Player Matchup

Ne Zha
Ne Zha
LonelyWolfx5
Ne Zha
Level 156
God Stats
12W - 14L
1,266 SR
Queue Stats
381W - 341L
1,567 Elo+
Party 2
Heimdallr
Heimdallr
MarioGGXD
Heimdallr
Level 127
God Stats
8W - 9L
1,670 SR
Queue Stats
328W - 279L
1,552 Elo+
Party 2
King Arthur
King Arthur
Steak15
King Arthur
Level 109
God Stats
9W - 7L
1,272 SR
Queue Stats
434W - 378L
1,446 Elo+
Solo
Ra
Ra
WiloBeast99
Ra
Level 108
God Stats
9W - 7L
1,719 SR
Queue Stats
320W - 306L
1,642 Elo+
Solo
Ymir
Ymir
poncho1209
Ymir
Level 49
God Stats
25W - 16L
1,614 SR
Queue Stats
225W - 193L
1,637 Elo+
Party 2
Team Averages
Level 110
1,508 SR
1,569 Elo+

VS

Team Averages
Level 77
1,404 SR
1,480 Elo+
Scylla
Scylla
Just Shaded
Scylla
Level 36
God Stats
4W - 4L
1,588 SR
Queue Stats
13W - 18L
1,466 Elo+
Party 1
Sylvanus
Sylvanus
MustBeYoyo
Sylvanus
Level 109
God Stats
6W - 5L
1,272 SR
Queue Stats
872W - 893L
1,538 Elo+
Party 3
Kali
Kali
Must_be_yoyo
Kali
Level 46
God Stats
2W - 2L
1,731 SR
Queue Stats
7W - 11L
1,422 Elo+
Party 3
Artemis
Artemis
UNHOLYANGEL13
Artemis
Level 124
God Stats
30W - 15L
1,297 SR
Queue Stats
820W - 820L
1,517 Elo+
Solo
Camazotz
Camazotz
Up Down B A
Camazotz
Level 68
God Stats
1W - 4L
1,132 SR
Queue Stats
135W - 134L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
8 / 0 / 4
8,921
637
9,144
9,885
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heimdallr
MarioGGXD
Heimdallr
12
1 / 2 / 4
7,169
512
5,005
9,868
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
Steak15
King Arthur
15
4 / 0 / 5
8,374
598
7,531
8,866
5,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 4 / 2
8,443
603
5,428
7,140
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 9
7,460
533
4,242
12,716
8,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
3 / 4 / 2
6,802
486
4,303
6,312
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
MustBeYoyo
Sylvanus
10
2 / 4 / 1
6,743
482
6,306
10,819
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 0
5,364
383
2,593
6,933
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
10
2 / 4 / 2
6,273
448
7,830
8,939
2,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Up Down B A
Camazotz
12
2 / 2 / 1
7,176
513
4,651
11,908
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
18
Kills
9
9
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
4
2
1
W
Ne Zha
8
0
4
10
W
Heimdallr
MarioGGXD
Heimdallr
1
2
4
1.5
L
Sylvanus
MustBeYoyo
Sylvanus
2
4
1
0.63
L
0
4
0
0
W
King Arthur
Steak15
King Arthur
4
0
5
6.5
L
Artemis
2
4
2
0.75
L
Camazotz
Up Down B A
Camazotz
2
2
1
1.25
W
4
4
2
1.25
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,350
Damage
25,683
48,475
Taken
44,911
23,760
Mitigated
18,039
17,972
Healing
13,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,303
152
0
440
6,312
1,826
0
1,284
4,876
31,773
0
W
Ne Zha
9,144
2,170
0
5,562
9,885
3,846
581
1,157
8,626
0
58,437
W
Heimdallr
MarioGGXD
Heimdallr
5,005
1,896
0
3,815
9,868
3,186
1,734
2,701
7,127
0
43,928
L
Sylvanus
MustBeYoyo
Sylvanus
6,306
1,556
1,385
2,961
10,819
6,002
0
3,273
7,398
23,455
0
L
2,593
780
0
465
6,933
4,038
0
1,082
5,699
0
16,581
W
King Arthur
Steak15
King Arthur
7,531
938
0
797
8,866
5,570
291
875
7,981
0
50,175
L
Artemis
7,830
3,219
0
2,033
8,939
2,791
0
2,379
6,540
0
31,585
L
Camazotz
Up Down B A
Camazotz
4,651
907
0
6,613
11,908
3,382
0
1,208
10,620
0
42,773
W
5,428
326
1,182
2,552
7,140
2,248
818
2,761
4,038
52,949
0
W
4,242
655
735
3,329
12,716
8,910
32
2,622
10,094
12,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,367
Gold Earned
32,358
420
Minions Killed
258
0
Camps Cleared
0
1,365,414
Distance Traveled
1,291,750
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,802
486
72
5
0
245,313
1
W
Ne Zha
8,921
637
100
7
0
309,552
5
W
Heimdallr
7,169
512
85
6
0
244,492
4
L
Sylvanus
6,743
482
20
1
0
267,391
4
L
Kali
5,364
383
31
2
0
232,929
3
W
King Arthur
8,374
598
102
7
0
273,645
2
L
Artemis
6,273
448
45
3
0
258,672
3
L
Camazotz
7,176
513
90
6
0
287,445
2
W
Ra
8,443
603
112
8
0
262,886
5
W
Ymir
7,460
533
21
2
0
274,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role