Player Matchup

Ymir
Ymir
AzureSpidey
Ymir
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 4L
1,578 Elo+
Party 1
Baron Samedi
Baron Samedi
Speedy-Impulse
Baron Samedi
Level 41
God Stats
7W - 1L
1,861 SR
Queue Stats
11W - 4L
1,578 Elo+
Party 1
Chiron
Chiron
xlTalkingToucan
Chiron
Level 113
God Stats
11W - 8L
1,558 SR
Queue Stats
82W - 112L
1,412 Elo+
Solo
Team Averages
Level 70
1,640 SR
1,523 Elo+

VS

Team Averages
Level 102
1,413 SR
1,480 Elo+
Ra
Ra
Bstby
Ra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
1,311 Elo+
Solo
Cthulhu
Cthulhu
LMG Redneck
Cthulhu
Level 127
God Stats
3W - 6L
1,503 SR
Queue Stats
152W - 183L
1,497 Elo+
Solo
Heimdallr
Heimdallr
badbih556
Heimdallr
Level 129
God Stats
0W - 1L
1,237 SR
Queue Stats
73W - 57L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
8,532
711
2,027
8,813
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Speedy-Impulse
Baron Samedi
11
2 / 1 / 5
7,923
660
6,489
6,492
2,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 0 / 3
8,729
727
7,349
6,518
3,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
1 / 5 / 1
7,087
591
4,867
6,942
3,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
LMG Redneck
Cthulhu
11
1 / 3 / 1
7,758
647
7,834
10,321
5,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
badbih556
Heimdallr
11
0 / 0 / 2
7,262
605
4,153
3,899
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
8
Kills
2
2
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Ra
1
5
1
0.3
L
Cthulhu
LMG Redneck
Cthulhu
1
3
1
0.5
W
Baron Samedi
Speedy-Impulse
Baron Samedi
2
1
5
4.5
L
Heimdallr
badbih556
Heimdallr
0
0
2
1
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,865
Damage
16,854
21,823
Taken
21,162
11,764
Mitigated
10,179
10,978
Healing
5,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,027
136
0
2,716
8,813
6,193
0
4,034
4,779
7,607
0
L
Ra
4,867
849
975
1,596
6,942
3,094
0
3,784
3,158
19,087
940
L
Cthulhu
LMG Redneck
Cthulhu
7,834
165
214
1,547
10,321
5,682
0
3,722
6,599
23,008
0
W
Baron Samedi
Speedy-Impulse
Baron Samedi
6,489
593
1,510
2,929
6,492
2,493
94
4,201
2,291
35,128
0
L
Heimdallr
badbih556
Heimdallr
4,153
2,504
0
1,573
3,899
1,403
0
1,078
2,821
0
32,189
W
7,349
3,449
972
2,851
6,518
3,078
0
4,380
2,138
0
49,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,184
Gold Earned
22,107
162
Minions Killed
141
0
Camps Cleared
0
672,704
Distance Traveled
630,202
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,532
711
10
1
0
219,570
3
L
Ra
7,087
591
31
3
0
189,064
1
L
Cthulhu
7,758
647
47
4
0
233,769
2
W
Baron Samedi
7,923
660
57
5
0
224,105
2
L
Heimdallr
7,262
605
63
5
0
207,369
0
W
Chiron
8,729
727
95
8
0
229,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role