Player Matchup

Scylla
Scylla
Silver III
AYOStegall
Scylla
Silver III
Level 66
God Stats
2W - 4L
1,553 SR
Queue Stats
95W - 92L
1,126 MMR
Solo
Chernobog
Chernobog
Silver III
DaddyPuft
Chernobog
Silver III
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 172L
915 MMR
Solo
Bacchus
Bacchus
Silver III
MeoFreo
Bacchus
Silver III
Level 149
God Stats
4W - 5L
1,281 SR
Queue Stats
272W - 282L
783 MMR
Solo
Fenrir
Fenrir
Silver V
TrapTrump
Fenrir
Silver V
Level 123
God Stats
1W - 4L
1,457 SR
Queue Stats
27W - 43L
1,136 MMR
Solo
Nu Wa
Nu Wa
Silver II
Zorroi
Nu Wa
Silver II
Level 103
God Stats
8W - 5L
1,793 SR
Queue Stats
24W - 37L
996 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,517 SR
991 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,586 SR
987 MMR
Chang'e
Chang'e
Silver IV
Dexvin
Chang'e
Silver IV
Level 160
God Stats
3W - 0L
1,717 SR
Queue Stats
307W - 318L
693 MMR
Solo
Horus
Horus
Silver II
Sentriyy
Horus
Silver II
Level 78
God Stats
10W - 12L
1,583 SR
Queue Stats
202W - 211L
1,146 MMR
Solo
Hou Yi
Hou Yi
Bronze IV
TrickyNicky
Hou Yi
Bronze IV
Level 68
God Stats
1W - 3L
1,629 SR
Queue Stats
16W - 32L
863 MMR
Solo
Aphrodite
Aphrodite
Gold V
iifinessedyou
Aphrodite
Gold V
Level 122
God Stats
8W - 3L
1,500 SR
Queue Stats
596W - 592L
1,143 MMR
Solo
Sobek
Sobek
Bronze IV
yakobetch
Sobek
Bronze IV
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 42L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AYOStegall
Scylla
13
0 / 3 / 0
7,382
492
2,395
7,834
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
DaddyPuft
Chernobog
11
1 / 4 / 0
6,446
430
4,706
9,518
4,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
MeoFreo
Bacchus
9
0 / 1 / 1
5,873
392
2,178
4,581
2,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
TrapTrump
Fenrir
12
1 / 2 / 0
6,514
434
3,509
11,494
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Zorroi
Nu Wa
9
1 / 1 / 0
6,183
412
3,277
2,711
625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetTsukuyomiDanzaburouErlang ShenCu Chulainn

VS

Bans
CthulhuKing ArthurApolloSun WukongNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dexvin
Chang'e
15
3 / 1 / 1
9,086
606
6,575
8,566
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
Sentriyy
Horus
15
2 / 0 / 5
8,979
599
3,341
8,369
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
13
1 / 1 / 2
8,013
534
2,905
6,523
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
iifinessedyou
Aphrodite
15
4 / 0 / 3
9,026
602
6,155
4,656
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
yakobetch
Sobek
10
1 / 1 / 4
7,207
480
3,251
8,171
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
11
11
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
AYOStegall
Scylla
0
3
0
0
L
Chernobog
DaddyPuft
Chernobog
1
4
0
0.25
W
Chang'e
Dexvin
Chang'e
3
1
1
3.5
L
Bacchus
MeoFreo
Bacchus
0
1
1
0.5
W
Horus
Sentriyy
Horus
2
0
5
4.5
L
Fenrir
TrapTrump
Fenrir
1
2
0
0.5
W
Hou Yi
1
1
2
2
L
Nu Wa
Zorroi
Nu Wa
1
1
0
1
W
Aphrodite
iifinessedyou
Aphrodite
4
0
3
5.5
W
Sobek
yakobetch
Sobek
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,065
Damage
22,227
36,138
Taken
36,285
16,569
Mitigated
18,653
8,383
Healing
22,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AYOStegall
Scylla
2,395
874
0
2,338
7,834
2,345
0
3,293
4,399
52,572
0
L
Chernobog
DaddyPuft
Chernobog
4,706
1,198
0
1,410
9,518
4,729
439
3,553
5,885
0
34,685
W
Chang'e
Dexvin
Chang'e
6,575
602
704
5,916
8,566
5,338
1,345
3,233
5,333
67,624
0
L
Bacchus
MeoFreo
Bacchus
2,178
0
0
795
4,581
2,955
0
2,692
1,871
9,840
0
W
Horus
Sentriyy
Horus
3,341
1,572
153
5,509
8,369
3,511
31
86
8,283
0
67,945
L
Fenrir
TrapTrump
Fenrir
3,509
1,565
0
3,082
11,494
5,915
0
4,874
6,518
0
31,663
W
Hou Yi
2,905
1,165
0
1,176
6,523
2,144
820
670
5,853
0
43,450
L
Nu Wa
Zorroi
Nu Wa
3,277
1,852
0
758
2,711
625
430
1,227
1,484
27,483
0
W
Aphrodite
iifinessedyou
Aphrodite
6,155
1,407
2,921
3,460
4,656
1,974
0
1,862
2,708
50,752
0
W
Sobek
yakobetch
Sobek
3,251
366
0
2,390
8,171
5,686
0
1,869
6,258
17,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,398
Gold Earned
42,311
316
Minions Killed
455
0
Camps Cleared
0
1,140,590
Distance Traveled
1,471,698
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,382
492
113
8
0
264,404
7
L
Chernobog
6,446
430
64
4
0
273,263
0
W
Chang'e
9,086
606
128
9
0
274,499
5
L
Bacchus
5,873
392
12
1
0
200,783
4
W
Horus
8,979
599
106
7
0
318,975
4
L
Fenrir
6,514
434
77
5
0
272,388
1
W
Hou Yi
8,013
534
87
6
0
263,582
6
L
Nu Wa
6,183
412
50
3
0
129,752
1
W
Aphrodite
9,026
602
119
8
0
305,183
0
W
Sobek
7,207
480
15
1
0
309,459
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role