Player Matchup

Thoth
Thoth
Diamond V
Biteyyy
Thoth
Diamond V
Level 158
God Stats
8W - 7L
1,814 SR
Queue Stats
689W - 596L
2,036 MMR
Party 1
Chiron
Chiron
Platinum I
INEEDYOUtostfu
Chiron
Platinum I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 61L
1,987 MMR
Party 3
Ares
Ares
Platinum IV
PandaTurtle
Ares
Platinum IV
Level 158
God Stats
4W - 1L
1,751 SR
Queue Stats
180W - 116L
2,031 MMR
Party 3
Achilles
Achilles
Diamond V
dopeboy123
Achilles
Diamond V
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
485W - 488L
2,019 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
eyenahtiweidde
Tsukuyomi
Diamond V
Level 107
God Stats
7W - 4L
1,597 SR
Queue Stats
291W - 265L
2,119 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,633 SR
2,038 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,547 SR
1,919 MMR
Ullr
Ullr
Platinum II
LacedUp1
Ullr
Platinum II
Level 119
God Stats
19W - 19L
1,566 SR
Queue Stats
391W - 365L
1,982 MMR
Solo
Nemesis
Nemesis
Diamond V
Lánce
Nemesis
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Yrase
Nu Wa
Platinum V
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
422W - 365L
1,950 MMR
Party 2
Nox
Nox
Platinum I
woodsycat
Nox
Platinum I
Level 159
God Stats
29W - 31L
1,413 SR
Queue Stats
400W - 363L
2,001 MMR
Solo
Osiris
Osiris
Diamond V
Λstro
Osiris
Diamond V
Level 160
God Stats
88W - 84L
1,758 SR
Queue Stats
1,003W - 955L
2,162 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Biteyyy
Thoth
19
4 / 3 / 7
13,619
524
14,450
13,108
4,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 5 / 10
15,083
580
25,556
22,652
11,328
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 1 / 17
13,865
533
13,320
22,628
26,851
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
dopeboy123
Achilles
20
1 / 0 / 3
14,045
540
9,583
24,756
37,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Tsukuyomi
eyenahtiweidde
Tsukuyomi
20
7 / 3 / 11
15,554
598
12,438
18,226
13,060
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
PersephoneSetDanzaburouCu ChulainnApollo

VS

Bans
ScyllaGuan YuSobekErlang ShenCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
2 / 7 / 2
11,933
459
9,447
24,413
7,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Lánce
Nemesis
19
8 / 5 / 1
13,292
511
14,465
20,007
10,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Yrase
Nu Wa
17
1 / 7 / 5
11,093
427
18,439
15,186
4,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 8 / 7
11,334
436
9,300
15,647
10,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
Λstro
Osiris
20
1 / 2 / 1
13,202
508
15,290
20,103
27,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
29
Kills
12
12
Deaths
29
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thoth
Biteyyy
Thoth
4
3
7
2.5
W
13
5
10
3.6
L
Ullr
2
7
2
0.43
L
Nemesis
Lánce
Nemesis
8
5
1
1.7
W
4
1
17
12.5
L
Nu Wa
Yrase
Nu Wa
1
7
5
0.5
W
Achilles
dopeboy123
Achilles
1
0
3
2.5
W
Tsukuyomi
eyenahtiweidde
Tsukuyomi
7
3
11
4.17
L
0
8
7
0.44
L
Osiris
Λstro
Osiris
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,347
Damage
66,941
101,370
Taken
95,356
93,920
Mitigated
60,639
40,817
Healing
13,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Biteyyy
Thoth
14,450
371
216
3,136
13,108
4,843
745
5,162
7,570
93,235
0
W
25,556
15,851
2,302
9,436
22,652
11,328
1,925
6,526
15,793
0
151,019
L
Ullr
9,447
4,015
0
3,255
24,413
7,384
2,884
7,839
16,306
0
89,711
L
Nemesis
Lánce
Nemesis
14,465
6,699
0
2,861
20,007
10,685
0
5,275
14,488
0
85,282
W
13,320
1,560
0
4,853
22,628
26,851
0
6,189
15,611
44,825
0
L
Nu Wa
Yrase
Nu Wa
18,439
2,689
0
1,758
15,186
4,575
0
5,102
9,844
91,689
0
W
Achilles
dopeboy123
Achilles
9,583
3,239
0
13,735
24,756
37,838
787
4,934
19,490
0
100,574
W
Tsukuyomi
eyenahtiweidde
Tsukuyomi
12,438
2,581
0
7,139
18,226
13,060
2,535
5,796
12,210
0
129,921
L
9,300
1,242
0
1,444
15,647
10,647
28
3,838
11,605
47,496
0
L
Osiris
Λstro
Osiris
15,290
3,412
0
4,490
20,103
27,348
0
4,194
15,074
11,996
89,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,166
Gold Earned
60,854
734
Minions Killed
676
0
Camps Cleared
0
2,707,611
Distance Traveled
2,624,157
36
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,619
524
158
6
0
513,888
14
W
Chiron
15,083
580
188
7
0
498,774
7
L
Ullr
11,933
459
137
5
0
492,285
10
L
Nemesis
13,292
511
130
5
0
618,576
6
W
Ares
13,865
533
27
1
0
589,098
2
L
Nu Wa
11,093
427
134
5
0
465,831
10
W
Achilles
14,045
540
187
7
0
530,295
3
W
Tsukuyomi
15,554
598
174
7
0
575,556
10
L
Nox
11,334
436
85
3
0
527,588
11
L
Osiris
13,202
508
190
7
0
519,877
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role