Player Matchup

Nu Wa
Nu Wa
Jose Saucedo
Nu Wa
Level 139
God Stats
10W - 13L
1,481 SR
Queue Stats
74W - 84L
1,530 Elo+
Party 3
Jing Wei
Jing Wei
Pinguinorosa
Jing Wei
Level 13
God Stats
0W - 4L
1,189 SR
Queue Stats
7W - 8L
1,426 Elo+
Party 3
Kuzenbo
Kuzenbo
archibaldpeanut
Kuzenbo
Level 58
God Stats
23W - 28L
1,256 SR
Queue Stats
254W - 225L
1,476 Elo+
Party 2
Jormungandr
Jormungandr
jesuslovesyew
Jormungandr
Level 23
God Stats
12W - 14L
1,594 SR
Queue Stats
96W - 84L
1,498 Elo+
Party 2
Bakasura
Bakasura
tyjuly
Bakasura
Level 29
God Stats
4W - 1L
1,877 SR
Queue Stats
139W - 121L
1,455 Elo+
Party 2
Team Averages
Level 52
1,479 SR
1,477 Elo+

VS

Team Averages
Level 53
1,432 SR
1,472 Elo+
Artemis
Artemis
Blimbles
Artemis
Level 31
God Stats
1W - 4L
1,290 SR
Queue Stats
53W - 49L
1,503 Elo+
Party 1
Hercules
Hercules
DarthDink
Hercules
Level 14
God Stats
7W - 6L
1,517 SR
Queue Stats
66W - 64L
1,407 Elo+
Party 1
Bakasura
Bakasura
ImJordanBryant
Bakasura
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
94W - 79L
1,523 Elo+
Party 1
Chaac
Chaac
Powers712
Chaac
Level 62
God Stats
9W - 3L
1,606 SR
Queue Stats
91W - 84L
1,433 Elo+
Party 1
Scylla
Scylla
ballsondeck
Scylla
Level 38
God Stats
4W - 6L
1,249 SR
Queue Stats
72W - 71L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 7 / 5
11,280
537
17,944
13,940
4,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
Pinguinorosa
Jing Wei
14
2 / 10 / 7
8,713
415
6,340
17,952
5,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 7 / 8
10,132
482
6,963
18,098
20,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
jesuslovesyew
Jormungandr
16
4 / 3 / 4
9,909
472
7,301
10,665
8,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
tyjuly
Bakasura
16
4 / 7 / 5
10,258
488
6,777
20,442
6,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blimbles
Artemis
18
10 / 7 / 6
12,880
613
18,999
16,207
4,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
DarthDink
Hercules
12
1 / 3 / 4
9,230
440
3,825
14,767
8,087
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
20
14 / 2 / 7
14,042
669
16,988
18,168
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Chaac
Powers712
Chaac
16
5 / 7 / 6
11,257
536
10,490
18,404
18,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
19
4 / 3 / 4
12,353
588
11,323
10,246
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
61
22
Kills
34
34
Deaths
22
29
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
Blimbles
Artemis
10
7
6
1.86
W
Hercules
DarthDink
Hercules
1
3
4
1
W
Bakasura
14
2
7
8.75
L
9
7
5
1.64
L
Jing Wei
Pinguinorosa
Jing Wei
2
10
7
0.55
W
Chaac
Powers712
Chaac
5
7
6
1.14
L
3
7
8
1
W
Scylla
4
3
4
2
L
Jormungandr
jesuslovesyew
Jormungandr
4
3
4
2
L
Bakasura
tyjuly
Bakasura
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,325
Damage
61,625
81,097
Taken
77,792
45,692
Mitigated
42,882
11,036
Healing
24,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Blimbles
Artemis
18,999
11,532
0
3,087
16,207
4,983
5,906
10,396
5,297
0
67,921
W
Hercules
DarthDink
Hercules
3,825
622
0
2,923
14,767
8,087
131
5,637
8,727
0
18,735
W
Bakasura
16,988
10,729
0
10,094
18,168
7,498
3,046
6,827
11,043
0
77,928
L
17,944
4,293
120
2,437
13,940
4,651
1,558
1,364
11,820
75,961
0
L
Jing Wei
Pinguinorosa
Jing Wei
6,340
4,523
0
3,497
17,952
5,328
846
1,848
14,777
0
24,869
W
Chaac
Powers712
Chaac
10,490
1,064
0
4,513
18,404
18,951
1,087
3,445
14,191
0
60,961
L
6,963
1,439
0
1,357
18,098
20,197
0
3,025
13,762
22,952
0
W
Scylla
11,323
929
0
4,105
10,246
3,363
600
4,772
5,254
88,850
0
L
Jormungandr
jesuslovesyew
Jormungandr
7,301
1,472
0
1,928
10,665
8,811
0
2,022
8,068
46,844
0
L
Bakasura
tyjuly
Bakasura
6,777
4,721
0
1,697
20,442
6,705
0
2,574
16,637
0
59,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,292
Gold Earned
59,762
377
Minions Killed
531
0
Camps Cleared
0
1,879,524
Distance Traveled
1,987,233
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,880
613
89
4
0
351,788
1
W
Hercules
9,230
440
33
2
0
390,823
1
W
Bakasura
14,042
669
156
7
0
484,000
0
L
Nu Wa
11,280
537
115
5
0
346,385
4
L
Jing Wei
8,713
415
42
2
0
328,301
1
W
Chaac
11,257
536
81
4
0
363,125
0
L
Kuzenbo
10,132
482
26
1
0
388,649
4
W
Scylla
12,353
588
172
8
0
397,497
5
L
Jormungandr
9,909
472
88
4
0
399,637
0
L
Bakasura
10,258
488
106
5
0
416,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role