Player Matchup

Neith
Neith
A4nSpy
Neith
Level 27
God Stats
4W - 4L
1,567 SR
Queue Stats
60W - 43L
1,618 Elo+
Solo
Osiris
Osiris
COOPZARS
Osiris
Level 21
God Stats
16W - 10L
1,715 SR
Queue Stats
35W - 25L
1,579 Elo+
Party 1
Kuzenbo
Kuzenbo
DazaXtreme
Kuzenbo
Level 18
God Stats
3W - 6L
1,763 SR
Queue Stats
697W - 634L
1,554 Elo+
Party 1
Mercury
Mercury
karatechoppanda
Mercury
Level 26
God Stats
11W - 8L
1,724 SR
Queue Stats
505W - 491L
1,537 Elo+
Party 1
Hel
Hel
nampos
Hel
Level 7
God Stats
1W - 3L
1,725 SR
Queue Stats
508W - 502L
1,476 Elo+
Party 1
Team Averages
Level 20
1,699 SR
1,553 Elo+

VS

Team Averages
Level 21
1,670 SR
1,550 Elo+
Fenrir
Fenrir
AlexCTYC
Fenrir
Level 26
God Stats
9W - 3L
1,690 SR
Queue Stats
222W - 195L
1,628 Elo+
Party 2
Nu Wa
Nu Wa
CPTDeadpoolio
Nu Wa
Level 25
God Stats
8W - 8L
1,901 SR
Queue Stats
179W - 157L
1,558 Elo+
Party 2
Cupid
Cupid
RiscoHD
Cupid
Level 26
God Stats
29W - 15L
1,655 SR
Queue Stats
41W - 27L
1,543 Elo+
Solo
Kali
Kali
parasiticXskies
Kali
Level 22
God Stats
14W - 8L
1,604 SR
Queue Stats
152W - 140L
1,625 Elo+
Party 2
Bellona
Bellona
二刀流太刀猿
Bellona
Level 5
God Stats
6W - 2L
1,500 SR
Queue Stats
519W - 570L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A4nSpy
Neith
15
1 / 6 / 3
10,278
428
12,389
14,599
5,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
COOPZARS
Osiris
17
4 / 1 / 1
11,146
464
13,128
25,124
24,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
DazaXtreme
Kuzenbo
14
1 / 5 / 5
9,813
409
10,214
18,301
21,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
4 / 7 / 5
11,240
468
15,610
22,714
9,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
nampos
Hel
13
0 / 7 / 2
8,924
372
1,302
14,179
5,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexCTYC
Fenrir
17
4 / 3 / 16
12,084
504
11,592
24,144
26,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 0 / 11
11,466
478
19,617
8,981
4,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
RiscoHD
Cupid
17
2 / 2 / 10
11,003
458
10,398
14,503
6,471
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
16 / 0 / 5
13,503
563
21,047
22,754
13,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
2 / 5 / 7
10,070
420
10,404
18,848
19,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
10
Kills
26
26
Deaths
10
16
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Neith
A4nSpy
Neith
1
6
3
0.42
W
Fenrir
AlexCTYC
Fenrir
4
3
16
4
L
Osiris
COOPZARS
Osiris
4
1
1
4.5
W
2
0
11
7.5
L
Kuzenbo
DazaXtreme
Kuzenbo
1
5
5
0.7
W
Cupid
RiscoHD
Cupid
2
2
10
3.5
L
4
7
5
0.93
L
Hel
nampos
Hel
0
7
2
0.14
W
16
0
5
18.5
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,643
Damage
73,058
94,917
Taken
89,230
66,081
Mitigated
70,021
27,436
Healing
27,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
A4nSpy
Neith
12,389
5,159
0
4,183
14,599
5,597
366
1,938
12,509
0
76,062
W
Fenrir
AlexCTYC
Fenrir
11,592
2,039
0
1,903
24,144
26,007
190
4,205
19,939
0
27,149
L
Osiris
COOPZARS
Osiris
13,128
5,464
0
6,948
25,124
24,275
472
5,907
18,274
0
60,603
W
19,617
3,437
286
3,883
8,981
4,690
724
1,121
7,860
75,697
0
L
Kuzenbo
DazaXtreme
Kuzenbo
10,214
2,916
0
1,978
18,301
21,532
0
3,078
14,898
26,270
0
W
Cupid
RiscoHD
Cupid
10,398
5,679
551
5,282
14,503
6,471
2,299
2,321
12,182
0
68,803
L
15,610
6,214
0
6,117
22,714
9,001
0
3,154
19,144
0
96,319
L
Hel
nampos
Hel
1,302
52
4,009
4,201
14,179
5,676
343
4,181
9,505
29,328
0
W
21,047
9,375
0
13,909
22,754
13,577
2,290
1,663
21,091
0
103,749
W
10,404
2,894
0
2,112
18,848
19,276
609
2,206
16,642
208
49,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,401
Gold Earned
58,126
458
Minions Killed
479
0
Camps Cleared
0
2,266,164
Distance Traveled
2,299,810
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,278
428
119
5
0
422,517
11
W
Fenrir
12,084
504
17
1
0
468,444
3
L
Osiris
11,146
464
105
4
0
497,044
0
W
Nu Wa
11,466
478
110
5
0
442,922
3
L
Kuzenbo
9,813
409
28
1
0
478,618
5
W
Cupid
11,003
458
118
5
0
421,956
0
L
Mercury
11,240
468
135
6
0
483,211
3
L
Hel
8,924
372
71
3
0
384,774
1
W
Kali
13,503
563
154
6
0
530,667
3
W
Bellona
10,070
420
80
3
0
435,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role