Player Matchup

Da Ji
Da Ji
ApprenticeK
Da Ji
Level 62
God Stats
9W - 4L
1,623 SR
Queue Stats
25W - 23L
1,571 Elo+
Party 2
Achilles
Achilles
NegHerPls
Achilles
Level 13
God Stats
3W - 2L
1,649 SR
Queue Stats
9W - 8L
1,629 Elo+
Party 2
Ymir
Ymir
Prospeccto
Ymir
Level 24
God Stats
3W - 3L
1,262 SR
Queue Stats
7W - 8L
1,492 Elo+
Party 2
Medusa
Medusa
WIZ710
Medusa
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 21L
1,613 Elo+
Party 2
Ra
Ra
xCstro
Ra
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 44
1,507 SR
1,561 Elo+

VS

Team Averages
Level 18
1,524 SR
1,552 Elo+
Ymir
Ymir
B0tHaWk
Ymir
Level 16
God Stats
13W - 15L
1,531 SR
Queue Stats
23W - 29L
1,455 Elo+
Party 1
Zeus
Zeus
BAE_GOD_SOSA1723
Zeus
Level 29
God Stats
0W - 3L
1,310 SR
Queue Stats
21W - 15L
1,904 Elo+
Solo
Nemesis
Nemesis
CrayonEatter
Nemesis
Level 25
God Stats
10W - 11L
1,780 SR
Queue Stats
37W - 44L
1,489 Elo+
Party 1
Izanami
Izanami
Kingston7227
Izanami
Level 17
God Stats
19W - 5L
1,500 SR
Queue Stats
123W - 124L
1,413 Elo+
Solo
Chaac
Chaac
Sp33o
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
8,977
561
3,344
8,069
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
NegHerPls
Achilles
16
5 / 1 / 0
9,223
576
10,887
10,760
8,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 1 / 8
8,544
534
2,867
6,517
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
WIZ710
Medusa
14
9 / 0 / 1
9,353
585
13,270
8,074
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
11
0 / 3 / 0
7,648
478
2,175
5,065
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B0tHaWk
Ymir
9
0 / 6 / 0
5,984
374
1,834
10,377
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
3 / 2 / 0
8,040
503
4,759
8,547
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
CrayonEatter
Nemesis
12
1 / 1 / 0
7,280
455
2,930
11,468
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Kingston7227
Izanami
10
1 / 3 / 0
6,232
390
3,787
8,305
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Sp33o
Chaac
12
1 / 5 / 0
7,494
468
4,947
12,473
11,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
17
Kills
6
6
Deaths
17
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Ymir
B0tHaWk
Ymir
0
6
0
0
L
3
2
0
1.5
L
Nemesis
CrayonEatter
Nemesis
1
1
0
1
L
Izanami
Kingston7227
Izanami
1
3
0
0.33
W
Achilles
NegHerPls
Achilles
5
1
0
5
W
1
1
8
5
L
Chaac
Sp33o
Chaac
1
5
0
0.2
W
Medusa
WIZ710
Medusa
9
0
1
9.5
W
Ra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,543
Damage
18,257
38,485
Taken
51,170
19,552
Mitigated
23,814
12,188
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,344
360
0
0
8,069
3,040
0
560
7,509
0
60,355
L
Ymir
B0tHaWk
Ymir
1,834
486
0
646
10,377
3,449
0
1,537
8,840
21,918
0
L
4,759
803
0
2,608
8,547
2,726
966
1,817
6,730
50,138
0
L
Nemesis
CrayonEatter
Nemesis
2,930
953
0
3,489
11,468
3,929
0
316
10,977
0
40,974
L
Izanami
Kingston7227
Izanami
3,787
2,675
0
1,935
8,305
2,067
190
1,372
6,933
0
26,218
W
Achilles
NegHerPls
Achilles
10,887
2,762
0
5,474
10,760
8,294
860
0
10,285
0
43,763
W
2,867
752
0
800
6,517
3,492
393
1,068
5,449
27,924
0
L
Chaac
Sp33o
Chaac
4,947
819
0
2,896
12,473
11,643
0
0
11,987
0
35,718
W
Medusa
WIZ710
Medusa
13,270
5,943
0
4,677
8,074
2,674
4,262
1,049
7,025
0
66,892
W
Ra
2,175
453
24
1,213
5,065
2,052
898
3,916
1,149
32,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,745
Gold Earned
35,030
415
Minions Killed
320
0
Camps Cleared
0
1,443,192
Distance Traveled
1,411,909
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,977
561
100
6
0
335,796
0
L
Ymir
5,984
374
28
2
0
261,020
0
L
Zeus
8,040
503
85
5
0
256,009
3
L
Nemesis
7,280
455
85
5
0
340,065
6
L
Izanami
6,232
390
44
3
0
277,735
0
W
Achilles
9,223
576
80
5
0
289,924
0
W
Ymir
8,544
534
54
3
0
318,113
0
L
Chaac
7,494
468
78
5
0
277,080
1
W
Medusa
9,353
585
107
7
0
264,769
6
W
Ra
7,648
478
74
5
0
234,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role