Player Matchup

Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
ABoogWitDaHoodie
Ao Kuang
Platinum IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 139L
1,858 MMR
Solo
Anhur
Anhur
Platinum IV
Juriiti
Anhur
Platinum IV
Level 160
God Stats
17W - 16L
1,882 SR
Queue Stats
367W - 356L
1,863 MMR
Solo
Hachiman
Hachiman
Platinum II
Peariston Hill
Hachiman
Platinum II
Level 98
God Stats
6W - 5L
1,709 SR
Queue Stats
103W - 93L
1,858 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
vI CordeLL Iv
Erlang Shen
Platinum II
Level 134
God Stats
11W - 10L
1,525 SR
Queue Stats
410W - 410L
1,850 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,623 SR
1,786 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,757 SR
1,855 MMR
Thoth
Thoth
Platinum V
AClubS4mmich
Thoth
Platinum V
Level 155
God Stats
16W - 9L
1,803 SR
Queue Stats
218W - 190L
1,871 MMR
Party 1
Thanatos
Thanatos
Platinum I
AutolockOfficial
Thanatos
Platinum I
Level 155
God Stats
13W - 11L
1,941 SR
Queue Stats
300W - 280L
1,848 MMR
Party 2
Hades
Hades
Platinum III
DeDeDaReRe
Hades
Platinum III
Level 102
God Stats
4W - 4L
1,799 SR
Queue Stats
232W - 205L
1,840 MMR
Solo
Cerberus
Cerberus
Platinum II
LordGachalot
Cerberus
Platinum II
Level 160
God Stats
16W - 9L
1,561 SR
Queue Stats
345W - 308L
1,848 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
SyN Turbo
Danzaburou
Platinum V
Level 149
God Stats
8W - 6L
1,683 SR
Queue Stats
126W - 107L
1,871 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 4 / 1
9,714
486
9,090
17,925
15,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 7 / 0
9,088
454
4,679
19,685
6,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Juriiti
Anhur
15
0 / 6 / 1
9,036
452
3,913
16,058
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hachiman
14
0 / 5 / 0
8,529
426
4,859
13,576
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
vI CordeLL Iv
Erlang Shen
11
0 / 8 / 0
6,769
338
4,834
14,005
6,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
TsukuyomiCthulhuBellonaNu WaApollo

VS

Bans
PersephoneCu ChulainnArtioArachneSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 12
11,509
575
9,168
8,055
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
12 / 0 / 5
12,231
612
13,271
11,162
4,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
19
4 / 5 / 4
12,385
619
16,685
17,956
10,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
LordGachalot
Cerberus
16
6 / 0 / 14
11,673
584
9,343
14,017
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SyN Turbo
Danzaburou
18
5 / 0 / 6
12,027
601
11,352
12,340
6,291
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
71
5
Kills
30
30
Deaths
5
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
1
0.63
L
3
7
0
0.43
W
3
0
12
9
W
12
0
5
14.5
W
Hades
4
5
4
1.2
L
Anhur
Juriiti
Anhur
0
6
1
0.08
W
Cerberus
LordGachalot
Cerberus
6
0
14
13
L
Hachiman
0
5
0
0
W
Danzaburou
SyN Turbo
Danzaburou
5
0
6
8
L
Erlang Shen
vI CordeLL Iv
Erlang Shen
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,375
Damage
59,819
81,249
Taken
63,530
34,942
Mitigated
38,111
26,754
Healing
38,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,090
638
0
7,351
17,925
15,089
0
9,404
7,843
50,960
0
L
4,679
1,450
0
6,973
19,685
6,023
465
5,282
14,213
53,905
0
W
9,168
563
289
3,137
8,055
3,010
765
2,400
5,630
79,344
0
W
13,271
4,056
0
13,931
11,162
4,536
0
2,419
8,693
0
92,565
W
Hades
16,685
2,369
149
7,181
17,956
10,373
1,574
6,292
11,145
84,356
0
L
Anhur
Juriiti
Anhur
3,913
1,142
0
4,969
16,058
3,960
0
7,317
8,359
0
60,615
W
Cerberus
LordGachalot
Cerberus
9,343
687
0
4,840
14,017
13,901
162
1,760
12,207
34,104
0
L
Hachiman
4,859
2,639
0
5,085
13,576
3,372
756
4,901
8,521
0
51,404
W
Danzaburou
SyN Turbo
Danzaburou
11,352
5,483
0
8,481
12,340
6,291
3,275
1,524
10,791
0
94,194
L
Erlang Shen
vI CordeLL Iv
Erlang Shen
4,834
1,090
0
2,376
14,005
6,498
0
6,753
7,117
0
30,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,136
Gold Earned
59,825
478
Minions Killed
615
0
Camps Cleared
0
1,717,068
Distance Traveled
1,881,538
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,714
486
94
5
0
364,565
0
L
Ao Kuang
9,088
454
99
5
0
348,667
5
W
Thoth
11,509
575
148
7
0
389,668
0
W
Thanatos
12,231
612
118
6
0
438,819
3
W
Hades
12,385
619
178
9
0
311,474
1
L
Anhur
9,036
452
131
7
0
332,503
6
W
Cerberus
11,673
584
39
2
0
374,661
8
L
Hachiman
8,529
426
113
6
0
302,401
4
W
Danzaburou
12,027
601
132
7
0
366,916
9
L
Erlang Shen
6,769
338
41
2
0
368,932
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role