Player Matchup

Nu Wa
Nu Wa
Giancapr
Nu Wa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,416 Elo+
Party 1
Serqet
Serqet
HeyNiceShoes
Serqet
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 195L
1,552 Elo+
Party 2
Cerberus
Cerberus
OCTAVIATOR
Cerberus
Level 134
God Stats
1W - 10L
1,819 SR
Queue Stats
286W - 276L
1,548 Elo+
Party 2
Bacchus
Bacchus
Ravelord Manus
Bacchus
Level 128
God Stats
9W - 7L
1,500 SR
Queue Stats
388W - 368L
1,553 Elo+
Party 1
Ymir
Ymir
jeremypro1
Ymir
Level 106
God Stats
19W - 23L
1,460 SR
Queue Stats
289W - 277L
1,523 Elo+
Party 1
Team Averages
Level 112
1,556 SR
1,519 Elo+

VS

Team Averages
Level 116
1,529 SR
1,560 Elo+
Pele
Pele
Binsento Rou
Pele
Level 132
God Stats
9W - 3L
1,500 SR
Queue Stats
342W - 362L
1,545 Elo+
Party 3
Heimdallr
Heimdallr
Ezio_0210
Heimdallr
Level 104
God Stats
8W - 14L
1,283 SR
Queue Stats
328W - 316L
1,533 Elo+
Solo
Hel
Hel
Hugasaurus
Hel
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 174L
1,515 Elo+
Party 3
Nu Wa
Nu Wa
Sethery121
Nu Wa
Level 124
God Stats
5W - 2L
1,595 SR
Queue Stats
49W - 51L
1,624 Elo+
Party 3
Bellona
Bellona
Volt Retro
Bellona
Level 105
God Stats
14W - 7L
1,765 SR
Queue Stats
493W - 453L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Giancapr
Nu Wa
12
1 / 2 / 2
7,190
514
7,234
7,515
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Serqet
10
0 / 2 / 1
6,144
439
2,930
8,535
2,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
OCTAVIATOR
Cerberus
12
1 / 4 / 2
7,238
517
7,045
12,277
6,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 0
7,598
543
6,442
6,708
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 1
6,246
446
5,946
8,472
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 2
8,084
577
6,324
11,811
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Ezio_0210
Heimdallr
12
1 / 2 / 2
7,095
507
3,612
7,421
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 2 / 3
7,003
500
1,856
8,104
4,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
11
0 / 3 / 5
6,784
485
7,145
7,267
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Volt Retro
Bellona
13
5 / 2 / 1
7,920
566
10,368
12,520
6,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
13
13
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
W
Heimdallr
Ezio_0210
Heimdallr
1
2
2
1
L
Nu Wa
Giancapr
Nu Wa
1
2
2
1
L
Serqet
0
2
1
0.25
W
1
2
3
1.25
L
Cerberus
OCTAVIATOR
Cerberus
1
4
2
0.5
L
5
1
0
5
W
Nu Wa
0
3
5
0.83
W
Bellona
Volt Retro
Bellona
5
2
1
2.75
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,597
Damage
29,305
43,507
Taken
47,123
19,622
Mitigated
20,375
14,428
Healing
22,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,324
1,816
0
8,268
11,811
4,064
0
2,375
9,374
0
49,024
W
Heimdallr
Ezio_0210
Heimdallr
3,612
1,541
0
483
7,421
2,821
0
4,984
2,119
0
33,535
L
Nu Wa
Giancapr
Nu Wa
7,234
1,292
59
3,053
7,515
2,322
0
2,140
5,375
45,665
0
L
Serqet
2,930
539
0
2,648
8,535
2,559
0
1,374
7,161
0
27,469
W
1,856
120
1,897
4,008
8,104
4,229
0
5,559
2,126
26,903
0
L
Cerberus
OCTAVIATOR
Cerberus
7,045
634
0
5,916
12,277
6,473
513
1,834
10,443
39,586
0
L
6,442
1,353
0
1,817
6,708
3,909
0
1,019
5,689
34,989
0
W
Nu Wa
7,145
1,823
382
2,043
7,267
2,522
1,318
4,756
1,937
43,505
0
W
Bellona
Volt Retro
Bellona
10,368
3,619
0
5,178
12,520
6,739
768
7,767
4,573
47
44,303
L
5,946
1,052
0
935
8,472
4,359
45
2,671
5,801
25,692
1,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,416
Gold Earned
36,886
336
Minions Killed
380
0
Camps Cleared
0
1,331,745
Distance Traveled
1,320,425
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,084
577
90
6
0
280,082
3
W
Heimdallr
7,095
507
62
4
0
265,076
6
L
Nu Wa
7,190
514
85
6
0
248,447
1
L
Serqet
6,144
439
53
4
0
278,819
3
W
Hel
7,003
500
42
3
0
260,146
2
L
Cerberus
7,238
517
84
6
0
259,115
3
L
Bacchus
7,598
543
74
5
0
269,275
4
W
Nu Wa
6,784
485
89
6
0
244,638
3
W
Bellona
7,920
566
97
7
0
270,483
1
L
Ymir
6,246
446
40
3
0
276,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role