Player Matchup

Geb
Geb
A-Retired-God
Geb
Level 107
God Stats
4W - 12L
1,159 SR
Queue Stats
16W - 25L
1,517 Elo+
Party 1
Bellona
Bellona
MajesticLORD1
Bellona
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
78W - 88L
1,519 Elo+
Party 2
Mercury
Mercury
MystiicRaven
Mercury
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
146W - 164L
1,575 Elo+
Party 2
Scylla
Scylla
envyous69
Scylla
Level 82
God Stats
1W - 4L
1,311 SR
Queue Stats
50W - 56L
1,405 Elo+
Solo
Jing Wei
Jing Wei
jamesprice17
Jing Wei
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,494 Elo+
Party 1
Team Averages
Level 113
1,394 SR
1,502 Elo+

VS

Team Averages
Level 107
1,586 SR
1,506 Elo+
Mercury
Mercury
Dardycinqq
Mercury
Level 6
God Stats
11W - 10L
1,249 SR
Queue Stats
13W - 21L
1,226 Elo+
Solo
Osiris
Osiris
MischievousOgre
Osiris
Level 69
God Stats
5W - 2L
1,790 SR
Queue Stats
248W - 275L
1,625 Elo+
Solo
Artemis
Artemis
dan161298
Artemis
Level 145
God Stats
17W - 10L
1,399 SR
Queue Stats
576W - 621L
1,489 Elo+
Solo
Aphrodite
Aphrodite
suchfrens
Aphrodite
Level 157
God Stats
4W - 2L
1,745 SR
Queue Stats
103W - 112L
1,632 Elo+
Party 3
Cerberus
Cerberus
sxcbayb
Cerberus
Level 158
God Stats
2W - 2L
1,745 SR
Queue Stats
84W - 103L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
8,133
407
4,710
17,882
10,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
16
5 / 5 / 1
10,257
513
14,266
19,043
18,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mercury
MystiicRaven
Mercury
14
0 / 5 / 0
8,438
422
5,483
18,804
6,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
envyous69
Scylla
13
1 / 4 / 1
8,830
442
9,035
9,314
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
jamesprice17
Jing Wei
14
0 / 6 / 1
8,489
424
8,299
15,750
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dardycinqq
Mercury
17
8 / 1 / 5
11,265
563
10,676
14,284
5,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 4 / 10
9,942
497
6,157
14,557
12,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
dan161298
Artemis
18
5 / 1 / 10
12,070
604
21,643
17,373
7,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
suchfrens
Aphrodite
17
4 / 0 / 13
11,174
559
11,797
14,286
6,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
sxcbayb
Cerberus
16
9 / 1 / 12
11,844
592
11,219
19,759
18,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
76
6
Kills
26
26
Deaths
7
5
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Mercury
Dardycinqq
Mercury
8
1
5
10.5
L
Bellona
5
5
1
1.1
W
0
4
10
1.25
L
Mercury
MystiicRaven
Mercury
0
5
0
0
W
Artemis
dan161298
Artemis
5
1
10
10
L
Scylla
envyous69
Scylla
1
4
1
0.38
L
Jing Wei
jamesprice17
Jing Wei
0
6
1
0.08
W
Aphrodite
suchfrens
Aphrodite
4
0
13
10.5
W
Cerberus
sxcbayb
Cerberus
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,793
Damage
61,492
80,793
Taken
80,259
43,540
Mitigated
51,157
17,931
Healing
44,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,710
173
0
3,637
17,882
10,809
900
6,911
10,971
29,219
0
W
Mercury
Dardycinqq
Mercury
10,676
5,750
0
1,892
14,284
5,712
396
2,969
11,240
0
66,933
L
Bellona
14,266
3,371
0
2,758
19,043
18,184
208
2,504
16,539
0
63,269
W
6,157
2,172
597
1,873
14,557
12,926
1,094
2,547
11,669
138
45,828
L
Mercury
MystiicRaven
Mercury
5,483
2,087
0
5,340
18,804
6,648
0
5,777
13,027
0
60,756
W
Artemis
dan161298
Artemis
21,643
12,882
0
9,622
17,373
7,129
5,909
2,801
14,472
0
100,515
L
Scylla
envyous69
Scylla
9,035
556
0
661
9,314
3,055
78
5,732
3,582
44,244
0
L
Jing Wei
jamesprice17
Jing Wei
8,299
5,103
0
5,535
15,750
4,844
561
2,230
13,520
0
56,567
W
Aphrodite
suchfrens
Aphrodite
11,797
977
10,901
12,959
14,286
6,652
1,434
5,075
9,161
72,519
0
W
Cerberus
sxcbayb
Cerberus
11,219
585
0
6,421
19,759
18,738
228
4,270
15,464
33,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,147
Gold Earned
56,295
440
Minions Killed
466
0
Camps Cleared
0
1,840,862
Distance Traveled
1,923,004
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,133
407
32
2
0
388,554
4
W
Mercury
11,265
563
78
4
0
455,639
3
L
Bellona
10,257
513
115
6
0
336,593
2
W
Osiris
9,942
497
80
4
0
378,032
0
L
Mercury
8,438
422
109
5
0
402,379
6
W
Artemis
12,070
604
140
7
0
330,200
1
L
Scylla
8,830
442
84
4
0
345,698
0
L
Jing Wei
8,489
424
100
5
0
367,638
3
W
Aphrodite
11,174
559
113
6
0
377,647
4
W
Cerberus
11,844
592
55
3
0
381,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role