Player Matchup

Bellona
Bellona
Bronze III
EltavoGP_3000
Bellona
Bronze III
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
38W - 44L
1,563 MMR
Solo
Ah Puch
Ah Puch
Gold IV
ZenTempest
Ah Puch
Gold IV
Level 126
God Stats
20W - 17L
1,710 SR
Queue Stats
59W - 74L
1,570 MMR
Solo
Cupid
Cupid
Gold III
iElite Visionz
Cupid
Gold III
Level 139
God Stats
36W - 33L
1,639 SR
Queue Stats
965W - 1,040L
1,572 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,616 SR
1,568 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 83
1,584 SR
1,567 MMR
Vulcan
Vulcan
Bronze III
Capn SumtinWong
Vulcan
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,554 MMR
Party 1
Thoth
Thoth
Platinum V
KURDISH RAMPAG3
Thoth
Platinum V
Level 151
God Stats
23W - 15L
1,752 SR
Queue Stats
393W - 398L
1,559 MMR
Solo
Guan Yu
Guan Yu
Silver I
Smooth yetti
Guan Yu
Silver I
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 86L
1,588 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
2 / 6 / 0
10,347
609
6,009
19,915
13,912
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Puch
ZenTempest
Ah Puch
13
0 / 7 / 1
9,425
554
8,657
14,533
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
0 / 7 / 1
9,178
540
4,134
14,128
5,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneScyllaCthulhuAphroditeSet

VS

Bans
Cu ChulainnDanzaburouFenrirSobekCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 10
12,033
708
15,752
8,104
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 1 / 7
12,289
723
14,164
9,722
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Smooth yetti
Guan Yu
14
6 / 1 / 10
12,467
733
10,124
18,041
18,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
20
20
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
0
10
11
L
Bellona
2
6
0
0.33
W
8
1
7
11.5
W
Guan Yu
Smooth yetti
Guan Yu
6
1
10
11
L
Ah Puch
ZenTempest
Ah Puch
0
7
1
0.07
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,800
Damage
40,040
48,576
Taken
35,867
23,836
Mitigated
25,283
8,460
Healing
14,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,752
3,232
109
3,410
8,104
3,499
1,435
2,266
5,638
77,611
0
L
Bellona
6,009
1,759
279
1,152
19,915
13,912
0
11,924
7,093
316
37,924
W
14,164
254
241
1,878
9,722
3,542
1,086
2,069
7,463
65,191
0
W
Guan Yu
Smooth yetti
Guan Yu
10,124
515
1,991
6,867
18,041
18,242
472
3,733
13,854
351
36,182
L
Ah Puch
ZenTempest
Ah Puch
8,657
94
0
5,130
14,533
4,047
0
6,548
7,693
39,751
0
L
4,134
2,472
45
1,854
14,128
5,877
0
10,250
3,536
0
33,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
36,789
184
Minions Killed
258
0
Camps Cleared
0
856,430
Distance Traveled
1,038,370
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,033
708
114
7
0
342,708
5
L
Bellona
10,347
609
42
2
0
312,478
1
W
Thoth
12,289
723
108
6
0
326,704
0
W
Guan Yu
12,467
733
36
2
0
368,958
1
L
Ah Puch
9,425
554
81
5
0
277,749
3
L
Cupid
9,178
540
61
4
0
266,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role