Player Matchup

Set
Set
 
Set
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Butters052957
Eset
Level 110
God Stats
5W - 1L
1,500 SR
Queue Stats
172W - 141L
1,489 Elo+
Party 1
Apollo
Apollo
CrazyZeroXlll
Apollo
Level 65
God Stats
5W - 4L
1,728 SR
Queue Stats
47W - 43L
1,560 Elo+
Party 1
Yemoja
Yemoja
Technicolour76
Yemoja
Level 87
God Stats
1W - 0L
1,327 SR
Queue Stats
9W - 5L
1,209 Elo+
Solo
Guan Yu
Guan Yu
edgar11617
Guan Yu
Level 116
God Stats
3W - 0L
1,733 SR
Queue Stats
106W - 88L
1,560 Elo+
Party 1
Team Averages
Level 104
1,558 SR
1,463 Elo+

VS

Team Averages
Level 85
1,465 SR
1,315 Elo+
Artemis
Artemis
AcezWild206
Artemis
Level 87
God Stats
61W - 78L
1,526 SR
Queue Stats
584W - 688L
1,424 Elo+
Solo
Loki
Loki
AciiD BurrN
Loki
Level 59
God Stats
3W - 7L
1,230 SR
Queue Stats
19W - 30L
1,296 Elo+
Solo
Cthulhu
Cthulhu
ExitStrategy-
Cthulhu
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 51L
1,112 Elo+
Solo
Hel
Hel
dopey_panda_22
Hel
Level 106
God Stats
5W - 6L
1,524 SR
Queue Stats
265W - 327L
1,346 Elo+
Solo
Ra
Ra
platinum_kujo
Ra
Level 86
God Stats
50W - 48L
1,548 SR
Queue Stats
503W - 516L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
6 / 0 / 3
7,326
666
3,530
5,754
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 4
6,778
616
5,338
5,213
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 1 / 4
5,598
509
2,367
6,361
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 2
5,816
529
3,018
5,130
2,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
edgar11617
Guan Yu
10
1 / 1 / 3
5,765
524
2,982
6,987
3,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AcezWild206
Artemis
8
1 / 4 / 0
4,902
446
4,978
6,971
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Boots

Boots

+6%
Movement Speed

8
0 / 2 / 1
4,695
427
1,047
4,966
1,121
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
8
0 / 2 / 1
5,131
466
3,365
6,478
3,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

8
0 / 5 / 0
4,780
435
2,150
5,873
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

8
1 / 1 / 0
4,919
447
2,784
5,614
2,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
14
Kills
2
2
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
6
0
3
7.5
L
Artemis
AcezWild206
Artemis
1
4
0
0.25
L
0
2
1
0.25
W
4
0
4
6
W
2
1
4
4
L
Cthulhu
0
2
1
0.25
W
1
0
2
2
L
0
5
0
0
W
Guan Yu
edgar11617
Guan Yu
1
1
3
2.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,235
Damage
14,324
29,445
Taken
29,902
11,789
Mitigated
10,752
15,466
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,530
1,188
0
2,715
5,754
2,442
0
854
4,825
0
43,457
L
Artemis
AcezWild206
Artemis
4,978
1,978
552
2,147
6,971
1,965
0
2,625
4,346
0
21,519
L
1,047
367
357
312
4,966
1,121
63
356
4,515
0
12,779
W
5,338
463
293
1,475
5,213
1,963
474
1,886
3,111
38,209
0
W
2,367
1,243
310
2,627
6,361
1,668
210
1,601
4,760
0
26,611
L
Cthulhu
3,365
124
0
1,153
6,478
3,437
0
2,289
4,189
21,444
0
W
3,018
544
1,948
1,891
5,130
2,095
387
1,121
4,009
19,030
0
L
2,150
94
227
1,039
5,873
1,823
192
2,160
3,688
18,961
0
W
Guan Yu
edgar11617
Guan Yu
2,982
278
472
3,735
6,987
3,621
243
2,188
4,441
0
22,104
L
2,784
206
233
2,540
5,614
2,406
74
926
4,538
23,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,283
Gold Earned
24,427
322
Minions Killed
190
0
Camps Cleared
0
908,377
Distance Traveled
913,584
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,326
666
96
9
0
205,909
2
L
Artemis
4,902
446
42
4
0
159,584
0
L
Loki
4,695
427
33
3
0
193,690
1
W
Eset
6,778
616
81
7
0
193,381
1
W
Apollo
5,598
509
64
6
0
157,938
2
L
Cthulhu
5,131
466
40
4
0
202,356
0
W
Yemoja
5,816
529
37
3
0
182,885
0
L
Hel
4,780
435
32
3
0
156,607
2
W
Guan Yu
5,765
524
44
4
0
168,264
0
L
Ra
4,919
447
43
4
0
201,347
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role