Player Matchup

Pele
Pele
Diamond IV
LegacyMAE
Pele
Diamond IV
Level 98
God Stats
344W - 252L
1,617 SR
Queue Stats
1,798W - 1,779L
2,062 MMR
Solo
Nu Wa
Nu Wa
Gold III
TemptEU
Nu Wa
Gold III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,729 MMR
Solo
Heimdallr
Heimdallr
Masters
lufey
Heimdallr
Masters
Level 160
God Stats
27W - 22L
1,712 SR
Queue Stats
305W - 263L
2,561 MMR
Solo
Sobek
Sobek
Diamond IV
oohacherry
Sobek
Diamond IV
Level 160
God Stats
73W - 50L
1,906 SR
Queue Stats
532W - 545L
2,076 MMR
Solo
Tyr
Tyr
Masters
xZaheer-
Tyr
Masters
Level 138
God Stats
2W - 11L
1,385 SR
Queue Stats
188W - 123L
2,277 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,624 SR
2,141 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 107
1,672 SR
2,142 MMR
Rama
Rama
Masters
Flоw
Rama
Masters
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
250W - 134L
2,451 MMR
Party 1
Apollo
Apollo
Diamond II
Jаyesy
Apollo
Diamond II
Level 160
God Stats
30W - 22L
1,767 SR
Queue Stats
169W - 138L
2,277 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
Perry8421
Cu Chulainn
Platinum V
Level 158
God Stats
3W - 6L
1,840 SR
Queue Stats
571W - 575L
1,720 MMR
Solo
Ganesha
Ganesha
Platinum IV
RoyalTeeJ
Ganesha
Platinum IV
Level 89
God Stats
8W - 5L
1,892 SR
Queue Stats
366W - 348L
1,749 MMR
Solo
Janus
Janus
Diamond I
Shockenhull
Janus
Diamond I
Level 61
God Stats
1W - 2L
1,359 SR
Queue Stats
39W - 18L
2,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
1 / 5 / 5
10,394
452
8,885
18,712
7,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
TemptEU
Nu Wa
16
4 / 8 / 7
10,817
470
15,762
14,572
4,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
lufey
Heimdallr
19
2 / 5 / 1
11,442
497
11,460
18,116
10,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
15
2 / 3 / 3
9,712
422
5,878
19,453
16,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 5 / 1
11,515
501
9,412
19,831
20,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Chang'eSetAo KuangDanzaburouNemesis

VS

Bans
CthulhuSusanoGebFenrirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Flоw
Rama
20
6 / 4 / 4
13,640
593
17,456
17,417
6,565
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
Jаyesy
Apollo
20
13 / 1 / 8
14,815
644
18,599
14,735
6,409
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
Perry8421
Cu Chulainn
20
5 / 2 / 8
13,702
596
10,985
19,239
20,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
RoyalTeeJ
Ganesha
17
0 / 3 / 15
11,884
517
7,158
18,388
18,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
2 / 2 / 10
13,942
606
13,800
11,290
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
71
12
Kills
26
26
Deaths
12
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Rama
Flоw
Rama
6
4
4
2
W
Apollo
Jаyesy
Apollo
13
1
8
17
L
Pele
1
5
5
0.7
W
Cu Chulainn
Perry8421
Cu Chulainn
5
2
8
4.5
W
Ganesha
RoyalTeeJ
Ganesha
0
3
15
2.5
W
2
2
10
3.5
L
Nu Wa
TemptEU
Nu Wa
4
8
7
0.94
L
Heimdallr
lufey
Heimdallr
2
5
1
0.5
L
Sobek
2
3
3
1.17
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,397
Damage
67,998
90,684
Taken
81,069
60,007
Mitigated
55,660
24,149
Healing
30,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Flоw
Rama
17,456
14,574
0
9,602
17,417
6,565
0
4,274
12,993
0
108,144
W
Apollo
Jаyesy
Apollo
18,599
11,493
0
6,353
14,735
6,409
4,163
4,256
10,291
0
143,927
L
Pele
8,885
1,216
0
5,321
18,712
7,329
0
3,907
14,699
0
92,449
W
Cu Chulainn
Perry8421
Cu Chulainn
10,985
1,383
0
6,144
19,239
20,119
0
2,740
16,333
0
90,068
W
Ganesha
RoyalTeeJ
Ganesha
7,158
302
0
3,875
18,388
18,695
90
5,612
12,402
35,697
0
W
13,800
1,396
0
4,835
11,290
3,872
739
4,416
6,518
114,685
0
L
Nu Wa
TemptEU
Nu Wa
15,762
2,012
0
1,532
14,572
4,637
0
7,329
7,007
70,366
0
L
Heimdallr
lufey
Heimdallr
11,460
7,607
0
4,099
18,116
10,729
0
2,288
15,770
0
97,594
L
Sobek
5,878
421
0
7,708
19,453
16,905
0
6,167
13,114
28,564
0
L
9,412
1,328
0
5,489
19,831
20,407
0
826
18,993
0
72,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,880
Gold Earned
67,983
634
Minions Killed
761
0
Camps Cleared
0
2,116,964
Distance Traveled
2,328,837
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,640
593
167
7
0
398,563
9
W
Apollo
14,815
644
179
8
0
512,114
2
L
Pele
10,394
452
145
6
0
439,632
1
W
Cu Chulainn
13,702
596
166
7
0
460,416
5
W
Ganesha
11,884
517
13
1
0
459,744
2
W
Janus
13,942
606
236
10
0
498,000
3
L
Nu Wa
10,817
470
145
6
0
390,222
7
L
Heimdallr
11,442
497
155
7
0
414,840
4
L
Sobek
9,712
422
41
2
0
478,334
4
L
Tyr
11,515
501
148
6
0
393,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role