Player Matchup

Fenrir
Fenrir
Facundini
Fenrir
Level 25
God Stats
9W - 6L
1,500 SR
Queue Stats
17W - 14L
1,439 Elo+
Party 1
Cerberus
Cerberus
Lauti_Pala112
Cerberus
Level 29
God Stats
22W - 10L
1,752 SR
Queue Stats
22W - 13L
1,430 Elo+
Party 1
Skadi
Skadi
Lil_scorna
Skadi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,094 Elo+
Party 1
Anubis
Anubis
Xz_JoSeMy_zX
Anubis
Level 30
God Stats
98W - 103L
1,415 SR
Queue Stats
152W - 183L
1,351 Elo+
Party 1
Tsukuyomi
Tsukuyomi
joakosantor0
Tsukuyomi
Level 16
God Stats
8W - 7L
1,845 SR
Queue Stats
32W - 43L
1,305 Elo+
Party 1
Team Averages
Level 25
1,602 SR
1,324 Elo+

VS

Team Averages
Level 37
1,490 SR
1,394 Elo+
Hades
Hades
Cooch430
Hades
Level 13
God Stats
7W - 8L
1,584 SR
Queue Stats
190W - 181L
1,345 Elo+
Solo
Aphrodite
Aphrodite
June_TS1
Aphrodite
Level 124
God Stats
16W - 17L
1,263 SR
Queue Stats
69W - 70L
1,431 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Macalla
Tsukuyomi
Level 28
God Stats
4W - 3L
1,600 SR
Queue Stats
52W - 43L
1,444 Elo+
Solo
Jing Wei
Jing Wei
Snoweth
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 58L
1,448 Elo+
Party 2
Nike
Nike
Yellow的hz
Nike
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 39L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Facundini
Fenrir
15
1 / 3 / 10
9,614
418
7,337
15,477
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Lauti_Pala112
Cerberus
18
7 / 1 / 7
11,996
522
15,952
21,735
22,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
14
1 / 6 / 2
9,097
396
5,988
12,511
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Boots

Boots

+6%
Movement Speed

Anubis
19
19 / 4 / 8
13,431
584
34,606
21,775
11,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
joakosantor0
Tsukuyomi
19
4 / 5 / 4
11,650
507
15,522
19,621
7,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Cooch430
Hades
16
3 / 10 / 3
10,634
462
13,371
23,970
8,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
June_TS1
Aphrodite
17
6 / 5 / 6
11,709
509
16,105
22,450
16,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tsukuyomi
Macalla
Tsukuyomi
15
4 / 8 / 2
10,199
443
9,860
16,441
13,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Snoweth
Jing Wei
14
4 / 5 / 5
9,376
408
13,156
20,344
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 5
10,729
466
9,073
22,790
12,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
40
32
Kills
19
19
Deaths
32
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hades
Cooch430
Hades
3
10
3
0.45
W
Fenrir
Facundini
Fenrir
1
3
10
2
L
Aphrodite
June_TS1
Aphrodite
6
5
6
1.8
W
Cerberus
Lauti_Pala112
Cerberus
7
1
7
10.5
W
Skadi
1
6
2
0.33
L
Tsukuyomi
Macalla
Tsukuyomi
4
8
2
0.63
L
Jing Wei
Snoweth
Jing Wei
4
5
5
1.3
W
Anubis
19
4
8
5.75
L
2
4
5
1.13
W
Tsukuyomi
joakosantor0
Tsukuyomi
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,405
Damage
61,565
91,119
Taken
105,995
54,821
Mitigated
56,927
43,216
Healing
34,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Cooch430
Hades
13,371
1,576
364
5,104
23,970
8,581
200
13,175
10,647
54,247
0
W
Fenrir
Facundini
Fenrir
7,337
1,702
255
5,522
15,477
8,897
1,651
4,620
10,732
0
35,780
L
Aphrodite
June_TS1
Aphrodite
16,105
2,880
7,427
12,578
22,450
16,256
87
11,666
10,759
59,109
0
W
Cerberus
Lauti_Pala112
Cerberus
15,952
723
0
10,350
21,735
22,540
961
6,852
14,783
58,022
0
W
Skadi
5,988
2,647
0
3,353
12,511
3,885
1,812
5,912
6,524
0
35,131
L
Tsukuyomi
Macalla
Tsukuyomi
9,860
1,583
0
409
16,441
13,702
0
7,873
8,568
0
61,769
L
Jing Wei
Snoweth
Jing Wei
13,156
9,409
0
3,198
20,344
5,549
270
11,877
8,392
0
44,743
W
Anubis
34,606
2,189
0
15,358
21,775
11,848
2,985
8,758
12,992
89,901
0
L
9,073
1,682
0
5,392
22,790
12,839
1,176
5,967
16,648
593
48,559
W
Tsukuyomi
joakosantor0
Tsukuyomi
15,522
3,477
0
8,378
19,621
7,651
208
3,816
15,162
0
84,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,788
Gold Earned
52,647
469
Minions Killed
427
0
Camps Cleared
0
1,934,467
Distance Traveled
1,742,132
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,634
462
77
3
0
315,596
8
W
Fenrir
9,614
418
52
2
0
395,908
1
L
Aphrodite
11,709
509
88
4
0
346,780
1
W
Cerberus
11,996
522
95
4
0
422,183
0
W
Skadi
9,097
396
71
3
0
333,130
2
L
Tsukuyomi
10,199
443
104
5
0
380,722
7
L
Jing Wei
9,376
408
60
3
0
352,630
0
W
Anubis
13,431
584
125
5
0
345,476
0
L
Nike
10,729
466
98
4
0
346,404
2
W
Tsukuyomi
11,650
507
126
5
0
437,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role