Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ImTRoniX
Thanatos
Level 39
God Stats
14W - 12L
1,807 SR
Queue Stats
660W - 696L
1,505 Elo+
Solo
Izanami
Izanami
LEnoX-_-Silver02
Izanami
Level 100
God Stats
27W - 10L
1,500 SR
Queue Stats
335W - 330L
1,289 Elo+
Solo
Merlin
Merlin
New-Quartz
Merlin
Level 66
God Stats
3W - 2L
1,727 SR
Queue Stats
221W - 210L
1,528 Elo+
Solo
Yemoja
Yemoja
SilentMonarch
Yemoja
Level 103
God Stats
16W - 9L
1,566 SR
Queue Stats
97W - 94L
1,414 Elo+
Solo
Team Averages
Level 79
1,620 SR
1,447 Elo+

VS

Team Averages
Level 102
1,515 SR
1,504 Elo+
Hel
Hel
AnastasioTernesk
Hel
Level 39
God Stats
0W - 1L
1,741 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CallePalos
Guan Yu
Level 144
God Stats
23W - 24L
1,746 SR
Queue Stats
624W - 610L
1,537 Elo+
Party 1
Skadi
Skadi
baffelitto
Skadi
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 17L
1,413 Elo+
Party 1
Bellona
Bellona
danielkarlsson93
Bellona
Level 104
God Stats
34W - 23L
1,217 SR
Queue Stats
197W - 197L
1,599 Elo+
Party 1
Ymir
Ymir
tanujkumarbali
Ymir
Level 79
God Stats
0W - 6L
1,370 SR
Queue Stats
200W - 231L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 1 / 0
3,223
645
1,221
3,898
1,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
ImTRoniX
Thanatos
5
0 / 0 / 0
3,192
638
548
1,608
725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
2 / 0 / 0
3,602
720
2,088
1,550
310
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
New-Quartz
Merlin
6
1 / 0 / 0
3,917
783
1,038
877
190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 0 / 2
3,674
735
1,380
1,984
700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,601
520
128
555
119
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
CallePalos
Guan Yu
6
0 / 0 / 0
3,486
697
648
3,172
959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Skadi
5
0 / 1 / 0
3,043
609
1,115
2,021
359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 0
3,579
716
1,511
3,184
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 1 / 0
3,093
619
358
4,231
1,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
3
Kills
1
1
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
0
0
L
0
1
0
0
L
Guan Yu
CallePalos
Guan Yu
0
0
0
0
W
Thanatos
ImTRoniX
Thanatos
0
0
0
0
W
2
0
0
2
W
Merlin
New-Quartz
Merlin
1
0
0
1
W
0
0
2
1
L
Skadi
0
1
0
0
L
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,275
Damage
3,760
9,917
Taken
13,163
3,486
Mitigated
5,098
5,413
Healing
5,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,221
44
0
1,323
3,898
1,561
0
0
3,898
0
7,948
L
128
0
0
0
555
119
0
253
240
2,237
0
L
Guan Yu
CallePalos
Guan Yu
648
0
0
1,770
3,172
959
0
0
3,172
0
15,294
W
Thanatos
ImTRoniX
Thanatos
548
161
222
1,198
1,608
725
0
0
1,608
0
9,530
W
2,088
1,538
0
668
1,550
310
421
286
1,264
0
18,486
W
Merlin
New-Quartz
Merlin
1,038
41
0
500
877
190
0
128
749
11,553
0
W
1,380
164
434
1,068
1,984
700
57
72
1,912
6,432
0
L
Skadi
1,115
222
0
750
2,021
359
0
686
1,335
0
10,344
L
1,511
385
0
965
3,184
2,201
0
241
2,752
0
11,259
L
358
0
111
1,517
4,231
1,460
0
1,085
3,092
7,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,608
Gold Earned
15,802
129
Minions Killed
102
0
Camps Cleared
0
458,593
Distance Traveled
442,584
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,223
645
19
4
0
87,160
0
L
Hel
2,601
520
2
0
0
38,414
0
L
Guan Yu
3,486
697
41
8
0
119,556
1
W
Thanatos
3,192
638
29
6
0
102,032
0
W
Izanami
3,602
720
42
8
0
76,477
1
W
Merlin
3,917
783
30
6
0
98,638
0
W
Yemoja
3,674
735
9
2
0
94,286
1
L
Skadi
3,043
609
26
5
0
88,218
1
L
Bellona
3,579
716
24
5
0
95,307
0
L
Ymir
3,093
619
9
2
0
101,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role