Player Matchup

Merlin
Merlin
JuniorThe
Merlin
Level 24
God Stats
0W - 1L
1,368 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Mmmm123
Jing Wei
Level 18
God Stats
3W - 1L
1,868 SR
Queue Stats
11W - 19L
1,400 Elo+
Party 2
Pele
Pele
THGKWRLD
Pele
Level 14
God Stats
2W - 1L
1,739 SR
Queue Stats
109W - 94L
1,383 Elo+
Solo
Chaac
Chaac
TipicalNERD
Chaac
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
167W - 183L
1,454 Elo+
Solo
Ymir
Ymir
Weirdome
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,405 Elo+
Party 2
Team Averages
Level 20
1,595 SR
1,428 Elo+

VS

Team Averages
Level 22
1,600 SR
1,541 Elo+
Ravana
Ravana
JustAz12
Ravana
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
219W - 207L
1,579 Elo+
Solo
Bellona
Bellona
RedNeckRiverHog
Bellona
Level 25
God Stats
26W - 10L
1,858 SR
Queue Stats
291W - 274L
1,644 Elo+
Party 1
Cerberus
Cerberus
Skarrish
Cerberus
Level 18
God Stats
9W - 7L
1,813 SR
Queue Stats
269W - 258L
1,590 Elo+
Party 1
Neith
Neith
Tsonchev
Neith
Level 29
God Stats
13W - 10L
1,519 SR
Queue Stats
165W - 166L
1,503 Elo+
Solo
Zeus
Zeus
非洲咸鱼
Zeus
Level 11
God Stats
10W - 3L
1,309 SR
Queue Stats
66W - 60L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JuniorThe
Merlin
10
0 / 9 / 1
7,334
333
2,760
10,489
3,081
Jing Wei
Mmmm123
Jing Wei
15
2 / 11 / 3
9,721
442
11,462
25,745
7,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
15
1 / 6 / 3
9,352
425
4,699
17,649
5,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

17
3 / 7 / 2
10,331
470
9,284
20,980
17,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
15
6 / 7 / 0
10,718
487
12,978
28,373
23,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JustAz12
Ravana
16
5 / 2 / 7
11,648
529
9,288
9,862
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
9 / 3 / 5
13,250
602
16,281
16,148
18,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Skarrish
Cerberus
17
5 / 2 / 14
12,717
578
14,152
25,142
19,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Tsonchev
Neith
17
5 / 4 / 16
11,571
526
13,477
14,351
5,676
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

19
15 / 2 / 4
13,345
607
27,590
13,240
5,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
12
Kills
39
40
Deaths
13
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Merlin
JuniorThe
Merlin
0
9
1
0.06
W
Ravana
JustAz12
Ravana
5
2
7
4.25
L
Jing Wei
Mmmm123
Jing Wei
2
11
3
0.32
W
9
3
5
3.83
W
Cerberus
Skarrish
Cerberus
5
2
14
6
L
Pele
1
6
3
0.42
L
3
7
2
0.57
W
Neith
Tsonchev
Neith
5
4
16
3.25
L
Ymir
6
7
0
0.86
W
15
2
4
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,183
Damage
80,788
103,236
Taken
78,743
57,252
Mitigated
54,034
21,705
Healing
26,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
JuniorThe
Merlin
2,760
29
0
520
10,489
3,081
0
3,257
7,232
30,887
0
W
Ravana
JustAz12
Ravana
9,288
3,623
0
768
9,862
5,343
3,717
824
9,008
0
71,375
L
Jing Wei
Mmmm123
Jing Wei
11,462
9,238
0
5,070
25,745
7,418
0
12,629
13,116
0
46,046
W
16,281
8,324
0
2,938
16,148
18,206
471
918
14,727
0
104,553
W
Cerberus
Skarrish
Cerberus
14,152
1,249
0
12,073
25,142
19,495
333
4,935
20,155
64,864
0
L
Pele
4,699
1,249
0
5,272
17,649
5,143
0
4,177
13,472
0
57,128
L
9,284
1,497
0
6,501
20,980
17,640
270
5,120
15,860
0
54,096
W
Neith
Tsonchev
Neith
13,477
6,495
672
5,442
14,351
5,676
3,260
5,685
8,600
0
50,173
L
Ymir
12,978
1,910
0
4,342
28,373
23,970
0
16,559
11,814
38,562
0
W
27,590
5,878
0
4,401
13,240
5,314
5,260
3,254
9,856
85,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,456
Gold Earned
62,531
369
Minions Killed
636
0
Camps Cleared
0
1,680,735
Distance Traveled
1,968,972
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,334
333
52
2
0
261,793
3
W
Ravana
11,648
529
119
5
0
436,878
3
L
Jing Wei
9,721
442
79
4
0
328,623
0
W
Bellona
13,250
602
179
8
0
417,649
0
W
Cerberus
12,717
578
135
6
0
381,526
0
L
Pele
9,352
425
89
4
0
347,215
0
L
Chaac
10,331
470
96
4
0
400,282
2
W
Neith
11,571
526
76
3
0
373,801
2
L
Ymir
10,718
487
53
2
0
342,822
6
W
Zeus
13,345
607
127
6
0
359,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role