Player Matchup

Odin
Odin
Air Koda
Odin
Level 125
God Stats
4W - 5L
1,338 SR
Queue Stats
79W - 78L
1,536 Elo+
Party 1
Sun Wukong
Sun Wukong
JojoErm
Sun Wukong
Level 29
God Stats
1W - 1L
1,971 SR
Queue Stats
3W - 4L
1,640 Elo+
Party 1
Vulcan
Vulcan
Pulling A Steve
Vulcan
Level 151
God Stats
2W - 1L
1,538 SR
Queue Stats
83W - 92L
1,725 Elo+
Party 1
Skadi
Skadi
Simply Poetical
Skadi
Level 37
God Stats
3W - 2L
1,664 SR
Queue Stats
8W - 15L
1,351 Elo+
Party 1
Fafnir
Fafnir
Wolfy472330
Fafnir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,640 Elo+
Party 1
Team Averages
Level 75
1,602 SR
1,578 Elo+

VS

Team Averages
Level 66
1,450 SR
1,481 Elo+
Cerberus
Cerberus
AKArachnae
Cerberus
Level 34
God Stats
4W - 3L
1,267 SR
Queue Stats
24W - 32L
1,235 Elo+
Party 3
Jing Wei
Jing Wei
DoTheHokePokey
Jing Wei
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 33L
1,364 Elo+
Solo
Chaac
Chaac
Durahan
Chaac
Level 100
God Stats
5W - 4L
1,500 SR
Queue Stats
80W - 76L
1,366 Elo+
Party 3
Danzaburou
Danzaburou
MoodyValentine
Danzaburou
Level 143
God Stats
1W - 2L
1,334 SR
Queue Stats
24W - 23L
1,841 Elo+
Party 2
Kukulkan
Kukulkan
Solitary_Muffin
Kukulkan
Level 24
God Stats
2W - 0L
1,647 SR
Queue Stats
6W - 2L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
1 / 6 / 8
7,566
688
5,010
10,819
7,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
JojoErm
Sun Wukong
15
4 / 5 / 6
8,829
803
8,770
13,439
6,974
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 3 / 4
7,932
721
14,358
6,704
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 6
6,976
634
7,483
7,040
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
14
2 / 5 / 5
8,637
785
4,041
11,682
7,216
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AKArachnae
Cerberus
14
2 / 3 / 12
8,372
761
6,335
9,716
8,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
14
1 / 1 / 15
8,044
731
4,108
9,470
3,548
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Durahan
Chaac
15
8 / 4 / 14
10,484
953
12,517
18,012
11,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
MoodyValentine
Danzaburou
14
5 / 2 / 13
9,194
836
8,750
9,766
3,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
15
6 / 2 / 10
9,438
858
9,073
5,847
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
86
11
Kills
22
22
Deaths
12
29
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AKArachnae
Cerberus
2
3
12
2.67
L
Odin
1
6
8
0.83
W
Jing Wei
1
1
15
8.5
W
Chaac
Durahan
Chaac
8
4
14
3.75
L
Sun Wukong
JojoErm
Sun Wukong
4
5
6
1.4
W
Danzaburou
MoodyValentine
Danzaburou
5
2
13
5.75
L
3
3
4
1.67
L
1
3
6
1.33
W
Kukulkan
6
2
10
5.5
L
Fafnir
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,662
Damage
40,783
49,684
Taken
52,811
27,521
Mitigated
28,957
4,797
Healing
12,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AKArachnae
Cerberus
6,335
341
0
861
9,716
8,150
252
3,714
5,808
20,484
0
L
Odin
5,010
677
0
537
10,819
7,268
2
4,099
6,516
0
12,846
W
Jing Wei
4,108
2,254
0
2,885
9,470
3,548
131
2,918
6,340
0
17,683
W
Chaac
Durahan
Chaac
12,517
2,355
0
5,945
18,012
11,242
421
6,126
11,574
0
25,839
L
Sun Wukong
JojoErm
Sun Wukong
8,770
1,278
0
2,158
13,439
6,974
0
4,232
9,017
0
30,734
W
Danzaburou
MoodyValentine
Danzaburou
8,750
3,250
0
2,454
9,766
3,756
1,559
2,898
6,743
0
23,903
L
14,358
3,312
0
1,050
6,704
2,845
42
1,977
4,635
35,746
0
L
7,483
3,150
0
0
7,040
3,218
0
2,169
4,858
0
14,221
W
Kukulkan
9,073
423
0
250
5,847
2,261
764
2,179
3,422
24,044
0
L
Fafnir
4,041
1,369
0
1,052
11,682
7,216
0
2,654
8,970
10,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,940
Gold Earned
45,532
189
Minions Killed
212
9
Camps Cleared
5
958,709
Distance Traveled
948,293
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,372
761
49
4
0
185,947
3
L
Odin
7,566
688
24
2
0
212,675
6
W
Jing Wei
8,044
731
42
4
1
219,037
1
W
Chaac
10,484
953
38
3
1
223,528
5
L
Sun Wukong
8,829
803
52
5
3
199,093
0
W
Danzaburou
9,194
836
40
4
3
154,223
0
L
Vulcan
7,932
721
72
7
1
196,535
3
L
Skadi
6,976
634
27
2
4
179,760
1
W
Kukulkan
9,438
858
43
4
0
165,558
0
L
Fafnir
8,637
785
14
1
1
170,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role