Player Matchup

Apollo
Apollo
 
Apollo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BlazingWizard
Cu Chulainn
Level 76
God Stats
11W - 10L
1,684 SR
Queue Stats
349W - 406L
1,359 Elo+
Solo
Danzaburou
Danzaburou
SourCeeMan
Danzaburou
Level 66
God Stats
3W - 4L
1,363 SR
Queue Stats
32W - 32L
1,370 Elo+
Party 1
Terra
Terra
lukeambray
Terra
Level 66
God Stats
17W - 20L
1,516 SR
Queue Stats
192W - 201L
1,424 Elo+
Solo
Fenrir
Fenrir
thealmightymike1
Fenrir
Level 27
God Stats
13W - 16L
1,536 SR
Queue Stats
24W - 26L
1,428 Elo+
Party 1
Team Averages
Level 64
1,520 SR
1,416 Elo+

VS

Team Averages
Level 91
1,489 SR
1,418 Elo+
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
DESTROYER1196
Nu Wa
Level 87
God Stats
8W - 10L
1,214 SR
Queue Stats
336W - 382L
1,519 Elo+
Party 2
Cerberus
Cerberus
Death4yall
Cerberus
Level 62
God Stats
24W - 6L
1,405 SR
Queue Stats
88W - 102L
1,121 Elo+
Party 2
Chaac
Chaac
Nolarus
Chaac
Level 108
God Stats
5W - 1L
1,834 SR
Queue Stats
38W - 37L
1,457 Elo+
Party 3
Camazotz
Camazotz
TurooThaGod
Camazotz
Level 128
God Stats
4W - 4L
1,491 SR
Queue Stats
362W - 345L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
5 / 4 / 1
6,312
486
4,918
8,543
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
BlazingWizard
Cu Chulainn
12
1 / 4 / 1
7,189
553
6,218
10,592
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SourCeeMan
Danzaburou
11
2 / 3 / 4
6,871
529
5,501
7,175
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
11
3 / 2 / 6
7,050
542
4,177
8,877
6,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 4 / 3
6,187
476
3,617
8,872
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 4 / 3
5,964
459
2,935
6,683
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 4 / 6
6,953
535
6,826
6,484
1,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Death4yall
Cerberus
14
3 / 0 / 2
7,700
592
5,508
8,073
5,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
Nolarus
Chaac
10
2 / 3 / 6
6,738
518
4,376
8,655
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
TurooThaGod
Camazotz
13
9 / 3 / 3
7,937
611
9,845
11,715
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
13
Kills
17
17
Deaths
14
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
5
4
1
1.38
W
Izanami
 
Izanami
2
4
3
0.88
L
Cu Chulainn
BlazingWizard
Cu Chulainn
1
4
1
0.38
W
1
4
6
1
W
Cerberus
Death4yall
Cerberus
3
0
2
4
W
Chaac
Nolarus
Chaac
2
3
6
1.67
L
Danzaburou
SourCeeMan
Danzaburou
2
3
4
1.33
W
Camazotz
TurooThaGod
Camazotz
9
3
3
3.5
L
Terra
3
2
6
3
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,431
Damage
29,490
44,059
Taken
41,610
20,988
Mitigated
20,952
12,004
Healing
15,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,918
1,978
0
697
8,543
4,033
0
1,105
7,289
0
24,892
W
Izanami
 
Izanami
2,935
2,041
405
1,648
6,683
1,868
953
1,108
5,549
0
22,714
L
Cu Chulainn
BlazingWizard
Cu Chulainn
6,218
1,476
0
3,607
10,592
4,115
133
4,662
5,446
0
41,768
W
6,826
2,087
0
0
6,484
1,790
313
1,734
4,750
35,239
0
W
Cerberus
Death4yall
Cerberus
5,508
181
0
4,419
8,073
5,197
358
210
7,488
38,115
0
W
Chaac
Nolarus
Chaac
4,376
585
0
2,513
8,655
8,173
350
575
8,055
0
26,079
L
Danzaburou
SourCeeMan
Danzaburou
5,501
1,392
0
1,347
7,175
3,415
275
610
6,495
0
29,799
W
Camazotz
TurooThaGod
Camazotz
9,845
3,933
0
6,934
11,715
3,924
910
550
11,140
0
37,859
L
Terra
4,177
105
828
3,568
8,877
6,815
0
3,403
5,073
24,087
0
L
3,617
896
0
1,957
8,872
2,610
0
1,286
7,422
0
30,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,609
Gold Earned
35,292
270
Minions Killed
355
0
Camps Cleared
0
1,213,441
Distance Traveled
1,188,618
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,312
486
30
2
0
240,657
0
W
Izanami
5,964
459
51
4
0
223,656
0
L
Cu Chulainn
7,189
553
97
7
0
226,057
3
W
Nu Wa
6,953
535
62
5
0
230,006
5
W
Cerberus
7,700
592
131
10
0
210,870
1
W
Chaac
6,738
518
41
3
0
257,609
0
L
Danzaburou
6,871
529
56
4
0
226,624
2
W
Camazotz
7,937
611
70
5
0
266,477
0
L
Terra
7,050
542
32
2
0
239,635
1
L
Fenrir
6,187
476
55
4
0
280,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role