Player Matchup

Yemoja
Yemoja
GloomFormality
Yemoja
Level 14
God Stats
3W - 5L
1,364 SR
Queue Stats
10W - 11L
1,388 Elo+
Party 1
Ra
Ra
PaulBenis2
Ra
Level 7
God Stats
3W - 1L
1,285 SR
Queue Stats
10W - 6L
1,561 Elo+
Party 1
Mulan
Mulan
Suratic
Mulan
Level 17
God Stats
5W - 2L
1,319 SR
Queue Stats
33W - 40L
1,391 Elo+
Party 1
Nemesis
Nemesis
TrumpIsAFascist
Nemesis
Level 4
God Stats
2W - 0L
1,750 SR
Queue Stats
4W - 3L
1,409 Elo+
Solo
Anhur
Anhur
darshanfourlife
Anhur
Level 28
God Stats
8W - 5L
1,452 SR
Queue Stats
87W - 86L
1,446 Elo+
Solo
Team Averages
Level 14
1,434 SR
1,439 Elo+

VS

Team Averages
Level 19
1,479 SR
1,490 Elo+
Nemesis
Nemesis
CheskaSimp
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Osamabinbombin20
Neith
Level 5
God Stats
2W - 2L
1,726 SR
Queue Stats
3W - 6L
1,583 Elo+
Party 2
Cthulhu
Cthulhu
Pandouken
Cthulhu
Level 47
God Stats
0W - 1L
1,262 SR
Queue Stats
3W - 6L
1,583 Elo+
Party 2
Mulan
Mulan
Younguglydade
Mulan
Level 25
God Stats
21W - 26L
1,405 SR
Queue Stats
86W - 81L
1,351 Elo+
Solo
Nu Wa
Nu Wa
raghnerito
Nu Wa
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 19L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
8,011
501
4,798
9,730
5,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 5 / 5
8,424
527
7,416
6,965
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
Suratic
Mulan
13
4 / 4 / 8
7,877
492
8,236
11,978
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 2 / 1
8,961
560
7,718
11,609
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 3 / 4
7,619
476
7,023
8,660
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CheskaSimp
Nemesis
9
1 / 4 / 1
6,084
380
1,100
7,508
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 4 / 2
6,979
436
3,585
6,735
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Pandouken
Cthulhu
9
0 / 3 / 4
6,081
380
7,242
12,125
5,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 4 / 3
7,865
492
8,133
15,869
8,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
13
7 / 3 / 0
8,006
500
9,715
8,507
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
18
Kills
15
15
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CheskaSimp
Nemesis
1
4
1
0.38
W
2
1
7
5.5
L
3
4
2
1
L
Cthulhu
Pandouken
Cthulhu
0
3
4
0.67
W
4
5
5
1.3
W
Mulan
Suratic
Mulan
4
4
8
2
W
4
2
1
2.25
L
4
4
3
1.38
W
4
3
4
2
L
Nu Wa
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,191
Damage
29,775
48,942
Taken
50,744
23,833
Mitigated
19,927
9,538
Healing
9,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CheskaSimp
Nemesis
1,100
326
0
579
7,508
1,849
0
2,789
4,719
0
11,873
W
4,798
927
979
1,636
9,730
5,638
315
4,524
5,014
24,219
0
L
3,585
1,952
0
1,248
6,735
1,467
0
1,290
5,395
0
16,682
L
Cthulhu
Pandouken
Cthulhu
7,242
678
0
250
12,125
5,724
0
4,466
7,634
24,297
0
W
7,416
1,637
250
869
6,965
2,237
287
3,613
3,124
49,311
0
W
Mulan
Suratic
Mulan
8,236
1,805
0
2,720
11,978
6,604
173
3,061
8,697
0
29,485
W
7,718
4,550
0
1,061
11,609
5,057
146
1,542
9,959
0
70,379
L
8,133
1,758
0
6,879
15,869
8,519
0
904
14,540
0
39,875
W
7,023
2,838
0
2,023
8,660
4,297
93
3,385
5,191
0
37,502
L
Nu Wa
9,715
3,444
0
530
8,507
2,368
0
2,765
5,642
36,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,892
Gold Earned
35,015
356
Minions Killed
210
0
Camps Cleared
0
1,491,311
Distance Traveled
1,357,985
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,084
380
27
2
0
270,656
0
W
Yemoja
8,011
501
28
2
0
307,673
1
L
Neith
6,979
436
26
2
0
257,045
0
L
Cthulhu
6,081
380
21
1
0
326,468
1
W
Ra
8,424
527
98
6
0
321,383
0
W
Mulan
7,877
492
50
3
0
276,693
1
W
Nemesis
8,961
560
120
8
0
314,557
0
L
Mulan
7,865
492
85
5
0
253,084
7
W
Anhur
7,619
476
60
4
0
271,005
2
L
Nu Wa
8,006
500
51
3
0
250,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role