Player Matchup

Fenrir
Fenrir
VALCHEZ
Fenrir
Level 26
God Stats
0W - 1L
1,733 SR
Queue Stats
16W - 28L
1,403 Elo+
Solo
Bacchus
Bacchus
WaymanIL
Bacchus
Level 16
God Stats
0W - 1L
1,431 SR
Queue Stats
2W - 6L
1,129 Elo+
Party 2
Scylla
Scylla
Zshenjiang
Scylla
Level 29
God Stats
8W - 3L
1,155 SR
Queue Stats
364W - 386L
1,500 Elo+
Solo
Odin
Odin
blackacres
Odin
Level 20
God Stats
0W - 1L
1,811 SR
Queue Stats
3W - 6L
1,375 Elo+
Party 2
Olorun
Olorun
mimi bv
Olorun
Level 24
God Stats
14W - 8L
1,715 SR
Queue Stats
778W - 828L
1,375 Elo+
Solo
Team Averages
Level 23
1,569 SR
1,356 Elo+

VS

Team Averages
Level 65
1,489 SR
1,677 Elo+
Xbalanque
Xbalanque
Ali_Shasha
Xbalanque
Level 86
God Stats
7W - 1L
1,500 SR
Queue Stats
420W - 285L
1,696 Elo+
Party 1
Thor
Thor
FootballGhost11
Thor
Level 84
God Stats
14W - 13L
1,405 SR
Queue Stats
376W - 256L
1,691 Elo+
Party 1
Erlang Shen
Erlang Shen
SugarrDunkington
Erlang Shen
Level 29
God Stats
3W - 1L
1,539 SR
Queue Stats
123W - 58L
1,671 Elo+
Party 1
Eset
Eset
TheSchwiftyOne
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 38L
1,679 Elo+
Party 1
Fafnir
Fafnir
xlilwolfx
Fafnir
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
169W - 161L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
VALCHEZ
Fenrir
13
3 / 9 / 6
8,346
759
5,759
12,843
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
WaymanIL
Bacchus
14
1 / 5 / 8
7,649
695
5,899
13,295
14,860
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Zshenjiang
Scylla
15
2 / 6 / 8
8,493
772
9,229
9,032
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
7 / 5 / 5
9,623
875
10,904
12,794
12,354
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
mimi bv
Olorun
15
1 / 5 / 6
8,014
729
7,244
11,355
4,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ali_Shasha
Xbalanque
16
7 / 2 / 13
9,812
892
10,360
8,634
4,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 4 / 15
10,076
916
12,119
8,904
5,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
SugarrDunkington
Erlang Shen
18
8 / 3 / 19
10,359
942
10,882
14,620
10,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 2 / 17
10,260
933
15,705
9,680
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
xlilwolfx
Fafnir
15
1 / 4 / 16
8,943
813
4,489
14,214
17,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
110
14
Kills
30
30
Deaths
15
33
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Ali_Shasha
Xbalanque
7
2
13
6.75
W
8
4
15
3.88
W
Erlang Shen
SugarrDunkington
Erlang Shen
8
3
19
5.83
W
6
2
17
7.25
L
Fenrir
VALCHEZ
Fenrir
3
9
6
0.67
L
Bacchus
WaymanIL
Bacchus
1
5
8
1
L
Scylla
Zshenjiang
Scylla
2
6
8
1
L
7
5
5
1.9
L
Olorun
mimi bv
Olorun
1
5
6
0.8
W
Fafnir
xlilwolfx
Fafnir
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,035
Damage
53,555
59,319
Taken
56,052
40,189
Mitigated
41,753
13,941
Healing
22,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Ali_Shasha
Xbalanque
10,360
3,221
996
3,637
8,634
4,058
3,009
3,692
4,812
0
27,314
W
12,119
1,730
0
520
8,904
5,708
809
4,035
4,733
0
19,871
W
Erlang Shen
SugarrDunkington
Erlang Shen
10,882
4,866
535
6,612
14,620
10,546
536
4,222
10,336
0
24,440
W
15,705
2,535
1,404
3,005
9,680
4,369
914
2,327
7,295
27,439
0
L
Fenrir
VALCHEZ
Fenrir
5,759
1,204
1,130
1,294
12,843
4,569
495
3,768
8,892
0
10,501
L
Bacchus
WaymanIL
Bacchus
5,899
748
0
0
13,295
14,860
0
3,837
9,071
9,182
0
L
Scylla
Zshenjiang
Scylla
9,229
640
1,867
851
9,032
3,555
0
3,465
5,418
23,429
0
L
10,904
1,018
1,319
2,859
12,794
12,354
569
3,890
8,517
0
17,566
L
Olorun
mimi bv
Olorun
7,244
3,130
1,704
2,917
11,355
4,851
0
4,254
6,762
19,891
0
W
Fafnir
xlilwolfx
Fafnir
4,489
1,525
1,986
3,621
14,214
17,072
192
7,419
6,504
10,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,125
Gold Earned
49,450
78
Minions Killed
115
0
Camps Cleared
0
925,266
Distance Traveled
1,053,475
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,812
892
27
2
0
212,402
0
W
Thor
10,076
916
18
2
0
183,513
3
W
Erlang Shen
10,359
942
27
2
0
231,327
4
W
Eset
10,260
933
35
3
0
208,696
0
L
Fenrir
8,346
759
6
1
0
166,432
0
L
Bacchus
7,649
695
4
0
0
194,771
2
L
Scylla
8,493
772
35
3
0
188,458
1
L
Odin
9,623
875
11
1
0
207,427
0
L
Olorun
8,014
729
22
2
0
168,178
0
W
Fafnir
8,943
813
8
1
0
217,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role