Player Matchup

Merlin
Merlin
Broskiii13
Merlin
Level 28
God Stats
3W - 4L
1,304 SR
Queue Stats
186W - 175L
1,503 Elo+
Solo
Fenrir
Fenrir
Cabbageese
Fenrir
Level 15
God Stats
15W - 12L
1,709 SR
Queue Stats
76W - 71L
1,747 Elo+
Party 1
Artemis
Artemis
GroovyGruver
Artemis
Level 17
God Stats
28W - 18L
1,777 SR
Queue Stats
137W - 149L
1,685 Elo+
Party 1
Artio
Artio
IllllIllIlIIIlI
Artio
Level 22
God Stats
2W - 1L
1,341 SR
Queue Stats
49W - 29L
1,716 Elo+
Solo
Chaac
Chaac
yourebadatsmite
Chaac
Level 28
God Stats
57W - 54L
1,731 SR
Queue Stats
209W - 239L
1,678 Elo+
Party 1
Team Averages
Level 22
1,572 SR
1,666 Elo+

VS

Team Averages
Level 24
1,558 SR
1,580 Elo+
Anhur
Anhur
DrSmexy
Anhur
Level 30
God Stats
24W - 15L
2,015 SR
Queue Stats
215W - 155L
1,709 Elo+
Solo
Ra
Ra
LargeAdultSon
Ra
Level 24
God Stats
0W - 3L
1,141 SR
Queue Stats
71W - 76L
1,469 Elo+
Solo
Bacchus
Bacchus
PsychotronFromHe
Bacchus
Level 28
God Stats
27W - 15L
1,278 SR
Queue Stats
362W - 274L
1,423 Elo+
Solo
Nemesis
Nemesis
Zz-SmokingBR-zZ
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,628 Elo+
Solo
Chaac
Chaac
nomeprohibeporfa
Chaac
Level 29
God Stats
2W - 3L
1,855 SR
Queue Stats
111W - 86L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Broskiii13
Merlin
13
2 / 0 / 3
7,882
606
3,590
4,273
1,293
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Cabbageese
Fenrir
13
7 / 0 / 3
8,062
620
5,041
8,190
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
GroovyGruver
Artemis
10
1 / 2 / 3
6,464
497
4,009
6,940
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 1
8,990
692
12,085
14,395
15,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 3
6,451
496
4,948
5,790
1,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DrSmexy
Anhur
11
2 / 2 / 0
6,327
487
7,579
8,698
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 6 / 0
5,975
460
2,073
7,619
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 1
5,835
449
2,547
9,886
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
5,284
406
1,160
7,989
2,453
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 2 / 0
7,009
539
6,256
10,219
5,965
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
16
Kills
3
3
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
Broskiii13
Merlin
2
0
3
3.5
W
Fenrir
Cabbageese
Fenrir
7
0
3
8.5
L
Anhur
DrSmexy
Anhur
2
2
0
1
W
Artemis
GroovyGruver
Artemis
1
2
3
1.25
W
5
1
1
5.5
L
0
6
0
0
L
0
3
1
0.17
L
0
3
0
0
L
1
2
0
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,673
Damage
19,615
39,588
Taken
44,411
22,693
Mitigated
19,823
20,828
Healing
14,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Broskiii13
Merlin
3,590
478
0
1,149
4,273
1,293
524
955
3,082
48,035
0
W
Fenrir
Cabbageese
Fenrir
5,041
690
489
3,810
8,190
2,641
399
718
7,364
0
36,036
L
Anhur
DrSmexy
Anhur
7,579
3,717
0
4,511
8,698
2,491
0
0
8,698
0
40,722
W
Artemis
GroovyGruver
Artemis
4,009
1,731
282
3,233
6,940
1,640
78
836
6,104
0
26,949
W
12,085
1,604
0
8,686
14,395
15,437
0
635
13,720
62,368
0
L
2,073
106
235
2,030
7,619
2,513
346
3,851
3,718
29,851
0
L
2,547
454
0
2,468
9,886
6,401
0
1,789
8,073
19,122
0
L
1,160
479
14
1,603
7,989
2,453
618
2,197
5,717
0
18,844
L
6,256
2,126
0
3,717
10,219
5,965
0
7,239
2,530
0
45,412
W
4,948
562
164
3,015
5,790
1,682
0
1,070
4,698
0
27,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,849
Gold Earned
30,430
392
Minions Killed
309
0
Camps Cleared
0
1,177,139
Distance Traveled
1,123,118
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,882
606
77
6
0
209,517
3
W
Fenrir
8,062
620
79
6
0
277,749
2
L
Anhur
6,327
487
76
6
0
207,156
3
W
Artemis
6,464
497
53
4
0
208,186
3
W
Artio
8,990
692
138
11
0
228,374
5
L
Ra
5,975
460
64
5
0
226,645
1
L
Bacchus
5,835
449
28
2
0
221,853
0
L
Nemesis
5,284
406
41
3
0
243,418
0
L
Chaac
7,009
539
100
8
0
224,046
5
W
Chaac
6,451
496
45
3
0
253,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role