
5,302
1,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Kriete
Zhong Kui
14
1 / 0 / 2
7,783
599
8,297
8,520
8,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 1 / 7
8,119
625
12,361
6,334
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 0 / 3
7,063
543
2,624
7,214
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C3NG0
Bacchus
10
1 / 2 / 0
6,135
472
3,173
9,118
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Imadori1
Bellona
11
0 / 2 / 1
6,221
479
4,891
13,170
14,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 6 / 0
6,005
462
2,297
7,226
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
11
0 / 0 / 1
5,950
458
4,728
5,857
1,487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
XziBiD
Apollo
13
2 / 6 / 2
7,386
568
5,865
12,375
4,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
16
Kills
4
4
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
C3NG0
Bacchus
1
2
0
0.5
W
Mercury
CallMeBoots
Mercury
8
3
3
3.17
W
0
0
3
1.5
L
Bellona
Imadori1
Bellona
0
2
1
0.25
W
Zhong Kui
Kriete
Zhong Kui
1
0
2
2
L
1
6
0
0.17
W
5
1
7
8.5
L
Ullr
0
0
1
0.5
L
Apollo
XziBiD
Apollo
2
6
2
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,190
Damage
20,954
36,154
Taken
47,746
18,683
Mitigated
28,419
16,440
Healing
8,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
C3NG0
Bacchus
3,173
99
0
774
9,118
6,079
0
2,841
6,160
16,125
0
W
Mercury
CallMeBoots
Mercury
4,975
2,509
0
815
8,784
2,903
0
534
8,250
0
48,832
W
3,933
2,422
0
2,598
5,302
1,440
0
1,307
3,995
0
30,532
L
Bellona
Imadori1
Bellona
4,891
2,045
0
4,224
13,170
14,831
0
8,219
4,875
0
30,583
W
Zhong Kui
Kriete
Zhong Kui
8,297
1,915
0
5,400
8,520
8,221
207
187
8,333
44,122
0
L
2,297
714
0
1,149
7,226
1,975
0
4,083
2,849
26,182
0
W
12,361
2,210
0
1,924
6,334
2,195
810
1,383
4,951
52,313
0
L
Ullr
4,728
2,115
0
2,245
5,857
1,487
0
2,056
3,669
0
30,671
L
Apollo
XziBiD
Apollo
5,865
3,326
0
488
12,375
4,047
0
5,292
6,911
0
53,274
W
2,624
132
1,212
4,491
7,214
3,924
0
2,059
5,155
21,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,169
Gold Earned
31,697
384
Minions Killed
305
0
Camps Cleared
0
1,206,322
Distance Traveled
1,138,925
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,135
472
12
1
0
233,853
5
W
Mercury
8,470
652
80
6
0
274,123
2
W
Anhur
6,734
518
78
6
0
214,633
0
L
Bellona
6,221
479
60
5
0
229,446
3
W
Zhong Kui
7,783
599
97
7
0
227,595
1
L
Nu Wa
6,005
462
41
3
0
204,159
0
W
Nu Wa
8,119
625
92
7
0
241,129
4
L
Ullr
5,950
458
82
6
0
232,065
3
L
Apollo
7,386
568
110
8
0
239,402
2
W
Artio
7,063
543
37
3
0
248,842
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role