Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Nerf Cthulhu
Cabrakan
Level 25
God Stats
1W - 0L
1,746 SR
Queue Stats
31W - 12L
1,500 Elo+
Party 3
Ares
Ares
ShadowAinzS2
Ares
Level 149
God Stats
3W - 3L
1,366 SR
Queue Stats
26W - 30L
1,282 Elo+
Party 1
Rama
Rama
nameless hiro
Rama
Level 18
God Stats
4W - 4L
1,294 SR
Queue Stats
49W - 35L
1,500 Elo+
Party 3
Zeus
Zeus
xXTheDeadGuyXx
Zeus
Level 87
God Stats
7W - 3L
1,641 SR
Queue Stats
60W - 52L
1,495 Elo+
Party 3
Team Averages
Level 85
1,510 SR
1,455 Elo+

VS

Team Averages
Level 50
1,531 SR
1,525 Elo+
Danzaburou
Danzaburou
Eternal_Reaper0
Danzaburou
Level 103
God Stats
3W - 6L
1,695 SR
Queue Stats
49W - 57L
1,603 Elo+
Party 2
Kali
Kali
MarcSharkk
Kali
Level 16
God Stats
1W - 2L
1,732 SR
Queue Stats
25W - 29L
1,636 Elo+
Party 2
Hera
Hera
gavmax24
Hera
Level 17
God Stats
0W - 1L
1,474 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Eset
Eset
kingsohailx
Eset
Level 24
God Stats
3W - 5L
1,255 SR
Queue Stats
75W - 47L
1,282 Elo+
Solo
Cerberus
Cerberus
osseus-_
Cerberus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 0 / 12
9,064
824
4,398
4,885
3,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
Nerf Cthulhu
Cabrakan
16
5 / 2 / 12
9,733
885
12,478
11,042
12,265
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
5 / 2 / 11
9,684
880
5,718
8,724
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
11 / 0 / 8
10,909
992
11,010
8,049
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
8 / 2 / 7
10,858
987
10,923
6,403
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eternal_Reaper0
Danzaburou
16
2 / 5 / 2
9,456
860
8,984
11,488
4,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 1
6,988
635
3,813
12,512
4,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hera
12
0 / 7 / 0
6,480
589
3,157
7,439
3,144
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 5 / 3
8,589
781
5,220
9,657
3,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
osseus-_
Cerberus
15
2 / 6 / 1
9,101
827
7,833
13,354
7,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
13
30
Kills
6
6
Deaths
30
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
12
7
L
Danzaburou
Eternal_Reaper0
Danzaburou
2
5
2
0.6
L
1
7
1
0.21
W
Cabrakan
Nerf Cthulhu
Cabrakan
5
2
12
5.5
W
5
2
11
5.25
L
Hera
0
7
0
0
L
1
5
3
0.5
W
11
0
8
15
L
Cerberus
osseus-_
Cerberus
2
6
1
0.42
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,527
Damage
29,007
39,103
Taken
54,450
28,153
Mitigated
23,658
9,248
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,398
601
0
492
4,885
3,688
1
1,954
2,931
0
24,973
L
Danzaburou
Eternal_Reaper0
Danzaburou
8,984
3,706
0
2,431
11,488
4,403
26
7,232
4,104
0
29,393
L
3,813
1,330
123
2,952
12,512
4,640
152
6,201
6,227
0
16,004
W
Cabrakan
Nerf Cthulhu
Cabrakan
12,478
1,191
0
4,130
11,042
12,265
0
5,498
5,544
30,936
0
W
5,718
455
0
1,029
8,724
6,502
0
2,878
5,846
14,996
0
L
Hera
3,157
1,142
0
479
7,439
3,144
0
4,215
3,076
10,705
0
L
5,220
174
251
1,018
9,657
3,556
0
6,664
2,929
23,355
0
W
11,010
8,834
0
2,528
8,049
3,134
3,372
4,118
3,931
0
30,259
L
Cerberus
osseus-_
Cerberus
7,833
276
354
2,887
13,354
7,915
0
4,493
8,469
27,329
0
W
10,923
1,291
0
1,069
6,403
2,564
275
1,982
4,421
39,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,248
Gold Earned
40,614
265
Minions Killed
251
12
Camps Cleared
3
1,001,771
Distance Traveled
875,905
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,064
824
56
5
2
254,165
0
L
Danzaburou
9,456
860
61
6
1
163,025
3
L
Kali
6,988
635
39
4
0
173,479
0
W
Cabrakan
9,733
885
44
4
4
197,220
1
W
Ares
9,684
880
20
2
3
138,898
3
L
Hera
6,480
589
21
2
0
141,320
0
L
Eset
8,589
781
57
5
1
209,361
2
W
Rama
10,909
992
53
5
0
217,566
2
L
Cerberus
9,101
827
73
7
1
188,720
0
W
Zeus
10,858
987
92
8
3
193,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role