Player Matchup

Cerberus
Cerberus
CausableCookiQC
Cerberus
Level 48
God Stats
7W - 9L
1,346 SR
Queue Stats
24W - 21L
1,263 Elo+
Party 3
Hachiman
Hachiman
Ghostface2
Hachiman
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,006 Elo+
Party 3
Hades
Hades
SupahSaiyanSwag
Hades
Level 42
God Stats
5W - 4L
1,803 SR
Queue Stats
68W - 98L
1,517 Elo+
Party 2
Hercules
Hercules
Thefreakkinman
Hercules
Level 26
God Stats
2W - 3L
1,606 SR
Queue Stats
67W - 72L
1,560 Elo+
Party 2
Nemesis
Nemesis
wreakless
Nemesis
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
68W - 52L
1,569 Elo+
Solo
Team Averages
Level 46
1,551 SR
1,383 Elo+

VS

Team Averages
Level 104
1,426 SR
1,529 Elo+
Merlin
Merlin
SickBicNick
Merlin
Level 125
God Stats
3W - 1L
1,218 SR
Queue Stats
86W - 98L
1,532 Elo+
Party 1
Nemesis
Nemesis
Zyndane
Nemesis
Level 132
God Stats
8W - 13L
1,500 SR
Queue Stats
445W - 449L
1,535 Elo+
Party 1
Ymir
Ymir
dyldo5000
Ymir
Level 12
God Stats
2W - 0L
1,419 SR
Queue Stats
35W - 42L
1,653 Elo+
Party 1
Rama
Rama
jhawkprod
Rama
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 96L
1,315 Elo+
Party 1
Bellona
Bellona
s0laced
Bellona
Level 123
God Stats
3W - 2L
1,494 SR
Queue Stats
32W - 29L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
4 / 3 / 1
7,249
453
3,982
14,469
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Ghostface2
Hachiman
7
0 / 4 / 1
5,268
329
3,483
8,088
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 4 / 3
7,596
475
5,783
9,860
4,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
11
1 / 4 / 3
6,451
403
6,079
14,565
12,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
wreakless
Nemesis
12
2 / 5 / 2
7,302
456
4,992
14,466
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 0 / 2
9,629
602
7,122
6,197
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Zyndane
Nemesis
16
10 / 0 / 4
9,550
597
14,242
8,946
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
13
2 / 3 / 10
8,612
538
5,008
10,258
6,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
13
3 / 3 / 5
8,244
515
7,881
11,161
3,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
s0laced
Bellona
15
2 / 2 / 2
9,120
570
9,129
11,711
9,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
8
Kills
20
20
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
4
3
1
1.5
L
Hachiman
Ghostface2
Hachiman
0
4
1
0.13
W
Merlin
3
0
2
4
L
1
4
3
0.63
L
Hercules
1
4
3
0.63
W
Nemesis
Zyndane
Nemesis
10
0
4
12
W
Ymir
2
3
10
2.33
W
Rama
3
3
5
1.83
W
Bellona
s0laced
Bellona
2
2
2
1.5
L
Nemesis
wreakless
Nemesis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,319
Damage
43,382
61,448
Taken
48,273
31,177
Mitigated
27,218
18,332
Healing
13,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,982
167
684
2,393
14,469
7,956
0
2,561
11,908
25,622
0
L
Hachiman
Ghostface2
Hachiman
3,483
1,572
0
951
8,088
1,640
0
1,926
6,162
0
11,756
W
Merlin
7,122
200
0
3,185
6,197
2,048
1,768
1,250
4,926
78,815
0
L
5,783
502
208
3,506
9,860
4,705
0
3,577
6,283
40,954
0
L
Hercules
6,079
1,686
0
6,208
14,565
12,503
182
1,376
13,189
0
28,524
W
Nemesis
Zyndane
Nemesis
14,242
9,245
0
1,564
8,946
4,985
1,194
770
8,126
0
69,697
W
Ymir
5,008
1,130
0
1,461
10,258
6,850
327
3,981
6,252
18,570
0
W
Rama
7,881
6,144
0
3,319
11,161
3,580
1,552
2,961
8,200
0
49,355
W
Bellona
s0laced
Bellona
9,129
2,628
0
3,958
11,711
9,755
46
803
10,490
0
54,250
L
Nemesis
wreakless
Nemesis
4,992
2,195
0
4,382
14,466
4,373
0
2,690
11,776
0
45,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,866
Gold Earned
45,155
319
Minions Killed
487
0
Camps Cleared
0
1,371,560
Distance Traveled
1,521,975
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,249
453
68
4
0
283,519
1
L
Hachiman
5,268
329
12
1
0
245,249
0
W
Merlin
9,629
602
146
9
0
288,969
2
L
Hades
7,596
475
99
6
0
256,289
0
L
Hercules
6,451
403
50
3
0
300,603
0
W
Nemesis
9,550
597
110
7
0
365,505
3
W
Ymir
8,612
538
30
2
0
307,914
8
W
Rama
8,244
515
101
6
0
244,257
2
W
Bellona
9,120
570
100
6
0
315,330
3
L
Nemesis
7,302
456
90
6
0
285,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role