Player Matchup

Bakasura
Bakasura
AlphaKang DMTiz
Bakasura
Level 12
God Stats
3W - 7L
1,181 SR
Queue Stats
17W - 23L
1,293 Elo+
Party 1
Jormungandr
Jormungandr
JadedOldGuy
Jormungandr
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Osiris
Osiris
Lord Wyattt
Osiris
Level 134
God Stats
3W - 4L
1,500 SR
Queue Stats
146W - 119L
1,755 Elo+
Party 1
Zeus
Zeus
OtsxProfit
Zeus
Level 8
God Stats
2W - 2L
1,309 SR
Queue Stats
12W - 27L
1,315 Elo+
Party 1
Thoth
Thoth
Qdcr
Thoth
Level 67
God Stats
4W - 3L
1,500 SR
Queue Stats
171W - 136L
1,653 Elo+
Party 1
Team Averages
Level 51
1,398 SR
1,503 Elo+

VS

Team Averages
Level 21
1,578 SR
1,477 Elo+
Thor
Thor
APUxs
Thor
Level 8
God Stats
2W - 1L
1,774 SR
Queue Stats
17W - 25L
1,550 Elo+
Solo
Jing Wei
Jing Wei
Hawanesa
Jing Wei
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 14L
1,710 Elo+
Solo
Skadi
Skadi
Ianpinguu
Skadi
Level 29
God Stats
19W - 18L
1,500 SR
Queue Stats
86W - 105L
1,301 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lead Baster
Cu Chulainn
Level 8
God Stats
1W - 1L
1,751 SR
Queue Stats
5W - 9L
1,407 Elo+
Solo
Sobek
Sobek
thomas101399
Sobek
Level 29
God Stats
19W - 21L
1,363 SR
Queue Stats
355W - 331L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
1 / 2 / 5
9,286
464
3,525
14,010
5,617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
JadedOldGuy
Jormungandr
14
1 / 1 / 8
9,320
466
4,572
18,315
14,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
19
10 / 0 / 5
11,917
596
16,664
11,394
10,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 6 / 2
8,061
403
4,533
8,462
2,470
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thoth
Qdcr
Thoth
20
15 / 2 / 1
12,466
623
24,628
12,139
4,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
APUxs
Thor
13
1 / 4 / 2
8,483
424
6,659
16,329
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Hawanesa
Jing Wei
14
1 / 9 / 1
8,993
450
3,055
17,348
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
Ianpinguu
Skadi
15
5 / 4 / 3
9,344
467
12,744
11,592
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Lead Baster
Cu Chulainn
14
0 / 7 / 0
8,736
437
4,429
15,505
12,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 3 / 4
9,080
454
8,235
14,940
14,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
27
Kills
10
11
Deaths
27
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
APUxs
Thor
1
4
2
0.5
W
Bakasura
1
2
5
1.75
L
Jing Wei
Hawanesa
Jing Wei
1
9
1
0.17
L
Skadi
Ianpinguu
Skadi
5
4
3
1.63
W
Jormungandr
JadedOldGuy
Jormungandr
1
1
8
5
L
Cu Chulainn
Lead Baster
Cu Chulainn
0
7
0
0
W
Osiris
10
0
5
12.5
W
0
6
2
0.17
W
Thoth
Qdcr
Thoth
15
2
1
7.75
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,922
Damage
35,122
64,320
Taken
75,714
37,824
Mitigated
40,370
16,000
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
APUxs
Thor
6,659
1,649
0
3,127
16,329
5,210
0
5,409
10,706
0
54,848
W
Bakasura
3,525
2,702
0
4,258
14,010
5,617
0
1,617
12,393
0
37,520
L
Jing Wei
Hawanesa
Jing Wei
3,055
1,911
0
1,949
17,348
4,387
2,291
12,983
3,640
0
40,277
L
Skadi
Ianpinguu
Skadi
12,744
6,111
492
4,788
11,592
3,931
2,086
4,110
7,304
0
61,094
W
Jormungandr
JadedOldGuy
Jormungandr
4,572
1,846
0
6,926
18,315
14,118
441
3,103
15,212
21,873
0
L
Cu Chulainn
Lead Baster
Cu Chulainn
4,429
2,104
0
1,727
15,505
12,084
310
2,611
12,378
0
49,137
W
Osiris
16,664
7,362
0
2,524
11,394
10,863
1,002
1,519
9,875
0
77,343
W
4,533
621
0
128
8,462
2,470
189
1,299
7,163
35,826
0
W
Thoth
Qdcr
Thoth
24,628
861
158
2,006
12,139
4,756
1,783
697
11,442
96,365
0
L
8,235
1,064
0
5,185
14,940
14,758
244
7,590
7,067
28,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,050
Gold Earned
44,636
453
Minions Killed
376
0
Camps Cleared
0
1,829,960
Distance Traveled
1,629,676
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,483
424
90
5
0
317,999
0
W
Bakasura
9,286
464
81
4
0
396,723
0
L
Jing Wei
8,993
450
77
4
0
326,954
0
L
Skadi
9,344
467
93
5
0
286,542
1
W
Jormungandr
9,320
466
24
1
0
306,976
1
L
Cu Chulainn
8,736
437
81
4
0
328,762
0
W
Osiris
11,917
596
114
6
0
420,814
1
W
Zeus
8,061
403
80
4
0
305,828
1
W
Thoth
12,466
623
154
8
0
399,619
3
L
Sobek
9,080
454
35
2
0
369,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role