Player Matchup

Cerberus
Cerberus
InvasiveLynx526
Cerberus
Level 41
God Stats
20W - 22L
1,193 SR
Queue Stats
90W - 100L
1,303 Elo+
Solo
Bakasura
Bakasura
Mia642
Bakasura
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 29L
1,429 Elo+
Party 2
Nox
Nox
SarinaAeon
Nox
Level 87
God Stats
3W - 2L
1,727 SR
Queue Stats
70W - 71L
1,538 Elo+
Party 2
Neith
Neith
TwoShortGaming
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,261 Elo+
Party 2
Bellona
Bellona
buisnesstime
Bellona
Level 108
God Stats
10W - 6L
1,733 SR
Queue Stats
26W - 32L
1,540 Elo+
Party 2
Team Averages
Level 67
1,531 SR
1,414 Elo+

VS

Team Averages
Level 44
1,480 SR
1,505 Elo+
Bacchus
Bacchus
DirtyHampster94
Bacchus
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 84L
1,555 Elo+
Solo
Pele
Pele
Hateki-
Pele
Level 39
God Stats
0W - 2L
1,189 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 3
Kukulkan
Kukulkan
NoT_Alloo
Kukulkan
Level 16
God Stats
1W - 1L
1,733 SR
Queue Stats
7W - 9L
1,754 Elo+
Party 1
Amaterasu
Amaterasu
althegamegod
Amaterasu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 3
Izanami
Izanami
sanagu2
Izanami
Level 88
God Stats
2W - 1L
1,478 SR
Queue Stats
26W - 23L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 8
8,088
476
8,983
14,778
5,437
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Mia642
Bakasura
15
3 / 4 / 7
9,753
574
6,069
10,395
5,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
5 / 0 / 4
10,205
600
6,585
6,867
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 7 / 5
6,821
401
2,086
8,243
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
buisnesstime
Bellona
18
20 / 0 / 2
11,731
690
21,048
14,843
12,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 5
7,215
424
7,012
17,108
13,584
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Hateki-
Pele
13
2 / 7 / 2
7,584
446
7,293
13,665
8,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
NoT_Alloo
Kukulkan
12
0 / 6 / 1
7,517
442
5,605
10,741
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
althegamegod
Amaterasu
12
0 / 5 / 0
7,112
418
1,542
9,352
3,316
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Izanami
sanagu2
Izanami
12
6 / 6 / 2
7,925
466
7,960
13,730
3,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
30
Kills
11
13
Deaths
30
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
Pele
Hateki-
Pele
2
7
2
0.43
W
Cerberus
2
2
8
3
W
Bakasura
Mia642
Bakasura
3
4
7
1.63
L
Kukulkan
NoT_Alloo
Kukulkan
0
6
1
0.08
W
5
0
4
7
W
0
7
5
0.36
L
Amaterasu
althegamegod
Amaterasu
0
5
0
0
W
Bellona
buisnesstime
Bellona
20
0
2
21
L
Izanami
sanagu2
Izanami
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,771
Damage
29,412
55,126
Taken
64,596
29,508
Mitigated
33,650
21,195
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,012
2,120
752
1,456
17,108
13,584
0
5,887
11,011
19,813
0
L
Pele
Hateki-
Pele
7,293
2,367
0
1,201
13,665
8,930
0
1,542
12,047
0
45,241
W
Cerberus
8,983
231
780
5,287
14,778
5,437
240
2,916
11,787
33,167
0
W
Bakasura
Mia642
Bakasura
6,069
3,691
0
1,925
10,395
5,946
1,952
1,797
8,532
0
63,349
L
Kukulkan
NoT_Alloo
Kukulkan
5,605
942
71
1,940
10,741
3,867
64
3,246
7,429
36,609
0
W
6,585
1,029
0
2,801
6,867
2,745
464
2,829
3,988
51,349
0
W
2,086
1,606
0
1,285
8,243
2,446
418
2,916
5,277
0
8,495
L
Amaterasu
althegamegod
Amaterasu
1,542
882
0
728
9,352
3,316
0
743
8,497
0
32,214
W
Bellona
buisnesstime
Bellona
21,048
10,917
0
9,117
14,843
12,934
3,466
2,159
12,509
0
81,662
L
Izanami
sanagu2
Izanami
7,960
5,887
406
2,732
13,730
3,953
796
3,850
9,822
0
41,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,598
Gold Earned
37,353
410
Minions Killed
334
0
Camps Cleared
0
1,507,557
Distance Traveled
1,397,493
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,215
424
17
1
0
318,659
3
L
Pele
7,584
446
77
5
0
316,099
0
W
Cerberus
8,088
476
55
3
0
300,689
1
W
Bakasura
9,753
574
98
6
0
326,004
0
L
Kukulkan
7,517
442
77
5
0
230,034
0
W
Nox
10,205
600
123
7
0
291,786
6
W
Neith
6,821
401
9
1
0
255,304
0
L
Amaterasu
7,112
418
76
4
0
243,905
0
W
Bellona
11,731
690
125
7
0
333,774
1
L
Izanami
7,925
466
87
5
0
288,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role