Player Matchup

Fenrir
Fenrir
Captain_Seitan
Fenrir
Level 26
God Stats
9W - 6L
1,527 SR
Queue Stats
82W - 78L
1,477 Elo+
Solo
Ra
Ra
KajusaMaster
Ra
Level 2
God Stats
7W - 2L
1,500 SR
Queue Stats
17W - 9L
1,500 Elo+
Party 1
Neith
Neith
PoLeTe_-_7
Neith
Level 17
God Stats
21W - 15L
1,664 SR
Queue Stats
21W - 20L
1,568 Elo+
Solo
Mulan
Mulan
TFA SUMIKO CZ
Mulan
Level 84
God Stats
9W - 3L
1,500 SR
Queue Stats
272W - 269L
1,382 Elo+
Party 1
Yemoja
Yemoja
Xxsmall55
Yemoja
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 19L
1,434 Elo+
Solo
Team Averages
Level 29
1,538 SR
1,472 Elo+

VS

Team Averages
Level 23
1,518 SR
1,488 Elo+
Da Ji
Da Ji
DjKalocha27
Da Ji
Level 17
God Stats
2W - 9L
1,276 SR
Queue Stats
95W - 91L
1,504 Elo+
Solo
Nox
Nox
Gregedark093
Nox
Level 16
God Stats
4W - 4L
1,323 SR
Queue Stats
392W - 398L
1,288 Elo+
Solo
Cerberus
Cerberus
HafHafnerSK
Cerberus
Level 29
God Stats
8W - 13L
1,821 SR
Queue Stats
23W - 39L
1,789 Elo+
Solo
Loki
Loki
YoUp1Se_OsX
Loki
Level 23
God Stats
1W - 4L
1,491 SR
Queue Stats
4W - 9L
1,351 Elo+
Solo
Neith
Neith
alucard_serasvic
Neith
Level 29
God Stats
6W - 7L
1,676 SR
Queue Stats
19W - 34L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 4
6,396
640
4,708
8,064
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 1 / 1
6,766
677
841
1,901
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
8
3 / 3 / 1
5,377
538
5,611
4,711
1,266
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 0 / 2
6,619
662
3,545
4,505
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Xxsmall55
Yemoja
9
1 / 0 / 5
5,825
583
2,388
4,405
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 4 / 1
4,856
486
1,331
5,557
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 4 / 1
4,474
447
1,112
5,112
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
HafHafnerSK
Cerberus
6
1 / 2 / 1
4,526
453
4,245
6,377
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
1 / 2 / 0
4,490
449
2,518
4,184
1,028
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 1
4,777
478
1,696
4,354
1,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
4
5
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
1
4
1
0.38
L
0
4
1
0.13
L
Cerberus
HafHafnerSK
Cerberus
1
2
1
0.75
W
2
1
1
2.5
W
Neith
3
3
1
1.17
W
3
0
2
4
W
Yemoja
Xxsmall55
Yemoja
1
0
5
3.5
L
1
2
0
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,093
Damage
10,902
23,586
Taken
25,584
9,107
Mitigated
8,404
9,866
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,708
1,117
0
4,612
8,064
2,629
0
880
7,184
0
29,716
L
1,331
274
0
1,696
5,557
1,445
0
92
5,439
0
14,692
L
1,112
221
0
357
5,112
1,566
108
603
4,389
12,804
0
L
Cerberus
HafHafnerSK
Cerberus
4,245
270
0
973
6,377
3,124
0
1,037
5,340
10,667
0
W
841
0
125
1,117
1,901
679
46
404
1,497
36,284
0
W
Neith
5,611
3,010
0
976
4,711
1,266
87
1,968
2,743
0
19,808
W
3,545
549
0
2,090
4,505
2,729
450
758
3,747
0
33,456
W
Yemoja
Xxsmall55
Yemoja
2,388
34
191
755
4,405
1,804
734
1,347
3,058
15,239
0
L
2,518
430
0
179
4,184
1,028
0
0
4,184
0
14,546
L
1,696
642
123
1,866
4,354
1,241
0
1,351
3,003
0
14,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,983
Gold Earned
23,123
281
Minions Killed
136
0
Camps Cleared
0
940,469
Distance Traveled
895,971
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,396
640
61
6
0
179,996
3
L
Da Ji
4,856
486
38
4
0
130,175
1
L
Nox
4,474
447
31
3
0
182,232
0
L
Cerberus
4,526
453
17
2
0
225,047
3
W
Ra
6,766
677
77
8
0
177,073
1
W
Neith
5,377
538
44
4
0
168,258
1
W
Mulan
6,619
662
82
8
0
191,970
2
W
Yemoja
5,825
583
17
2
0
223,172
0
L
Loki
4,490
449
29
3
0
186,914
0
L
Neith
4,777
478
21
2
0
171,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role