Player Matchup

Pele
Pele
Airde
Pele
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 32L
1,542 Elo+
Party 3
Bellona
Bellona
ChronchyPudding
Bellona
Level 18
God Stats
4W - 1L
1,665 SR
Queue Stats
33W - 22L
1,678 Elo+
Party 4
Kuzenbo
Kuzenbo
JasnPrime
Kuzenbo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 35L
1,581 Elo+
Party 3
Jing Wei
Jing Wei
NateBK44
Jing Wei
Level 17
God Stats
9W - 8L
1,585 SR
Queue Stats
145W - 134L
1,492 Elo+
Solo
Aphrodite
Aphrodite
SmolFry
Aphrodite
Level 18
God Stats
3W - 2L
1,642 SR
Queue Stats
31W - 23L
1,606 Elo+
Party 4
Team Averages
Level 22
1,579 SR
1,580 Elo+

VS

Team Averages
Level 18
1,459 SR
1,561 Elo+
Zhong Kui
Zhong Kui
MikeBrown6ftDwn
Zhong Kui
Level 28
God Stats
1W - 1L
1,803 SR
Queue Stats
30W - 9L
1,935 Elo+
Solo
Hun Batz
Hun Batz
Shirð
Hun Batz
Level 12
God Stats
2W - 3L
1,225 SR
Queue Stats
13W - 14L
1,438 Elo+
Party 1
Aphrodite
Aphrodite
Softx12
Aphrodite
Level 12
God Stats
5W - 8L
1,163 SR
Queue Stats
28W - 33L
1,508 Elo+
Party 1
Fenrir
Fenrir
lmZeR0
Fenrir
Level 9
God Stats
3W - 3L
1,605 SR
Queue Stats
10W - 15L
1,394 Elo+
Party 2
Ullr
Ullr
lmcrow
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Airde
Pele
18
6 / 2 / 6
10,955
548
6,383
12,896
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 4 / 7
11,367
568
11,887
20,786
16,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
JasnPrime
Kuzenbo
15
1 / 0 / 9
10,414
521
5,866
9,173
10,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
NateBK44
Jing Wei
16
3 / 1 / 4
10,514
526
6,025
6,920
2,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
SmolFry
Aphrodite
18
6 / 1 / 4
11,409
570
15,207
16,056
8,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MikeBrown6ftDwn
Zhong Kui
18
6 / 2 / 0
11,610
581
21,053
15,062
13,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
Shirð
Hun Batz
17
2 / 7 / 0
10,379
519
6,056
13,908
7,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Softx12
Aphrodite
12
0 / 4 / 0
8,073
404
1,163
10,866
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
lmZeR0
Fenrir
12
0 / 3 / 1
8,163
408
4,883
12,361
5,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
lmcrow
Ullr
13
0 / 5 / 0
8,454
423
3,224
11,359
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
21
Kills
8
8
Deaths
21
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
Airde
Pele
6
2
6
4.5
W
5
4
7
2.13
W
Kuzenbo
JasnPrime
Kuzenbo
1
0
9
5.5
L
Zhong Kui
MikeBrown6ftDwn
Zhong Kui
6
2
0
3
W
Jing Wei
NateBK44
Jing Wei
3
1
4
5
L
Hun Batz
Shirð
Hun Batz
2
7
0
0.29
W
Aphrodite
SmolFry
Aphrodite
6
1
4
8
L
Aphrodite
Softx12
Aphrodite
0
4
0
0
L
Fenrir
lmZeR0
Fenrir
0
3
1
0.17
L
Ullr
lmcrow
Ullr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,368
Damage
36,379
65,831
Taken
63,556
43,341
Mitigated
34,546
35,811
Healing
11,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Airde
Pele
6,383
2,103
0
6,548
12,896
4,925
1,108
4,596
8,300
0
65,833
W
11,887
6,135
0
10,110
20,786
16,923
804
9,639
11,147
0
82,715
W
Kuzenbo
JasnPrime
Kuzenbo
5,866
2,105
0
3,277
9,173
10,634
1,115
3,344
5,829
19,364
0
L
Zhong Kui
MikeBrown6ftDwn
Zhong Kui
21,053
4,156
0
6,481
15,062
13,720
232
3,981
11,081
86,699
7,988
W
Jing Wei
NateBK44
Jing Wei
6,025
4,853
0
490
6,920
2,536
3,875
769
6,151
0
65,148
L
Hun Batz
Shirð
Hun Batz
6,056
1,932
0
0
13,908
7,886
0
3,418
10,490
0
89,006
W
Aphrodite
SmolFry
Aphrodite
15,207
2,387
4,116
11,270
16,056
8,323
976
3,209
12,847
92,144
0
L
Aphrodite
Softx12
Aphrodite
1,163
60
0
3,136
10,866
3,459
710
5,803
5,063
35,768
0
L
Fenrir
lmZeR0
Fenrir
4,883
752
0
1,090
12,361
5,752
0
3,929
8,432
0
28,749
L
Ullr
lmcrow
Ullr
3,224
669
0
500
11,359
3,729
544
3,942
7,417
0
51,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,659
Gold Earned
46,679
561
Minions Killed
526
0
Camps Cleared
0
1,930,457
Distance Traveled
1,771,211
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,955
548
123
6
0
393,510
2
W
Bellona
11,367
568
158
8
0
426,043
5
W
Kuzenbo
10,414
521
24
1
0
388,140
4
L
Zhong Kui
11,610
581
166
8
0
344,587
1
W
Jing Wei
10,514
526
106
5
0
366,572
0
L
Hun Batz
10,379
519
142
7
0
379,629
1
W
Aphrodite
11,409
570
150
8
0
356,192
1
L
Aphrodite
8,073
404
78
4
0
314,304
0
L
Fenrir
8,163
408
57
3
0
404,160
1
L
Ullr
8,454
423
83
4
0
328,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role