Player Matchup

Chiron
Chiron
ChrisNèro
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
JONESON
Baron Samedi
Level 109
God Stats
1W - 2L
1,503 SR
Queue Stats
34W - 40L
1,426 Elo+
Solo
Tyr
Tyr
RiPPa1
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 132
1,501 SR
1,475 Elo+

VS

Team Averages
Level 64
1,500 SR
1,634 Elo+
Sobek
Sobek
FATHERZILLA
Sobek
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,517 Elo+
Party 1
Ra
Ra
JiAdc
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,779 Elo+
Party 1
Aphrodite
Aphrodite
Maretak
Aphrodite
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 40L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ChrisNèro
Chiron
14
3 / 4 / 10
11,562
642
21,436
15,435
6,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
JONESON
Baron Samedi
16
8 / 1 / 7
12,911
717
23,998
21,784
12,872
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
RiPPa1
Tyr
16
4 / 3 / 7
12,627
702
11,386
27,728
30,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
10,070
559
9,552
30,440
25,818
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
15
1 / 8 / 5
11,135
619
14,182
17,329
6,269
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Maretak
Aphrodite
17
5 / 2 / 3
12,139
674
18,495
17,427
13,998
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
15
Kills
7
8
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
ChrisNèro
Chiron
3
4
10
2
L
1
5
3
0.5
W
Baron Samedi
JONESON
Baron Samedi
8
1
7
11.5
L
Ra
1
8
5
0.44
L
Aphrodite
Maretak
Aphrodite
5
2
3
3.25
W
Tyr
RiPPa1
Tyr
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,820
Damage
42,229
64,947
Taken
65,196
49,315
Mitigated
46,085
34,994
Healing
28,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ChrisNèro
Chiron
21,436
11,305
2,272
3,127
15,435
6,306
1,326
11,518
3,917
0
56,888
L
9,552
1,244
0
4,079
30,440
25,818
0
12,302
18,138
17,821
0
W
Baron Samedi
JONESON
Baron Samedi
23,998
3,058
5,496
9,715
21,784
12,872
816
16,359
5,425
73,951
0
L
Ra
14,182
1,418
3,409
3,587
17,329
6,269
496
6,947
10,382
64,381
0
L
Aphrodite
Maretak
Aphrodite
18,495
1,610
7,703
10,210
17,427
13,998
432
5,432
11,995
64,860
0
W
Tyr
RiPPa1
Tyr
11,386
1,878
1,826
12,558
27,728
30,137
523
14,398
13,330
0
42,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,100
Gold Earned
33,344
195
Minions Killed
201
0
Camps Cleared
0
964,376
Distance Traveled
946,665
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,562
642
60
3
0
280,695
1
L
Sobek
10,070
559
12
1
0
306,221
0
W
Baron Samedi
12,911
717
70
4
0
317,495
2
L
Ra
11,135
619
119
7
0
303,472
0
L
Aphrodite
12,139
674
70
4
0
336,972
1
W
Tyr
12,627
702
65
4
0
366,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role