Player Matchup

Ymir
Ymir
BiminiTV
Ymir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
BrigadierBussy
He Bo
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 34L
1,691 Elo+
Party 2
Aphrodite
Aphrodite
Glevitoffer
Aphrodite
Level 17
God Stats
83W - 69L
1,999 SR
Queue Stats
144W - 124L
1,760 Elo+
Solo
Heimdallr
Heimdallr
JUNGLEDlFF
Heimdallr
Level 36
God Stats
8W - 10L
1,522 SR
Queue Stats
231W - 154L
1,604 Elo+
Party 3
Kuzenbo
Kuzenbo
exqves
Kuzenbo
Level 6
God Stats
14W - 13L
1,525 SR
Queue Stats
18W - 24L
1,512 Elo+
Party 3
Team Averages
Level 37
1,609 SR
1,614 Elo+

VS

Team Averages
Level 19
1,549 SR
1,766 Elo+
Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
Crestyru
Fenrir
Level 7
God Stats
9W - 1L
1,744 SR
Queue Stats
146W - 20L
1,913 Elo+
Party 1
Hercules
Hercules
CuloRompido
Hercules
Level 3
God Stats
4W - 0L
1,500 SR
Queue Stats
21W - 0L
1,797 Elo+
Party 1
Jormungandr
Jormungandr
ImPerseus
Jormungandr
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
1,705 Elo+
Party 4
Nemesis
Nemesis
Revenenue
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 3L
1,913 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 2 / 1
9,260
487
5,952
9,400
8,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 4 / 1
8,787
462
8,258
11,652
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Glevitoffer
Aphrodite
16
3 / 6 / 3
10,378
546
13,874
17,335
9,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
JUNGLEDlFF
Heimdallr
16
2 / 3 / 0
9,216
485
8,764
12,200
5,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
exqves
Kuzenbo
12
0 / 6 / 3
8,069
425
5,716
14,858
17,317
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 1 / 6
9,698
510
8,246
11,259
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Crestyru
Fenrir
17
6 / 3 / 11
10,593
558
14,336
16,779
8,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
CuloRompido
Hercules
16
1 / 2 / 6
9,639
507
8,716
13,326
6,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
ImPerseus
Jormungandr
13
2 / 2 / 7
8,654
455
6,512
13,336
8,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Revenenue
Nemesis
20
7 / 0 / 3
11,760
619
12,385
12,442
6,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
8
Kills
21
21
Deaths
8
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
6
8
L
Ymir
0
2
1
0.25
L
3
4
1
0.88
W
Fenrir
Crestyru
Fenrir
6
3
11
3.83
W
Hercules
CuloRompido
Hercules
1
2
6
2
L
Aphrodite
Glevitoffer
Aphrodite
3
6
3
0.75
W
Jormungandr
ImPerseus
Jormungandr
2
2
7
2.75
L
Heimdallr
JUNGLEDlFF
Heimdallr
2
3
0
0.67
W
Nemesis
Revenenue
Nemesis
7
0
3
8.5
L
Kuzenbo
exqves
Kuzenbo
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,564
Damage
50,195
65,445
Taken
67,142
44,504
Mitigated
34,578
24,851
Healing
23,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,246
1,223
0
6,210
11,259
4,318
34
6,583
4,676
56,696
0
L
Ymir
5,952
734
0
3,910
9,400
8,194
304
0
9,400
57,932
0
L
8,258
909
0
5,240
11,652
3,873
98
1,507
10,145
45,349
0
W
Fenrir
Crestyru
Fenrir
14,336
3,924
0
5,525
16,779
8,543
186
8,435
8,344
0
75,870
W
Hercules
CuloRompido
Hercules
8,716
3,146
0
3,415
13,326
6,325
358
3,323
9,995
0
67,541
L
Aphrodite
Glevitoffer
Aphrodite
13,874
1,595
1,347
9,702
17,335
9,324
921
7,408
9,927
71,597
0
W
Jormungandr
ImPerseus
Jormungandr
6,512
829
0
3,298
13,336
8,495
176
7,985
5,351
26,961
0
L
Heimdallr
JUNGLEDlFF
Heimdallr
8,764
5,728
0
3,484
12,200
5,796
2,520
1,911
10,289
0
76,475
W
Nemesis
Revenenue
Nemesis
12,385
7,177
0
5,319
12,442
6,897
316
7,474
4,968
0
82,726
L
Kuzenbo
exqves
Kuzenbo
5,716
2,119
0
1,168
14,858
17,317
136
3,932
10,926
15,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,710
Gold Earned
50,344
482
Minions Killed
539
0
Camps Cleared
0
1,625,626
Distance Traveled
1,878,437
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,698
510
104
5
0
355,122
1
L
Ymir
9,260
487
116
6
0
346,160
8
L
He Bo
8,787
462
75
4
0
310,780
5
W
Fenrir
10,593
558
112
6
0
389,050
5
W
Hercules
9,639
507
142
7
0
457,085
2
L
Aphrodite
10,378
546
131
7
0
313,085
4
W
Jormungandr
8,654
455
39
2
0
302,542
2
L
Heimdallr
9,216
485
145
8
0
319,134
1
W
Nemesis
11,760
619
142
7
0
374,638
4
L
Kuzenbo
8,069
425
15
1
0
336,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role