Player Matchup

Ra
Ra
Chronic_Waffle12
Ra
Level 17
God Stats
6W - 8L
1,519 SR
Queue Stats
19W - 21L
1,638 Elo+
Party 1
Jing Wei
Jing Wei
Garynoooop
Jing Wei
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,652 Elo+
Solo
Apollo
Apollo
HiRez Noob
Apollo
Level 9
God Stats
15W - 16L
1,555 SR
Queue Stats
25W - 32L
1,637 Elo+
Solo
Rama
Rama
MACHOMAN3601234
Rama
Level 18
God Stats
3W - 1L
1,809 SR
Queue Stats
71W - 77L
1,423 Elo+
Solo
Erlang Shen
Erlang Shen
Savage_ButTer_64
Erlang Shen
Level 29
God Stats
11W - 7L
1,717 SR
Queue Stats
37W - 43L
1,656 Elo+
Party 1
Team Averages
Level 15
1,620 SR
1,601 Elo+

VS

Team Averages
Level 17
1,626 SR
1,553 Elo+
Tyr
Tyr
DřMčMįťțīŃ
Tyr
Level 13
God Stats
0W - 1L
1,813 SR
Queue Stats
2W - 2L
1,548 Elo+
Solo
Fenrir
Fenrir
Incidential
Fenrir
Level 29
God Stats
1W - 1L
1,696 SR
Queue Stats
38W - 40L
1,508 Elo+
Solo
Merlin
Merlin
Scaathach-Skadi
Merlin
Level 17
God Stats
1W - 5L
1,339 SR
Queue Stats
136W - 152L
1,444 Elo+
Solo
Danzaburou
Danzaburou
roletodded
Danzaburou
Level 7
God Stats
27W - 25L
1,782 SR
Queue Stats
119W - 118L
1,768 Elo+
Solo
Vamana
Vamana
soggywafflezx
Vamana
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,283
528
1,548
3,373
906
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
Garynoooop
Jing Wei
7
0 / 2 / 0
4,451
445
362
4,708
1,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Apollo
HiRez Noob
Apollo
10
6 / 1 / 1
6,142
614
5,174
6,074
1,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 1 / 0
6,654
665
4,861
4,908
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
Savage_ButTer_64
Erlang Shen
10
2 / 1 / 5
5,807
581
3,350
3,925
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,115
512
2,380
7,298
4,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
8
1 / 1 / 2
5,390
539
2,386
4,181
1,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 2
5,131
513
1,811
2,333
698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
roletodded
Danzaburou
8
4 / 3 / 1
5,262
526
4,836
7,519
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 0
4,728
473
2,146
5,040
2,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
14
Kills
7
7
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
0
6
1
0.08
W
Jing Wei
Garynoooop
Jing Wei
0
2
0
0
W
Apollo
HiRez Noob
Apollo
6
1
1
6.5
L
Fenrir
1
1
2
2
W
6
1
0
6
W
Erlang Shen
Savage_ButTer_64
Erlang Shen
2
1
5
4.5
L
1
1
2
2
L
Danzaburou
roletodded
Danzaburou
4
3
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,295
Damage
13,559
22,988
Taken
26,371
8,325
Mitigated
11,999
6,186
Healing
7,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,548
357
455
1,045
3,373
906
472
0
3,323
20,251
0
L
2,380
966
0
1,190
7,298
4,054
0
0
7,298
0
16,492
W
Jing Wei
Garynoooop
Jing Wei
362
215
0
75
4,708
1,796
0
1,362
3,321
0
13,163
W
Apollo
HiRez Noob
Apollo
5,174
3,228
0
1,508
6,074
1,548
1,276
90
5,884
0
26,943
L
Fenrir
2,386
384
0
1,310
4,181
1,173
0
72
4,109
0
18,250
W
4,861
4,236
0
2,420
4,908
1,509
884
0
4,658
0
23,463
W
Erlang Shen
Savage_ButTer_64
Erlang Shen
3,350
1,966
0
683
3,925
2,566
916
359
3,544
0
22,921
L
1,811
158
0
0
2,333
698
37
0
2,283
20,411
0
L
Danzaburou
roletodded
Danzaburou
4,836
2,676
0
3,441
7,519
3,640
0
787
6,732
0
22,696
L
2,146
874
0
1,613
5,040
2,434
0
689
4,326
0
12,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,337
Gold Earned
25,626
200
Minions Killed
177
0
Camps Cleared
0
869,115
Distance Traveled
902,649
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,283
528
43
4
0
166,171
3
L
Tyr
5,115
512
34
3
0
173,135
1
W
Jing Wei
4,451
445
19
2
0
147,132
3
W
Apollo
6,142
614
47
5
0
182,836
3
L
Fenrir
5,390
539
38
4
0
208,067
0
W
Rama
6,654
665
44
4
0
159,631
0
W
Erlang Shen
5,807
581
47
5
0
213,345
4
L
Merlin
5,131
513
43
4
0
162,090
0
L
Danzaburou
5,262
526
36
4
0
166,182
3
L
Vamana
4,728
473
26
3
0
193,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role