Player Matchup

Sylvanus
Sylvanus
NorseLifter
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ThrobbingLobbies
Sun Wukong
Level 77
God Stats
3W - 2L
1,701 SR
Queue Stats
51W - 54L
1,736 Elo+
Party 1
Xbalanque
Xbalanque
Ullrique
Xbalanque
Level 143
God Stats
2W - 0L
1,808 SR
Queue Stats
39W - 36L
1,768 Elo+
Party 1
Team Averages
Level 121
1,670 SR
1,668 Elo+

VS

Team Averages
Level 56
1,414 SR
1,642 Elo+
Medusa
Medusa
Schmoodyy
Medusa
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
448W - 423L
1,674 Elo+
Party 2
Freya
Freya
dmratcliffe
Freya
Level 66
God Stats
19W - 27L
1,263 SR
Queue Stats
28W - 35L
1,383 Elo+
Solo
Osiris
Osiris
iAimHigher
Osiris
Level 48
God Stats
0W - 2L
1,479 SR
Queue Stats
442W - 412L
1,870 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NorseLifter
Sylvanus
10
2 / 1 / 4
6,888
689
4,721
9,636
5,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
ThrobbingLobbies
Sun Wukong
10
1 / 2 / 3
6,588
659
3,180
7,084
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
Ullrique
Xbalanque
11
3 / 1 / 3
7,413
741
4,918
6,351
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Schmoodyy
Medusa
10
2 / 0 / 2
7,054
705
4,557
3,149
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 3
6,432
643
4,530
5,638
1,750
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
iAimHigher
Osiris
9
1 / 3 / 1
6,386
639
6,710
7,779
5,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
6
Kills
4
4
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
NorseLifter
Sylvanus
2
1
4
4
L
Medusa
Schmoodyy
Medusa
2
0
2
3
W
Sun Wukong
ThrobbingLobbies
Sun Wukong
1
2
3
1.25
W
Xbalanque
Ullrique
Xbalanque
3
1
3
4.5
L
1
3
3
0.83
L
Osiris
iAimHigher
Osiris
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,819
Damage
15,797
23,071
Taken
16,566
12,923
Mitigated
8,995
11,726
Healing
1,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
NorseLifter
Sylvanus
4,721
1,274
3,991
4,444
9,636
5,506
320
1,682
7,954
14,483
0
L
Medusa
Schmoodyy
Medusa
4,557
1,917
0
726
3,149
1,600
0
671
2,478
0
25,439
W
Sun Wukong
ThrobbingLobbies
Sun Wukong
3,180
926
0
0
7,084
5,264
178
1,692
5,392
0
17,291
W
Xbalanque
Ullrique
Xbalanque
4,918
3,213
0
3,291
6,351
2,153
554
1,244
5,107
0
37,503
L
4,530
1,472
0
604
5,638
1,750
0
1,011
4,627
12,045
0
L
Osiris
iAimHigher
Osiris
6,710
2,063
0
540
7,779
5,645
0
3,045
4,734
0
22,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,889
Gold Earned
19,872
115
Minions Killed
117
0
Camps Cleared
0
528,390
Distance Traveled
545,052
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,888
689
17
2
0
181,608
3
L
Medusa
7,054
705
52
5
0
170,112
0
W
Sun Wukong
6,588
659
28
3
0
185,525
1
W
Xbalanque
7,413
741
70
7
0
161,257
2
L
Freya
6,432
643
22
2
0
186,842
0
L
Osiris
6,386
639
43
4
0
188,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role