Player Matchup

Discordia
Discordia
CrimsonClown
Discordia
Level 157
God Stats
4W - 3L
1,718 SR
Queue Stats
286W - 302L
1,686 Elo+
Party 1
Achilles
Achilles
Maytoc
Achilles
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 181L
1,741 Elo+
Party 1
Cabrakan
Cabrakan
Sollist
Cabrakan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
The1TrueJoestar
Bellona
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 63L
1,494 Elo+
Party 2
Sun Wukong
Sun Wukong
Weapon852
Sun Wukong
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 13L
1,527 Elo+
Party 2
Team Averages
Level 135
1,544 SR
1,589 Elo+

VS

Team Averages
Level 148
1,542 SR
1,480 Elo+
Cthulhu
Cthulhu
CHAOS CARLO
Cthulhu
Level 157
God Stats
3W - 1L
1,329 SR
Queue Stats
377W - 262L
1,479 Elo+
Party 3
Persephone
Persephone
D1v1nex6253
Persephone
Level 159
God Stats
9W - 1L
1,880 SR
Queue Stats
181W - 155L
1,594 Elo+
Party 3
Hachiman
Hachiman
NightAngel7743
Hachiman
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 73L
1,436 Elo+
Party 4
Serqet
Serqet
Raizutsu
Serqet
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 41L
1,103 Elo+
Party 4
Fafnir
Fafnir
ddm1870
Fafnir
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
302W - 206L
1,791 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CrimsonClown
Discordia
13
1 / 5 / 6
7,820
652
14,431
8,617
3,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Maytoc
Achilles
15
4 / 4 / 4
8,584
715
12,050
14,102
18,720
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
Sollist
Cabrakan
12
0 / 8 / 3
7,206
601
3,804
13,599
16,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 5
8,020
668
4,600
14,439
15,991
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Weapon852
Sun Wukong
16
3 / 4 / 3
8,952
746
9,401
16,071
10,752
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHAOS CARLO
Cthulhu
17
6 / 2 / 20
10,224
852
12,482
17,380
18,871
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
D1v1nex6253
Persephone
17
2 / 1 / 20
9,863
822
13,569
6,957
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
17
7 / 1 / 12
10,124
844
16,415
10,684
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Raizutsu
Serqet
18
10 / 2 / 15
10,739
895
8,959
14,943
9,612
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
ddm1870
Fafnir
14
1 / 3 / 19
9,697
808
7,256
17,961
24,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
112
9
Kills
26
26
Deaths
9
21
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CHAOS CARLO
Cthulhu
6
2
20
8
L
Discordia
CrimsonClown
Discordia
1
5
6
0.8
W
Persephone
D1v1nex6253
Persephone
2
1
20
12
L
Achilles
Maytoc
Achilles
4
4
4
1.5
W
Hachiman
7
1
12
13
W
Serqet
Raizutsu
Serqet
10
2
15
8.75
L
Cabrakan
Sollist
Cabrakan
0
8
3
0.19
L
1
5
5
0.7
L
Sun Wukong
Weapon852
Sun Wukong
3
4
3
1.13
W
Fafnir
ddm1870
Fafnir
1
3
19
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,286
Damage
58,681
66,828
Taken
67,925
65,421
Mitigated
61,203
14,877
Healing
26,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CHAOS CARLO
Cthulhu
12,482
600
3,518
4,335
17,380
18,871
169
4,097
13,283
21,736
0
L
Discordia
CrimsonClown
Discordia
14,431
161
1,766
1,313
8,617
3,741
0
4,901
3,716
24,416
0
W
Persephone
D1v1nex6253
Persephone
13,569
1,266
2,736
1,495
6,957
3,346
2,074
2,158
4,798
35,955
0
L
Achilles
Maytoc
Achilles
12,050
2,489
1,228
2,445
14,102
18,720
0
5,578
8,114
1,530
20,737
W
Hachiman
16,415
9,933
438
3,723
10,684
5,254
2,206
3,182
7,502
0
31,264
W
Serqet
Raizutsu
Serqet
8,959
2,550
2,021
1,502
14,943
9,612
2,122
4,300
10,643
0
12,022
L
Cabrakan
Sollist
Cabrakan
3,804
317
0
1,050
13,599
16,217
84
8,368
5,164
8,196
0
L
4,600
1,003
1,317
1,410
14,439
15,991
349
7,442
6,875
0
13,594
L
Sun Wukong
Weapon852
Sun Wukong
9,401
1,071
1,835
2,513
16,071
10,752
0
7,018
8,849
0
22,933
W
Fafnir
ddm1870
Fafnir
7,256
2,801
1,612
5,097
17,961
24,120
119
5,001
12,960
15,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,582
Gold Earned
50,647
97
Minions Killed
137
0
Camps Cleared
0
974,203
Distance Traveled
1,162,733
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,224
852
27
2
0
234,245
1
L
Discordia
7,820
652
20
2
0
213,071
0
W
Persephone
9,863
822
49
4
0
237,689
1
L
Achilles
8,584
715
24
2
0
238,763
0
W
Hachiman
10,124
844
39
3
0
203,653
0
W
Serqet
10,739
895
10
1
0
263,121
2
L
Cabrakan
7,206
601
9
1
0
146,760
0
L
Bellona
8,020
668
19
2
0
163,849
0
L
Sun Wukong
8,952
746
25
2
0
211,760
0
W
Fafnir
9,697
808
12
1
0
224,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role