Player Matchup

Artio
Artio
Griszwald
Artio
Level 28
God Stats
9W - 11L
1,677 SR
Queue Stats
188W - 203L
1,598 Elo+
Solo
Ares
Ares
MmmFatChicks
Ares
Level 5
God Stats
11W - 11L
1,500 SR
Queue Stats
430W - 370L
1,595 Elo+
Solo
Agni
Agni
TheMatrixMaster
Agni
Level 22
God Stats
4W - 3L
1,556 SR
Queue Stats
10W - 5L
1,855 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WiLmAFiNgErDooo
Cu Chulainn
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,720 Elo+
Party 2
Mercury
Mercury
porrnoso
Mercury
Level 27
God Stats
2W - 1L
1,905 SR
Queue Stats
7W - 3L
1,667 Elo+
Solo
Team Averages
Level 21
1,628 SR
1,687 Elo+

VS

Team Averages
Level 21
1,637 SR
1,669 Elo+
Fenrir
Fenrir
BernardoFML
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,814 Elo+
Party 1
Ra
Ra
FearlessPanda
Ra
Level 17
God Stats
2W - 1L
1,766 SR
Queue Stats
7W - 6L
1,565 Elo+
Solo
Cabrakan
Cabrakan
Megatron1098
Cabrakan
Level 22
God Stats
2W - 0L
1,738 SR
Queue Stats
97W - 80L
1,592 Elo+
Solo
Janus
Janus
alvaroc_20
Janus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,707 Elo+
Party 1
Apollo
Apollo
eepicmann
Apollo
Level 27
God Stats
16W - 10L
1,682 SR
Queue Stats
212W - 109L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Griszwald
Artio
16
2 / 10 / 6
10,136
422
7,962
20,404
15,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 8 / 8
11,819
492
11,527
26,906
18,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 9 / 5
12,630
526
21,072
20,692
7,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
WiLmAFiNgErDooo
Cu Chulainn
20
4 / 5 / 3
12,552
523
14,977
27,955
21,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
porrnoso
Mercury
19
6 / 6 / 5
12,519
522
8,736
15,815
5,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
12 / 6 / 11
14,756
615
17,962
23,795
13,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 3 / 9
14,753
615
19,416
17,909
12,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
Megatron1098
Cabrakan
18
4 / 3 / 17
12,835
535
13,145
17,512
24,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
18
3 / 11 / 12
12,470
520
13,537
17,463
7,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
eepicmann
Apollo
20
12 / 3 / 11
15,416
642
20,386
19,196
9,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
98
26
Kills
38
38
Deaths
26
27
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
6
11
2.92
W
7
3
9
3.83
L
Artio
Griszwald
Artio
2
10
6
0.5
W
Cabrakan
Megatron1098
Cabrakan
4
3
17
4.17
L
5
8
8
1.13
L
9
9
5
1.28
L
Cu Chulainn
WiLmAFiNgErDooo
Cu Chulainn
4
5
3
1.1
W
Janus
3
11
12
0.82
W
Apollo
eepicmann
Apollo
12
3
11
5.83
L
Mercury
porrnoso
Mercury
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,274
Damage
84,446
111,772
Taken
95,875
68,165
Mitigated
66,171
25,046
Healing
33,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
17,962
3,313
0
4,952
23,795
13,383
495
11,973
11,470
0
76,688
W
19,416
3,245
4,815
8,719
17,909
12,235
802
7,890
9,475
106,376
0
L
Artio
Griszwald
Artio
7,962
892
927
4,793
20,404
15,022
690
7,480
12,718
35,834
0
W
Cabrakan
Megatron1098
Cabrakan
13,145
1,442
0
2,547
17,512
24,337
969
6,906
10,258
57,438
0
L
11,527
516
0
5,798
26,906
18,410
0
11,439
15,123
67,867
0
L
21,072
2,056
170
4,504
20,692
7,785
272
8,610
11,704
87,558
0
L
Cu Chulainn
WiLmAFiNgErDooo
Cu Chulainn
14,977
1,221
0
8,253
27,955
21,273
239
13,883
13,498
4,408
81,982
W
Janus
13,537
1,143
424
1,872
17,463
7,212
1,568
7,853
9,389
81,062
0
W
Apollo
eepicmann
Apollo
20,386
12,094
0
10,436
19,196
9,004
5,928
6,172
12,905
0
125,761
L
Mercury
porrnoso
Mercury
8,736
2,946
0
601
15,815
5,675
188
3,227
12,472
0
68,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,656
Gold Earned
70,230
553
Minions Killed
684
0
Camps Cleared
0
2,183,387
Distance Traveled
2,310,483
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,756
615
109
5
0
464,019
2
W
Ra
14,753
615
208
9
0
470,264
4
L
Artio
10,136
422
48
2
0
419,822
2
W
Cabrakan
12,835
535
72
3
0
479,934
11
L
Ares
11,819
492
97
4
0
414,565
0
L
Agni
12,630
526
129
5
0
369,288
3
L
Cu Chulainn
12,552
523
161
7
0
462,666
4
W
Janus
12,470
520
125
5
0
427,926
4
W
Apollo
15,416
642
170
7
0
468,340
3
L
Mercury
12,519
522
118
5
0
517,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role