Player Matchup

Janus
Janus
Gold II
Andÿ
Janus
Gold II
Level 155
God Stats
5W - 9L
1,627 SR
Queue Stats
67W - 59L
1,676 MMR
Party 2
Hercules
Hercules
Gold I
Curtvawka
Hercules
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold I
DeadDemons
Bakasura
Gold I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 60L
1,676 MMR
Party 2
Osiris
Osiris
Gold II
KenTran
Osiris
Gold II
Level 154
God Stats
3W - 1L
1,846 SR
Queue Stats
155W - 147L
1,659 MMR
Solo
Medusa
Medusa
Gold IV
ericssonjsp
Medusa
Gold IV
Level 129
God Stats
0W - 1L
1,296 SR
Queue Stats
13W - 10L
1,673 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,554 SR
1,637 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,597 SR
1,670 MMR
Fenrir
Fenrir
Gold III
AlphaEboy
Fenrir
Gold III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,772 MMR
Party 1
Persephone
Persephone
Silver I
SubmissiveEgirl
Persephone
Silver I
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 3L
1,590 MMR
Party 1
Xing Tian
Xing Tian
Platinum III
e101redpanda21
Xing Tian
Platinum III
Level 148
God Stats
9W - 15L
1,500 SR
Queue Stats
567W - 553L
1,658 MMR
Solo
Danzaburou
Danzaburou
Platinum III
pancer333
Danzaburou
Platinum III
Level 157
God Stats
2W - 0L
1,757 SR
Queue Stats
103W - 94L
1,658 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
pedrofrituras
Sun Wukong
Gold II
Level 155
God Stats
9W - 11L
1,730 SR
Queue Stats
316W - 304L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Andÿ
Janus
16
4 / 9 / 2
9,759
514
5,868
13,163
4,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Curtvawka
Hercules
14
6 / 6 / 4
9,418
496
7,960
27,082
22,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
DeadDemons
Bakasura
14
3 / 5 / 7
9,136
481
10,703
18,782
7,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
KenTran
Osiris
15
2 / 5 / 4
9,390
494
11,536
23,672
13,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
0 / 6 / 6
7,876
415
4,943
15,664
4,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ApolloScyllaCthulhuSetTsukuyomi

VS

Bans
Nu WaGebNemesisKhepriErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlphaEboy
Fenrir
17
7 / 3 / 12
11,017
580
15,034
13,096
13,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Persephone
SubmissiveEgirl
Persephone
19
13 / 2 / 6
12,375
651
28,377
9,578
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
e101redpanda21
Xing Tian
14
2 / 5 / 15
9,971
525
8,874
14,650
13,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
pancer333
Danzaburou
16
7 / 4 / 7
11,106
585
12,226
12,497
6,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
pedrofrituras
Sun Wukong
18
2 / 1 / 8
11,304
595
15,077
20,357
16,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
79
15
Kills
31
31
Deaths
15
23
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AlphaEboy
Fenrir
7
3
12
4.33
L
Janus
Andÿ
Janus
4
9
2
0.56
L
Hercules
Curtvawka
Hercules
6
6
4
1.33
L
Bakasura
DeadDemons
Bakasura
3
5
7
1.3
L
Osiris
KenTran
Osiris
2
5
4
0.8
W
Persephone
SubmissiveEgirl
Persephone
13
2
6
8
W
Xing Tian
e101redpanda21
Xing Tian
2
5
15
1.9
L
Medusa
0
6
6
0.5
W
Danzaburou
pancer333
Danzaburou
7
4
7
2.63
W
Sun Wukong
pedrofrituras
Sun Wukong
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,010
Damage
79,588
98,363
Taken
70,178
53,279
Mitigated
54,904
23,523
Healing
24,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AlphaEboy
Fenrir
15,034
4,243
0
4,393
13,096
13,724
0
812
11,513
0
71,494
L
Janus
Andÿ
Janus
5,868
843
0
772
13,163
4,506
0
5,288
7,678
58,916
0
L
Hercules
Curtvawka
Hercules
7,960
2,659
0
5,040
27,082
22,456
0
12,447
14,446
0
30,363
L
Bakasura
DeadDemons
Bakasura
10,703
6,084
0
6,332
18,782
7,568
0
5,936
12,692
0
43,589
L
Osiris
KenTran
Osiris
11,536
5,192
0
8,125
23,672
13,813
0
8,448
15,008
680
55,754
W
Persephone
SubmissiveEgirl
Persephone
28,377
1,704
172
3,489
9,578
4,167
1,385
1,631
7,799
87,954
0
W
Xing Tian
e101redpanda21
Xing Tian
8,874
887
0
1,430
14,650
13,826
0
2,546
10,696
34,679
0
L
Medusa
4,943
1,793
0
3,254
15,664
4,936
0
4,246
11,288
0
42,087
W
Danzaburou
pancer333
Danzaburou
12,226
8,633
0
4,466
12,497
6,955
5,090
682
11,249
0
81,146
W
Sun Wukong
pedrofrituras
Sun Wukong
15,077
3,716
0
10,163
20,357
16,232
85
465
19,580
0
85,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,579
Gold Earned
55,773
437
Minions Killed
541
0
Camps Cleared
0
1,913,793
Distance Traveled
1,937,816
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,017
580
112
6
0
422,064
1
L
Janus
9,759
514
111
6
0
377,325
4
L
Hercules
9,418
496
39
2
0
400,502
3
L
Bakasura
9,136
481
104
5
0
391,592
2
L
Osiris
9,390
494
109
6
0
377,588
4
W
Persephone
12,375
651
131
7
0
376,233
2
W
Xing Tian
9,971
525
25
1
0
398,448
8
L
Medusa
7,876
415
74
4
0
366,786
5
W
Danzaburou
11,106
585
115
6
0
356,481
4
W
Sun Wukong
11,304
595
158
8
0
384,590
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role