Player Matchup

Merlin
Merlin
Gold IV
darksimphony666
Merlin
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold IV
espiont
Apollo
Gold IV
Level 124
God Stats
15W - 19L
1,712 SR
Queue Stats
101W - 111L
1,385 MMR
Party 1
Mercury
Mercury
Bronze IV
uJeGonnaPwned
Mercury
Bronze IV
Level 35
God Stats
1W - 5L
1,207 SR
Queue Stats
2W - 9L
1,216 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,473 SR
1,367 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,488 SR
1,383 MMR
Neith
Neith
Gold V
HiiImHaZe
Neith
Gold V
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 60L
1,541 MMR
Party 2
Nox
Nox
Gold V
PickleShambarie
Nox
Gold V
Level 73
God Stats
4W - 1L
1,459 SR
Queue Stats
17W - 26L
1,161 MMR
Solo
Osiris
Osiris
Gold V
WellIveDied
Osiris
Gold V
Level 86
God Stats
3W - 3L
1,505 SR
Queue Stats
53W - 66L
1,447 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 6
10,682
668
12,446
13,205
4,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
espiont
Apollo
14
6 / 6 / 6
11,294
706
8,152
17,314
6,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mercury
14
6 / 10 / 5
11,294
706
7,700
15,965
7,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThothScyllaPersephoneNu WaDanzaburou

VS

Bans
CupidBacchusCthulhuCabrakanYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HiiImHaZe
Neith
15
5 / 6 / 9
11,752
735
10,180
11,798
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 5 / 11
11,481
718
10,125
10,531
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
17
13 / 2 / 6
13,468
842
17,211
13,100
15,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
13
Kills
22
22
Deaths
13
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
HiiImHaZe
Neith
5
6
9
1.58
W
4
5
11
1.9
W
Osiris
13
2
6
8
L
1
6
6
0.67
L
Apollo
espiont
Apollo
6
6
6
1.5
L
Mercury
6
10
5
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,298
Damage
37,516
46,484
Taken
35,429
18,319
Mitigated
25,229
4,293
Healing
4,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
HiiImHaZe
Neith
10,180
4,248
0
3,286
11,798
5,838
621
2,584
9,214
0
49,735
W
10,125
377
0
356
10,531
4,383
580
5,162
5,369
49,831
0
W
Osiris
17,211
6,286
0
361
13,100
15,008
1,984
4,740
8,360
406
66,399
L
12,446
204
0
250
13,205
4,393
230
4,473
8,538
48,669
0
L
Apollo
espiont
Apollo
8,152
3,928
0
3,161
17,314
6,599
1,226
3,375
13,677
0
34,026
L
Mercury
7,700
4,888
111
771
15,965
7,327
0
2,302
13,459
0
19,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,270
Gold Earned
36,701
149
Minions Killed
221
0
Camps Cleared
0
813,041
Distance Traveled
866,881
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,752
735
51
3
0
265,884
1
W
Nox
11,481
718
96
6
0
279,640
1
W
Osiris
13,468
842
74
5
0
321,357
0
L
Merlin
10,682
668
84
5
0
264,252
3
L
Apollo
11,294
706
49
3
0
279,187
3
L
Mercury
11,294
706
16
1
0
269,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role